Food & Drug Center

by Calen 1 year ago
13.8k

Food & Drug Center

Author: Calen

v4.1.1

This is the Food & Drug Center. I named it before adding fertilizer, but decided not to change it since Agropharmachemical Center didn't really have a nice ring to it. This facility serves as a processing center for farm produce. The base module starts us off with processing for potatoes, vegetables, wheat, corn, and soybeans. Based on my experience, I haven't been in a position to build the facility until I had at least these five products researched. That is why I start with these.

Stages of the Food & Drug Center:

Tips

  1. Place this facility as near to the city food markets as possible. In fact, I recommend laying the "F&DC - Supermarket Row" and "F&DC - Supermarket Transport" blueprints first to best position this facility.

Required Materials

Name Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7 Stage 8 Stage 9 Stage 10 Stage 11 Total
Concrete 40 40
Construction Parts 20 19 10 28 64 21 26 27 16 231
Construction Parts II 629 337 931 56 195 242 80 276 50 10 178 2984
Construction Parts III 152 611 167 240 425 174 35 216 87 395 178 2620
Construction Parts IV 360 260 620
Electronics II 180 80 260
Rubber 241 317 90 124 219 68 177 52 96 156 1540
Steel 60 60

Buildings

Name Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7 Stage 8 Stage 9 Stage 10 Stage 11 Total
Air Separator 5 5
Assembly III 3 1 -4 0
Assembly (Robotic) 4 4
Baking Unit 1 2 3
Burner (Solid) 1 1 1 -1 2
Chemical Plant 3 6 1 -9 -1 0
Chemical Plant II 9 3 12
Chicken Farm 4 4
Clinic 1 1
Fermentation Tank 1 -1 + 6 6
Fluid Storage II 1 -1 + 1 2 1 1 1 6
Fluid Storage III 1 1
Food Processor 1 2 2 4 2 11
Loose Storage II 8 1 2 1 3 15
Loose Storage III 1 1
Mill 2 1 1 -1 3
Mixer 1 3 -3 1
Mixer II 3 3
Settling Tank 1 1
Smoke Stack 1 1
Smoke Stack (Large) 1 1
Unit Storage II 4 2 3 1 2 1 1 1 15

Operational Input

Name Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7 Stage 8 Stage 9 Stage 10 Stage 11 Total
Workers 27 69 66 48 78 21 48 16 85 24 482
Power (MW) 0.54 0.3 2.3 1.5 0.9 0.32 0.8 0.2 2.02 1.42 10.3
Compute (TFlops) 16 16
Maintenance 11.4 9.5 45.1 22.8 30.3 9.5 22.8 7.6 -11.4 -13.3 134.3
Maintenance II 34.2 26.6 60.8

Resource Input

Name Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7 Stage 8 Stage 9 Stage 10 Stage 11 Total
Acid 12 12
Ammonia 36 -36 3 6 9
Canola 8 5.33 13.33
Corn Population Dependent ~25 12 24 -12 ~49 + Settlement Need
Fruit Population Dependent 4 4 + Settlement Need
Glass 6 6
Hydrogen 36 36 72
Limestone 1.5 18 19.5
Plastic 15 6 3 24
Poppy 12 12
Potato Population Dependent 24 24 + Settlement Need
Rock 12 12
Salt 4 12 9 25
Soybean 9 9
Steel 12 3 15
Sugar Cane 60 60
Sulphur 1.5 18 19.5
Vegetables Population Dependent Settlement Need
Water 14 84.4 12 110.4
Wheat 16 ~19 20 6 ~61

Product Output

Name Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7 Stage 8 Stage 9 Stage 10 Stage 11 Total
Bread 24 24
Cake 28 28
Corn Population Dependent Population Dependent
Eggs 29.2 29.2
Fertilizer II 126 126 252
Fruit Population Dependent Population Dependent
Meat 20 20
Medical Supplies 24 -24 0
Medical Supplies II 24 -24 0
Medical Supplies III 48 48
Potato Population Dependent Population Dependent
Sausage 24 24
Snacks 84 84
Tofu 12 12
Vegetables Population Dependent Population Dependent

Byproduct Output

Name Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7 Stage 8 Stage 9 Stage 10 Stage 11 Total
Biomass 6 12 12 30
Carbon Dioxide 9 27 36
Slag 3 3
Version Released Downloads Copy
8 Current 1 year ago 11.4k
7 1 year ago 301
6 2 years ago 1.19k
5 2 years ago 501
4 2 years ago 122
3 2 years ago 116
2 2 years ago 57
1 2 years ago 78
Calen · 2 years ago (edited)

Change Log v4.1.1 - Minor transport improvements/corrections. v4.1.0 - Updated transport to fit into the Transport System. v4.0.4 - Corrected inorganic transport where salt and limestone were on the same belt. v4.0.3 - Cleaned up and corrected oxygen & nitrogen overflow piping. Thanks @BrickedKeyboard for spotting the issue. v4.0.2 - Added installation image links and also complete build blueprint. v4.0.1 - Corrected transport to bread baking unit.

Kozrek · 2 years ago

I don't had problems with bread baking before, hm.

BrickedKeyboard · 2 years ago

Found a design error on the balancers for the nitrogen for fertilizer. They are misconfigured. Topology always has to be:

Source -> Split [priority use] | [dump]

The balancer isn't even configured.

romonito · 2 years ago

@BrickedKeyboard: thanx for the hint ...

Grinder · 2 years ago

Another excellent bp book Calen. I did modify the biomass/animal feed overflow to dump to mixer II for composting. Zero pollution challenge is fun.

Artho123 · 2 years ago

Calen, would you please create this with triple production? Otherwise, I have to say that this is a great job.

Torach · 2 years ago

The Fermentation tanks to make ethanol wants corn mash. But I can't find any corn mash in your otherwise splendid blueprint. If I follow the pipe it leads to a Fluid Storage II that is set to Ammonia. But we are already making ammonia in the build

Skellitor301
Skellitor301 · 2 years ago

So, I know this can be a bit of a stretch to ask for considering the work that would be involved in including this, but would it be possible to include a blueprint that uses surface decorations to mark the footprint of the finished product? This would be useful to help plan out the layout and anything built around it.

Hail · 1 year ago

Ammonia does not reach the Fermentation tanks for Antibiotics. Ammonia goes into Fertilizer II. For the important processes a tank has to be filled form for example your oil industry. At this stage I'd say you already convert your Ammonia from Sour Water to Hydrogen however.

hokes · 1 year ago

Your blueprints are very good! Congrat!

Could you make a bigger version of this?

Calen · 1 year ago

@hokes - Thanks! This factory is in need of a major overhaul, but I'm going to wait until Update 3 since we're so close.

ClipClopBoom · 1 year ago

Probably worth a revisit for food packs/crew supplies with U3? Seems the most logical hub and I'm trying my own tweaks based on that.

Zero · 1 year ago

Will there be an update for this drawing?

Konowl · 1 year ago

I'm curious if it needs an update - was watching a streamer the other day and he was using it quite successfully.

Rofinex
Rofinex · 1 year ago

it's still working fine, just maybe you can replace the burner somewhere to reduce the air pollution, can easily make an extended line for the crew packs also

SneakyDevil · 1 year ago

I would certainly appreciate a refinement of this blueprint, right now I'm using a fairly janky setup to supply the sheer level of chicken and tofu and cake my population is apparently consuming. Everything else about this blueprint is good.

Finian826 · 1 year ago

@Calen, love all your blueprints, minor suggestion for this one when you revamp it, would it be possible to include a flipped transport and rearrangement of the markets to accommodate the blueprint being flipped with food coming in to the left side and inorganic on the right?

efanton · 1 year ago (edited)

A simple but big improvement would be to put a loose balancer between the animal feed mixer and the potato storage leaving the F&DC. Prioritise the output to the potato storage and add the potato recipe to the mixer moving it to top of the list. Now you don't constantly get the annoying message telling you the potato farm cant store its crop, and your chicken go hungry less often.

Степан · 11 months ago

а можно было всё вместе чёртеж сделать!??

Степан · 11 months ago

почему нельзя было сделать единый чертёж!?? садист...

Uffizi · 10 months ago (edited)

(For update 3)Based on the supply of all kinds of food, it is enough for about 9k pop, the problem is less cake and too much snacks. It is a bit of a pity considering the area of ​​this complex. By increasing space utilization and slightly expanding the area, there is a good chance of supplying 12k pop.

SleepyOrange · 9 months ago

After upgrading all fertilizer IIs the final pipe to storage needs to be upgraded to lvl 3, otherwise the 200 throughput cant support the 216 output