Settlement Anarchy

v1.0.0
by Underlörd (Underlord)

Housing placement overhaul. Housing & Town Services share one economy and can be built anywheres. Decorations have a 28 cell radius of influence.

Stable 5 hours ago CoI-Keep No source
Source code
No source provided
Tags
Overhaul Balance Quality of Life Tweaks Decorations Settlement UI

Every Housing city block on your map function as one global economy.

Inspecting any Housing shows total statistics.

Town Services don't need to be directly connected to Housing.

Settlement Decorations can can be placed up to 28 cells away from Housing. (28 is city block size)

City block grid snapping can be toggled on or off while building.

No announcements yet.

v1.0.0

Latest
Game version
0.8.6 - 0.8.7a
Released
Aug 22, 2026
File size
3 MB
License
CoI-Keep
Save-game: Add · Remove
Changelog
=========================
GLOBAL SETTLEMENT ECONOMY
=========================
- All player Housing shares one global Settlement economy, allowing separate towns to function together anywhere on the island.
- Population stats show the shared totals for population, housing capacity, food, water, wastewater, electricity, household goods, appliances, electronics, luxury goods, computing, healthcare, waste, recyclables, biowaste, health, and Unity.

====================
TOWN SERVICE ANARCHY
====================
- Town Services can be placed anywhere without connecting them directly to Housing, while still serving the global Settlement economy.
- Town Services retain their normal inputs, outputs, storage, needs, workers, power, maintenance, and logistics requirements.

==================
DECORATION ANARCHY
==================
- Settlement Decorations no longer need to be snapped to Housing to provide their Unity bonus.
- Nearby Housing receives the bonus when it is within the Decoration Radius, including freely offset layouts and small gaps.

====================
SNAPPING GRID TOGGLE
====================
- While placing Housing, Town Services, or Settlement Decorations, click the placement-toolbar toggle or press G to enable or disable snapping.
- The keybind can be changed under Escape Menu → Controls.
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v1.0.0 | 2026-08-22

=========================
GLOBAL SETTLEMENT ECONOMY
=========================
- All player Housing shares one global Settlement economy, allowing separate towns to function together anywhere on the island.
- Population stats show the shared totals for population, housing capacity, food, water, wastewater, electricity, household goods, appliances, electronics, luxury goods, computing, healthcare, waste, recyclables, biowaste, health, and Unity.

====================
TOWN SERVICE ANARCHY
====================
- Town Services can be placed anywhere without connecting them directly to Housing, while still serving the global Settlement economy.
- Town Services retain their normal inputs, outputs, storage, needs, workers, power, maintenance, and logistics requirements.

==================
DECORATION ANARCHY
==================
- Settlement Decorations no longer need to be snapped to Housing to provide their Unity bonus.
- Nearby Housing receives the bonus when it is within the Decoration Radius, including freely offset layouts and small gaps.

====================
SNAPPING GRID TOGGLE
====================
- While placing Housing, Town Services, or Settlement Decorations, click the placement-toolbar toggle or press G to enable or disable snapping.
- The keybind can be changed under Escape Menu → Controls.
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