Settlement All Food-40k pops
Settlement All Food Processing - 40k pops
4万人全食物供应模块
Designed to provide every type of food for a large T4 housing settlement.
Supported population : (at Captain difficulty & no modifier)
- Food production : 40K pops (+ some food packs)
- Medic 2 supply: 42K pops
- Trash burning : 49K pops
- Waste water recycing : 26.6K pops
The whole module fits 40K pops with Water Saver III Edict activated.
In late game the edict can be replaced by office bonuses and research buffs.
All I/O marked on surface tiles.
NOTICE:
The internal fuel gas balance may break at extremely low settlement water use condition.
(-80% from research & -50% from office & -35% from edict, all at the same time)
Setup
Plug-and-play.
- Put down the blueprint, connect seawater input and brine dump.
- Deliver some water to the bootup storage tank.
Tips
- All three versions are different from each other and can't build in overlap. choose the variant to fit your needs.
- Blueprint uses settlement's biomass output to regenerate water. excess biomass is converted into steam for power generation.
- Use with train networks recommended. need at least dual station platforms to keep up with the thoughput.
If using train lines, make sure trains are set to not stay at station, so that different input types won't interfere with each other.
Operational cost
| Type | Workers | Electricity | Computing | Maintenance I | Maintenance II | Maintenance III |
|---|---|---|---|---|---|---|
| Vanilla | 888 | ~8MW | 12 TF | ~350 | 10 | 8 |
| + Trash process | 1387 | ~30MW | 12 TF | ~520 | 38 | 8 |
| + Medic 2 | 1797 | ~42MW | 72TF | ~690 | 76 | 48 |
Changelog
Update 2 :
Fixed some missing pipes.
Update 3 :
Added medical supply version.
Update 4 (now) :
Rearranged I/O layouts and generator layout.
The hybrid medical supply assembler will never clog up now.
| Version | Released | Downloads | Copy |
|---|---|---|---|
| 4 Current | 2 days ago | 33 | |
| 3 | 1 month ago | 397 | |
| 2 | 7 months ago | 902 | |
| 1 | 7 months ago | 12 |
Paste it into the game: Blueprints → Import from string. The game fetches the blueprint itself, so the link is all you need.
On an older game build that doesn't take links? Copy the blueprint string instead: