The Islands of Hope COI:E

by ToBeAlone (credited in the file: ToBeAlone(UK)) 8 months ago
Details
Size
8.2 × 8.2 km
Total resources
Bauxite
67,000K
Coal
210,000K
Copper ore
89,000K
Crude oil
50,000K
Fuel gas
50,000K
Gold ore
62,000K
Iron ore
150,000K
Limestone
63,000K
Nickel ore
17,000K
Quartz
31,000K
Sand
55,000K
Titanium ore
17,000K
Uranium ore
40,000K
Water
10,000K
Wood
790K
Starting locations
# Difficulty Description
1 Easy Welcome to The Islands of Hope This place is a paradise. Easiest start with plenty of space for expansion. Build the factories and expand over the rivers!
2 Easy Welcome to the Island's of Hope Docks Everything you need to build a utopia. More space then you'll ever need and mountains of resources waiting to be mined! Get to work!!
3 Hard Welcome to the Island's of Hope's Advanced Island All the most advanced ores are close at hand but at what cost? Clear a path through the trees for starting ores and space to grow. Very limited oil here so best get to the flat plains.
Description

The Islands of Hope

Vast resources found on a deserted island. Looks like Lady Luck is on our side. Time to make camp and start a paradise. High peaks, Rivers and a Canyon to explore.

Includes Nickel Ore and Fuel Gas Deposits for COI: Extended by Keranik. Available here: https://github.com/Keranik/COI-Extended.

Commissioned by LaughingCoffin.

V2: Moved gold ore, moved starting copper and coal deposits, flat sand island for building nuclear program, more starting locations, more crude and fuel gas deposits and more stone mountains as requested by LaughingCoffin.

Version Released Downloads Download
2 Current 8 months ago 1.20k
1 8 months ago 133
camper77360 · 8 months ago

Игре не удалось запуститься. Если проблема повторяется, отправьте нам отчёт об ошибках.

Mafi.Serialization.CorruptedSaveException: Failed to finalize deserialization of 'Mafi.Base.Terrain.FeatureGenerators.VirtualResourceFeatureGenerator+Configuration' (type 'Configuration') parent object '--' (type '--') Previous deserialized object: 'Mafi.Base.Terrain.FeatureGenerators.VirtualResourceFeatureGenerator+Configuration' (type 'Configuration') ---> Mafi.Serialization.CorruptedSaveException: Failed to find proto 'Product_VirtualResource_FuelGas' (VirtualResourceProductProto) and no phantom proto of this type exists. at Mafi.Core.Prototypes.ProtosSerializerFactory.deserializeNewProto (Mafi.Serialization.BlobReader reader, System.Type protoType) [0x000c4]
at Mafi.Serialization.BlobReader.TryStartClassDeserialization[T] (T& obj, System.Func3[T1,T2,TResult] customNewObjFactory, System.Func3[T1,T2,TResult] customNewObjFactoryOnTypeLoadFail, System.Boolean nullObjIsOk) [0x00136]
at Mafi.Core.Prototypes.ProtosSerializerFactory.deserialize[T] (Mafi.Serialization.BlobReader reader) [0x00000]
at Mafi.Serialization.BlobReader.ReadGenericAs[T] () [0x0002f]
at Mafi.Base.Terrain.FeatureGenerators.VirtualResourceFeatureGenerator+Configuration.DeserializeData (Mafi.Serialization.BlobReader reader) [0x00024]
at Mafi.Base.Terrain.FeatureGenerators.VirtualResourceFeatureGenerator+Configuration+<>c.<.cctor>b__23_1 (System.Object obj, Mafi.Serialization.BlobReader reader) [0x00000]
at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__34.MoveNext () [0x00054]
--- End of inner exception stack trace --- at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__34.MoveNext () [0x0014e]
at Mafi.EnumeratorExtensions.EnumerateToTheEnd[T] (System.Collections.Generic.IEnumerator1[T] enumerator) [0x00000] at Mafi.Serialization.BlobReader.FinalizeLoading (Mafi.Option1[T] resolver, System.Action beforeInitCalls) [0x0000d]
at Mafi.Core.Save

camper77360 · 8 months ago

Does not work

Firetikiman · 8 months ago

Works for me, just make sure you have updated the COI:E mods.

camper77360 · 8 months ago

What kind of mods

ToBeAlone · 8 months ago

It's called COI: Extended and is available here: https://github.com/Keranik/COI-Extended. In future I will put a link in the description. Make sure to use the latest Core version to play the map. Thanks

camper77360 · 8 months ago

Thanks for the tip. I downloaded COIExtended.Core.zip . Where should I install it? Thanks

camper77360 · 8 months ago

I've got it all figured out. Everything is working! Thank you very much and good luck.

BrassyCrane · 6 months ago

Hi quick question, how did you managed to add modded resource nodes (like fuel gas)? even if i load the modded map editor i still cant seem to find fuel gas

HazardousMedic · 18 days ago

Can a version of this be published without COI:E? It looks like a great map, but with COI:E not being updated anymore I can't get it to work or load in the map editor.