{
  "Vehicles": "Vehicles",
  "Start the drag-select tool to move vehicles in an area.": "Start the drag-select tool to move vehicles in an area.",
  "Start the drag-select tool to recover vehicles in an area.": "Start the drag-select tool to recover vehicles in an area.",
  "Cycle vehicle type": "Cycle vehicle type",
  "Select all vehicle types": "Select all vehicle types",
  "Cycle the vehicle type picked for Mass Vehicle Mover / Mass Recover.": "Cycle the vehicle type picked for Mass Vehicle Mover / Mass Recover.",
  "Reset Mass Vehicle Mover / Mass Recover to affect all vehicle types.": "Reset Mass Vehicle Mover / Mass Recover to affect all vehicle types.",
  "Toggle the Overlord window": "Toggle the Overlord window",
  "Open or close the Mori++ Overlord window.": "Open or close the Mori++ Overlord window.",
  "Picking a vehicle type includes all its fuel variants (Diesel, Battery, Hydrogen, Synthetic Diesel) — no need to pick each one separately.": "Picking a vehicle type includes all its fuel variants (Diesel, Battery, Hydrogen, Synthetic Diesel) — no need to pick each one separately.",
  "Includes all fuel variants (Diesel, Battery, Hydrogen, Synthetic Diesel) of this vehicle.": "Includes all fuel variants (Diesel, Battery, Hydrogen, Synthetic Diesel) of this vehicle.",
  "Mass Vehicle Mover (Shift+M)": "Mass Vehicle Mover (Shift+M)",
  "Mass Recover (Shift+R)": "Mass Recover (Shift+R)",
  "Cycle vehicle types (Alt+T)": "Cycle vehicle types (Alt+T)",
  "Reset to all vehicle types (Alt+A)": "Reset to all vehicle types (Alt+A)",
  "Utilities++": "Utilities++",
  "Tools": "Tools",
  "View/Layers": "View/Layers",
  "Window": "Window",

  "Keybinds": "Keybinds",
  "Rebind the Mori++ suite hotkeys. The game's own shortcuts are checked too, so you get warned about clashes.": "Rebind the Mori++ suite hotkeys. The game's own shortcuts are checked too, so you get warned about clashes.",
  "Click a field, then press a key combination. Right-click clears it. Esc cancels.": "Click a field, then press a key combination. Right-click clears it. Esc cancels.",
  "Changes apply immediately. Other mods update within a couple of seconds — no restart needed.": "Changes apply immediately. Other mods update within a couple of seconds — no restart needed.",
  "Modifier keys overlap with many game shortcuts by design; only a clash with another mod tool is flagged.": "Modifier keys overlap with many game shortcuts by design; only a clash with another mod tool is flagged.",
  "Press a key…": "Press a key…",
  "Conflicts with: {0}": "Conflicts with: {0}",
  "None": "None",
  "Reset": "Reset",
  "Clear": "Clear",
  "Reset all to defaults": "Reset all to defaults",
  "Tweaks++": "Tweaks++",
  "Cheat++": "Cheat++",
  "Gameplay++": "Gameplay++",
  "Ctrl": "Ctrl",
  "Shift": "Shift",
  "Alt": "Alt",
  "Show one more belt/pipe level": "Show one more belt/pipe level",
  "Hide one more belt/pipe level": "Hide one more belt/pipe level",
  "Show one more belt/pipe level from bottom": "Show one more belt/pipe level from bottom",
  "Hide one more belt/pipe level from bottom": "Hide one more belt/pipe level from bottom",
  "Cycle Surplus Power modes": "Cycle Surplus Power modes",
  "Toggle efficiency overlay": "Toggle efficiency overlay",
  "Toggle the Tweaks++ window": "Toggle the Tweaks++ window",
  "Magic Wand (fill / empty storage)": "Magic Wand (fill / empty storage)",
  "Move the Parking HQ panel": "Move the Parking HQ panel",
  "Move HUD elements": "Move HUD elements",

