{
  "WorldGen": "WorldGen",
  "Enable Custom WorldGen": "Enable Custom WorldGen",
  "World Shape": "World Shape",
  "Entities": "Entities",
  "Hostiles": "Hostiles",
  "Mines & Rigs Selection": "Mines & Rigs Selection",
  "Randomize": "Randomize",
  "Preset": "Preset",
  "Pick a preset to quickly set all values. You can still adjust individual settings after.": "Pick a preset to quickly set all values. You can still adjust individual settings after.",
  "Map Preview": "Map Preview",
  "Show Preview": "Show Preview",
  "This will spoil the map! Are you sure?": "This will spoil the map! Are you sure?",
  "Available node budget: {0} (from {1} nodes)": "Available node budget: {0} (from {1} nodes)",
  "Slot {0}": "Slot {0}",
  "Save Profile": "Save Profile",
  "Load Profile": "Load Profile",
  "Save": "Save",
  "Load": "Load",
  "Profile name...": "Profile name...",
  "(Empty)": "(Empty)",
  "Saved to slot {0}": "Saved to slot {0}",
  "Loaded slot {0}": "Loaded slot {0}",

  "World Size": "World Size",
  "Max Nodes": "Max Nodes",
  "Node Connections": "Node Connections",
  "Mines & Rigs": "Mines & Rigs",
  "Cargo Ship Wrecks": "Cargo Ship Wrecks",
  "Treasure Nodes": "Treasure Nodes",
  "Max Villages": "Max Villages",
  "Loot Multiplier": "Loot Multiplier",
  "Max Pirates": "Max Pirates",

  "Few": "Few",
  "Normal": "Normal",
  "Many": "Many",
  "Greedisgood": "Greedisgood",
  "Hard": "Hard",
  "Please hurt me": "Please hurt me",

  "Home": "Home",
  "Village": "Village",
  "Mine/Rig": "Mine/Rig",
  "Pirate": "Pirate",
  "Treasure": "Treasure",
  "Wreck": "Wreck",
  "Empty": "Empty",

  "How big the world map is. Larger = more room for nodes. Vanilla: 4096": "How big the world map is. Larger = more room for nodes. Vanilla: 4096",
  "Total locations on the world map. Higher = denser map with outer ring nodes. Range depends on world size. Vanilla: 70": "Total locations on the world map. Higher = denser map with outer ring nodes. Range depends on world size. Vanilla: 70",
  "How many connections each node has to nearby nodes. More connections = shorter routes. Vanilla: Normal": "How many connections each node has to nearby nodes. More connections = shorter routes. Vanilla: Normal",
  "Total mines and oil rigs on the map. Max: {0}. Vanilla: 18": "Total mines and oil rigs on the map. Max: {0}. Vanilla: 18",
  "Discoverable ship wrecks that unlock cargo ship tech. Max: {0}. Vanilla: 4": "Discoverable ship wrecks that unlock cargo ship tech. Max: {0}. Vanilla: 4",
  "Locations with extra loot, always guarded by pirates. Max: {0}. Vanilla: 10": "Locations with extra loot, always guarded by pirates. Max: {0}. Vanilla: 10",
  "Trading settlements on the map. Max: {0}. Vanilla: 8": "Trading settlements on the map. Max: {0}. Vanilla: 8",
  "Multiplies the amount of resources found at locations. Vanilla: 1.0x": "Multiplies the amount of resources found at locations. Vanilla: 1.0x",
  "Total pirate encounters on the map. Max: {0}. Vanilla: ~35": "Total pirate encounters on the map. Max: {0}. Vanilla: ~35",

  "Coal Mine": "Coal Mine",
  "Quartz Mine": "Quartz Mine",
  "Sulfur Mine": "Sulfur Mine",
  "Uranium Mine": "Uranium Mine",
  "Bauxite Mine": "Bauxite Mine",
  "Limestone Mine": "Limestone Mine",
  "Rock Mine": "Rock Mine",
  "Oil Rig (Cheap Repair)": "Oil Rig (Cheap Repair)",
  "Oil Rig (Medium Repair)": "Oil Rig (Medium Repair)",
  "Oil Rig (Expensive Repair)": "Oil Rig (Expensive Repair)",
  "Water Well": "Water Well",
  "Gold Mine": "Gold Mine",
  "Iron Mine": "Iron Mine",
  "Copper Mine": "Copper Mine",
  "Titanium Mine": "Titanium Mine",
  "Lithium Mine": "Lithium Mine",
  "Sand Quarry": "Sand Quarry",

  "Shipyard cargo (Cheat++)": "Shipyard cargo (Cheat++)",
  "Requires Cheat++ for this new game. Writes Cheat++ shipyard capacity when you launch (same as Cheat++ Shipyard tab). 0 = vanilla.": "Requires Cheat++ for this new game. Writes Cheat++ shipyard capacity when you launch (same as Cheat++ Shipyard tab). 0 = vanilla.",
  "Enable Cheat++ in the mod list for this game — this field only applies with Cheat++.": "Enable Cheat++ in the mod list for this game — this field only applies with Cheat++.",
  "0 = vanilla": "0 = vanilla",

