CxU.Tweaks.Vehicles

v1.1.1

Allows to tweak some of the vehicles properties.

Stable 15 days ago CoI-Open Source code
Source code
https://github.com/SDXC/ComplexUnit.Tweaks.Vehicles
Tags
Balance Tweaks Vehicles Trains

Allows to tweak some of the vehicles properties such as capacity for trucks, trains and excavators. Changing the capacities also scales the sorter capacity and throughput.

ComplexUnit.Tweaks.Vehicles-Screenshot.png

The settings need to be set before you load a save in the mod selection dialog. The settings can't be changed while playing. To change the values you need to disable the mod, load the save, save it again and then you can re-enable the mod in the mod selection dialog and change the settings.

grafik.png

The focus of my mods lies in simplicity and maintainability. I prefer lightweight mods that don't impact performance.

NOTE: Yes, there are already other mods that do mostly the same if not even more than this one. At this point it really is just a thing of preference.


Capacities of existing Trucks don't refresh automatically

Either when you add or remove the mod, the existing trucks' capacity might stay at the old value.
You can do either of the following things while playing to force a refresh:

  • Change the tier for the Overloaded Trucks Eddict in the Captain's Office.
  • Change the value for the % Truck Capacity in the Office (where the focus points can be used).

No announcements yet.

v1.1.1

Latest
Game version
0.8.4b - 0.8.7a re-verified
Released
Aug 06, 2026
File size
1.2 MB
License
CoI-Open
Save-game: Add · Remove
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