  "Efficiency": "Efficiency",
  "Efficiency Overlay": "Efficiency Overlay",
  "Floating labels above every machine show its live operating efficiency. Useful for spotting starved, blocked, or under-powered buildings at a glance.": "Floating labels above every machine show its live operating efficiency. Useful for spotting starved, blocked, or under-powered buildings at a glance.",
  "Colors: green = running 75-100%, yellow = 50-74%, orange = 1-49%, red = stalled (no input / output full / no power / broken), gray = paused.": "Colors: green = running 75-100%, yellow = 50-74%, orange = 1-49%, red = stalled (no input / output full / no power / broken), gray = paused.",
  "Show machine efficiency overlay": "Show machine efficiency overlay",
  "Toggle the floating efficiency labels above every machine in the world.": "Toggle the floating efficiency labels above every machine in the world.",
  "Hotkey: Ctrl+E toggles the efficiency overlay on or off.": "Hotkey: Ctrl+E toggles the efficiency overlay on or off.",
  "Efficiency: ON": "Efficiency: ON",
  "Efficiency: OFF": "Efficiency: OFF",
  "Background transparency": "Background transparency",
  "Number size": "Number size",
  "Background size": "Background size",

  "Default colors: green = running well, amber = slowing down, red = stalled, gray = paused. Customize any state's color below.": "Default colors: green = running well, amber = slowing down, red = stalled, gray = paused. Customize any state's color below.",
  "State label colors": "State label colors",
  "Click a state, then pick a color below. Defaults match the original color scheme.": "Click a state, then pick a color below. Defaults match the original color scheme.",
  "Editing: {0}": "Editing: {0}",
  "Reset all colors to default": "Reset all colors to default",
  "Reset every state's label color back to its default.": "Reset every state's label color back to its default.",
  "Running 75-100%": "Running 75-100%",
  "Running 50-74%": "Running 50-74%",
  "Running 1-49%": "Running 1-49%",
  "Running below 1%": "Running below 1%",
  "Output full": "Output full",
  "No input": "No input",
  "No power": "No power",
  "No computing": "No computing",
  "No workers": "No workers",
  "Broken": "Broken",
  "Paused / off": "Paused / off",


  "Belts/Pipes": "Belts/Pipes",

  "Coming Soon": "Coming Soon",

  "More utilities coming in future updates.": "More utilities coming in future updates.",

  "Surplus Power": "Surplus Power",

  "Override the surplus-power setting on every applicable building when placing a blueprint or pasting a copy. 'Default' leaves each building's saved setting alone.": "Override the surplus-power setting on every applicable building when placing a blueprint or pasting a copy. 'Default' leaves each building's saved setting alone.",

  "Hotkey: Ctrl+S cycles between modes.": "Hotkey: Ctrl+S cycles between modes.",

  "Default": "Default",

  "Surplus ON": "Surplus ON",

  "Surplus OFF": "Surplus OFF",

  "Keep each building's saved surplus setting from the blueprint.": "Keep each building's saved surplus setting from the blueprint.",

  "Force every applicable building to consume only when there is surplus power.": "Force every applicable building to consume only when there is surplus power.",

  "Force every applicable building to consume power normally (not surplus-only).": "Force every applicable building to consume power normally (not surplus-only).",

  "Surplus Power: Default": "Surplus Power: Default",
  "Surplus Power: ON": "Surplus Power: ON",
  "Surplus Power: OFF": "Surplus Power: OFF",

  "Toggle levels to show or hide belts and pipes at each height.": "Toggle levels to show or hide belts and pipes at each height.",

  "Hotkeys: PageUp shows one more level, PageDown hides one more level.": "Hotkeys: PageUp shows one more level, PageDown hides one more level.",
  "Hotkeys: Ctrl+PageUp shows one more level, Ctrl+PageDown hides one more level.": "Hotkeys: Ctrl+PageUp shows one more level, Ctrl+PageDown hides one more level.",
  "Hotkeys: Shift+PageUp shows one more level from the bottom, Shift+PageDown hides one more level from the bottom.": "Hotkeys: Shift+PageUp shows one more level from the bottom, Shift+PageDown hides one more level from the bottom.",
  "Kayser's Blueprint Designer's Toolkit is loaded, so these hotkeys were moved to Ctrl+PageUp / Ctrl+PageDown to avoid clashing with its keybinds.": "Kayser's Blueprint Designer's Toolkit is loaded, so these hotkeys were moved to Ctrl+PageUp / Ctrl+PageDown to avoid clashing with its keybinds.",

  "Note: If you hide levels while placing belts or pipes, connection arrows from hidden levels will still show. Exit and re-enter build mode to refresh.": "Note: If you hide levels while placing belts or pipes, connection arrows from hidden levels will still show. Exit and re-enter build mode to refresh.",