  "Two Homes Campaign": "Two Homes Campaign",
  "Standalone": "Standalone",
  "New campaign (Home 1)": "New campaign (Home 1)",
  "Join existing (Home 2)": "Join existing (Home 2)",
  "Two Homes lets you run two save files as one campaign and switch between them. Research, money and calendar carry over; terrain, buildings and vehicles stay per-home.": "Two Homes lets you run two save files as one campaign and switch between them. Research, money and calendar carry over; terrain, buildings and vehicles stay per-home.",
  "IMPORTANT: Both saves must have the EXACT same mods enabled. Mismatched mod sets will break keybinds and other features after switching. This is a game engine limitation.": "IMPORTANT: Both saves must have the EXACT same mods enabled. Mismatched mod sets will break keybinds and other features after switching. This is a game engine limitation.",
  "Campaign name": "Campaign name",
  "e.g. Twin Coast": "e.g. Twin Coast",
  "This save becomes Home 1. Start a second new game later and pick \"Join existing\" to register Home 2.": "This save becomes Home 1. Start a second new game later and pick \"Join existing\" to register Home 2.",
  "No campaigns are waiting for a Home 2. Create a new campaign first by starting a game with \"New campaign\" mode.": "No campaigns are waiting for a Home 2. Create a new campaign first by starting a game with \"New campaign\" mode.",
  "Join campaign": "Join campaign",
  "Home 2 inherits research, money and calendar from Home 1 the moment it loads. Terrain, buildings and vehicles are unique to Home 2.": "Home 2 inherits research, money and calendar from Home 1 the moment it loads. Terrain, buildings and vehicles are unique to Home 2.",

  "This site mines Gold when assigned with workers.": "This site mines Gold when assigned with workers.",
  "This site mines Iron when assigned with workers.": "This site mines Iron when assigned with workers.",
  "This site mines Copper when assigned with workers.": "This site mines Copper when assigned with workers.",
  "This site mines Titanium when assigned with workers.": "This site mines Titanium when assigned with workers.",
  "This site mines Sand when assigned with workers.": "This site mines Sand when assigned with workers.",
  "This site mines Lithium when assigned with workers.": "This site mines Lithium when assigned with workers.",

  "Home Shipyard Trade": "Home Shipyard Trade",
  "Dedicated dock for trade ships travelling between Home 1 and Home 2 in a Two Homes campaign. Trucks deliver outgoing cargo here for pickup; arriving cargo is offloaded here for trucks to collect.": "Dedicated dock for trade ships travelling between Home 1 and Home 2 in a Two Homes campaign. Trucks deliver outgoing cargo here for pickup; arriving cargo is offloaded here for trucks to collect.",

  "Holds products for trade with the other home. Products you've requested via the Trade Cargo Loader above are delivered here by trucks, then ship at the next trade timer cycle. Do NOT enable 'Keep empty' below — that would make trucks remove products before they ship.": "Holds products for trade with the other home. Products you've requested via the Trade Cargo Loader above are delivered here by trucks, then ship at the next trade timer cycle. Do NOT enable 'Keep empty' below — that would make trucks remove products before they ship.",
  "Pick a product to trade": "Pick a product to trade",
  "Quantity": "Quantity",
  "Pick a product, type a quantity, click Load. Trucks pick up that product from existing storage and deliver it here. Cargo ships to the other home on the trade timer.": "Pick a product, type a quantity, click Load. Trucks pick up that product from existing storage and deliver it here. Cargo ships to the other home on the trade timer.",
  "Trucks delivering:": "Trucks delivering:",
  "Trade Cargo Loader": "Trade Cargo Loader",
  "--:-- until next ship": "--:-- until next ship",
  "Cargo loaded below ships every 2 real-time minutes to the other home.": "Cargo loaded below ships every 2 real-time minutes to the other home.",
  "Trade Status": "Trade Status",
  "Ship Voyage": "Ship Voyage",
  "(none)": "(none)",
  "Pick a product first": "Pick a product first",
  "Enter a positive quantity": "Enter a positive quantity",

  "Not in a Two Homes campaign.": "Not in a Two Homes campaign.",
  "Home 2 not registered yet — trade is unavailable until both homes exist.": "Home 2 not registered yet — trade is unavailable until both homes exist.",
  "Trade": "Trade",
  "How it works: open your Home Shipyard Trade and use its 'Add cargo' buttons (or route trucks to it) to load products. Every 15 real-time minutes, whatever's loaded ships to the other home and arrives in that home's trade shipyard the next time you switch.": "How it works: open your Home Shipyard Trade and use its 'Add cargo' buttons (or route trucks to it) to load products. Every 15 real-time minutes, whatever's loaded ships to the other home and arrives in that home's trade shipyard the next time you switch.",
  "Next ship cycle": "Next ship cycle",
  "Loaded in your shipyard now (will ship next cycle)": "Loaded in your shipyard now (will ship next cycle)",
  "No cargo loaded. Build a Home Shipyard Trade and route trucks to it.": "No cargo loaded. Build a Home Shipyard Trade and route trucks to it.",
  "Nothing on its way — the other home hasn't sent anything yet.": "Nothing on its way — the other home hasn't sent anything yet.",
  "Cargo from the other home is deposited into your trade shipyard the moment you switch homes.": "Cargo from the other home is deposited into your trade shipyard the moment you switch homes.",

  "Statistics": "Statistics",
  "Placeholder 3": "Placeholder 3",
  "Placeholder 4": "Placeholder 4",
  "Placeholder 5": "Placeholder 5",
  "Placeholder 6": "Placeholder 6",
  "Placeholder 7": "Placeholder 7",
  "Switch World": "Switch World",
  "This tab is reserved for future features.": "This tab is reserved for future features.",
  "Switch to the other home in this campaign.": "Switch to the other home in this campaign.",
  "This will save the active home and load the other one. Only one home runs at a time.": "This will save the active home and load the other one. Only one home runs at a time.",
  "No active campaign": "No active campaign",

  "Resources stored at each home": "Resources stored at each home",
  "Search": "Search",
  "Filter by product name...": "Filter by product name...",
  "Product": "Product",
  "Drag to reorder": "Drag to reorder"
}
