JD's Nuclear Blueprint Collect

by JD Plays 2 years ago
7.32k

JD's Nuclear blueprints, guaranteed to bring a green glow into your life!

A set of Modular blueprints for Nuclear fuel rods that will upgrade to process Mox Fuel, and then upgrade again to make fuel for the Fast Breeder Reactor It also includes a self Balancing Water Replenishment system deisgned to work for any reactor running at any level between 1 & 4. Finally it has a blueprint for all 3 reactor types, the normal reactor, the Mox and the FBR

Blueprint explanation video can be found on YouTube https://youtu.be/bVFv0-TEI9g Blueprint Version 1.0 Made in COI version 0.5.3 ~JDPlays

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1 Current 2 years ago 7.32k
KFH · 2 years ago

Great Blueprint. Combined with the video it made nuclear industry in CoI understandable for me. Thank you so much JD!

lemon-lime · 2 years ago (edited)

may want to adjust your blueprint. your nuclear reactor blueprint is exactly the same as nuclear reactor 2. No way in hell reactor 1 can sustain 8 high pressure turbines mk2. Also missing 2 fly wheels, but thats minor. I know the last row is paused, but simply upgrading to switch to MOX, does not work long term, since you need spent fuel to keep coming in. We basically need all 3 types of reactors running concurrently to have a sustainable game.

bunnyman14 · 1 year ago

NOTICE! As of Update 3, the ratio of Uranium Ore to Yellowcake has changed! In the first blueprint, you will want to replace the 2 Crushers turning Ore into Powder with 1 Large Crusher just outside the blueprint.

chorasite · 1 year ago

little issue with the self-contained fuel bp set, you have no input for spent mox created by reactor tier 2

GenRichards77 · 1 year ago

why wil breed ractor not start