  "Level {0}": "Level {0}",

  "Show All": "Show All",

  "Hide All": "Hide All",

  "Show lifts, sorters & balancers": "Show lifts, sorters & balancers",

  "Show Lifts": "Show Lifts",
  "Show Sorters": "Show Sorters",
  "Show Balancers": "Show Balancers",
  "When unchecked, hides all Lifts regardless of height level — independent from the Level checkboxes above. Per-save.": "When unchecked, hides all Lifts regardless of height level — independent from the Level checkboxes above. Per-save.",
  "When unchecked, hides all Sorters regardless of height level — independent from the Level checkboxes above. Per-save.": "When unchecked, hides all Sorters regardless of height level — independent from the Level checkboxes above. Per-save.",
  "When unchecked, hides all Balancers regardless of height level — independent from the Level checkboxes above. Per-save.": "When unchecked, hides all Balancers regardless of height level — independent from the Level checkboxes above. Per-save.",

  "Show buildings & trees": "Show buildings & trees",

  "Show Housing & Services": "Show Housing & Services",

  "Show All Trees": "Show All Trees",
  "Show Offices": "Show Offices",
  "When unchecked, hides all office buildings (Office I, II and III) so they don't block your factory view. Reversible. Per-save.": "When unchecked, hides all office buildings (Office I, II and III) so they don't block your factory view. Reversible. Per-save.",

  "When unchecked, hides all housing (every tier) and the entire Housing & services tab — food markets, modules, water, transformer, waste, clinic, internet, square. Per-save.": "When unchecked, hides all housing (every tier) and the entire Housing & services tab — food markets, modules, water, transformer, waste, clinic, internet, square. Per-save.",

  "When unchecked, hides every tree on the map (wild and planted) so they don't block the view. Reversible, does not affect harvesting. Per-save.": "When unchecked, hides every tree on the map (wild and planted) so they don't block the view. Reversible, does not affect harvesting. Per-save.",

  "Close": "Close",

  "Balancers": "Balancers",

  "Lifts": "Lifts",

  "Vehicle Mover": "Vehicle Mover",

  "Select a vehicle type and drag to select vehicles on the map, then click a destination to move them.": "Select a vehicle type and drag to select vehicles on the map, then click a destination to move them.",

  "Select vehicle type": "Select vehicle type",

  "All Types": "All Types",

  "Mass Vehicle Mover": "Mass Vehicle Mover",

  "Mass Recover": "Mass Recover",

  "Drag to select vehicles to recover...": "Drag to select vehicles to recover...",

  "Recovered {0} vehicles": "Recovered {0} vehicles",

  "Closes this window. Drag a box on the world to recover every selected vehicle inside (sends them back to a depot). If no type is picked, recovers all vehicles in the box. Press Esc to exit.": "Closes this window. Drag a box on the world to recover every selected vehicle inside (sends them back to a depot). If no type is picked, recovers all vehicles in the box. Press Esc to exit.",

  "Drag to select vehicles...": "Drag to select vehicles...",

  "Click destination for {0} vehicles": "Click destination for {0} vehicles",

  "No vehicles found in selection": "No vehicles found in selection",

  "Moved {0} vehicles": "Moved {0} vehicles",

  "Windows": "Windows",

  "Remember where you drag building windows so the position survives a save reload. Without this, the game resets every window to the center of the screen on load.": "Remember where you drag building windows so the position survives a save reload. Without this, the game resets every window to the center of the screen on load.",

  "Saved per save game. Drag a building window once, save the game — next time you load the save it opens at the dragged position.": "Saved per save game. Drag a building window once, save the game — next time you load the save it opens at the dragged position.",

  "Remember window positions across save reload": "Remember window positions across save reload",

  "Positions saved: {0}": "Positions saved: {0}",

  "Clear all saved positions": "Clear all saved positions",

  "Blueprint Tools": "Blueprint Tools",
  "Designed for blueprint builders: edit a fully paused world without trucks or fluids moving items mid-edit.": "Designed for blueprint builders: edit a fully paused world without trucks or fluids moving items mid-edit.",
  "When ON, placing and demolishing resolve the same frame, even while the game is paused. Materials are not charged. Force-disables Cheat++ 'Instant Build' (this toggle replaces it). Per-save.": "When ON, placing and demolishing resolve the same frame, even while the game is paused. Materials are not charged. Force-disables Cheat++ 'Instant Build' (this toggle replaces it). Per-save.",
  "Insta-place & insta-remove (works even when paused)": "Insta-place & insta-remove (works even when paused)",
  "When ON, placing and demolishing complete the same frame even while the game is paused — designed for blueprint builders editing a frozen world. Also force-disables Cheat++ 'Instant Build' (this toggle replaces it). Per-save.": "When ON, placing and demolishing complete the same frame even while the game is paused — designed for blueprint builders editing a frozen world. Also force-disables Cheat++ 'Instant Build' (this toggle replaces it). Per-save.",

