Settlement All Food-40k pops

by Sy5temVX 2 days ago
1.34k

Settlement All Food Processing - 40k pops

4万人全食物供应模块

Designed to provide every type of food for a large T4 housing settlement.

Supported population : (at Captain difficulty & no modifier)

  • Food production : 40K pops (+ some food packs)
  • Medic 2 supply: 42K pops
  • Trash burning : 49K pops
  • Waste water recycing : 26.6K pops

The whole module fits 40K pops with Water Saver III Edict activated.

In late game the edict can be replaced by office bonuses and research buffs.

All I/O marked on surface tiles.

NOTICE:

The internal fuel gas balance may break at extremely low settlement water use condition.
(-80% from research & -50% from office & -35% from edict, all at the same time)

Setup

Plug-and-play.

  1. Put down the blueprint, connect seawater input and brine dump.
  2. Deliver some water to the bootup storage tank.

Tips

  • All three versions are different from each other and can't build in overlap. choose the variant to fit your needs.
  • Blueprint uses settlement's biomass output to regenerate water. excess biomass is converted into steam for power generation.
  • Use with train networks recommended. need at least dual station platforms to keep up with the thoughput.
    If using train lines, make sure trains are set to not stay at station, so that different input types won't interfere with each other.

Operational cost
Type Workers Electricity Computing Maintenance I Maintenance II Maintenance III
Vanilla 888 ~8MW 12 TF ~350 10 8
+ Trash process 1387 ~30MW 12 TF ~520 38 8
+ Medic 2 1797 ~42MW 72TF ~690 76 48

Changelog

Update 2 :

Fixed some missing pipes.

Update 3 :

Added medical supply version.

Update 4 (now) :

Rearranged I/O layouts and generator layout.
The hybrid medical supply assembler will never clog up now.

Version Released Downloads Copy
4 Current 2 days ago 33
3 1 month ago 397
2 7 months ago 902
1 7 months ago 12
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