  "Drag tools": "Drag tools",
  "Click a button to close this window and start drag-selecting. Drop a box on any group of buildings to upgrade or downgrade them by one tier instantly, free of materials. Tool stays active across drags — press Esc to exit.": "Click a button to close this window and start drag-selecting. Drop a box on any group of buildings to upgrade or downgrade them by one tier instantly, free of materials. Tool stays active across drags — press Esc to exit.",
  "Drag Upgrade": "Drag Upgrade",
  "Drag Downgrade": "Drag Downgrade",
  "Closes this window. Drag a box on the world to instantly upgrade every building inside by one tier (free). Belts and pipes work too. Press Esc to exit.": "Closes this window. Drag a box on the world to instantly upgrade every building inside by one tier (free). Belts and pipes work too. Press Esc to exit.",
  "Closes this window. Drag a box on the world to instantly downgrade every building inside by one tier (free). Buildings flagged 'cannot downgrade' are skipped. Press Esc to exit.": "Closes this window. Drag a box on the world to instantly downgrade every building inside by one tier (free). Buildings flagged 'cannot downgrade' are skipped. Press Esc to exit.",
  "Drag Upgrade — drag a box to upgrade buildings inside. Press Esc to exit.": "Drag Upgrade — drag a box to upgrade buildings inside. Press Esc to exit.",
  "Drag Downgrade — drag a box to downgrade buildings inside. Press Esc to exit.": "Drag Downgrade — drag a box to downgrade buildings inside. Press Esc to exit.",
  "Upgraded {0} buildings": "Upgraded {0} buildings",
  "Downgraded {0} buildings": "Downgraded {0} buildings",

  "Cleanup": "Cleanup",
  "Sweep up disconnected belt/pipe leftovers — segments connected on fewer than 2 ends (dead-end stubs and floating pieces). Fully-connected runs are never touched.": "Sweep up disconnected belt/pipe leftovers — segments connected on fewer than 2 ends (dead-end stubs and floating pieces). Fully-connected runs are never touched.",
  "Belt/Pipe Cleanup": "Belt/Pipe Cleanup",
  "Closes this window. Drag a box on the world to delete disconnected belt/pipe stubs inside it (segments connected on fewer than 2 ends). Fully-connected runs are left alone. Press Esc to exit.": "Closes this window. Drag a box on the world to delete disconnected belt/pipe stubs inside it (segments connected on fewer than 2 ends). Fully-connected runs are left alone. Press Esc to exit.",
  "Belt/Pipe Cleanup — drag a box to delete disconnected belt/pipe stubs inside. Press Esc to exit.": "Belt/Pipe Cleanup — drag a box to delete disconnected belt/pipe stubs inside. Press Esc to exit.",
  "Removed {0} belts/pipes": "Removed {0} belts/pipes",
  "Show or hide the live efficiency status label above each machine.": "Show or hide the live efficiency status label above each machine.",
  "Cycle through the Surplus Power modes.": "Cycle through the Surplus Power modes.",
  "Reveal one more belt/pipe elevation level in the height filter.": "Reveal one more belt/pipe elevation level in the height filter.",
  "Hide the topmost belt/pipe elevation level in the height filter.": "Hide the topmost belt/pipe elevation level in the height filter.",
  "Reveal one more belt/pipe elevation level in the height filter, starting from the bottom instead of the top.": "Reveal one more belt/pipe elevation level in the height filter, starting from the bottom instead of the top.",
  "Hide the bottommost belt/pipe elevation level in the height filter, instead of the topmost.": "Hide the bottommost belt/pipe elevation level in the height filter, instead of the topmost.",
  "You're using Kayser's Blueprint Designer's Toolkit. I gave him my tools to improve them, and his mod has many more nice blueprint features, so use his mod instead. Everything here is permanently turned off while BDT is loaded.": "You're using Kayser's Blueprint Designer's Toolkit. I gave him my tools to improve them, and his mod has many more nice blueprint features, so use his mod instead. Everything here is permanently turned off while BDT is loaded."
}
