{
  "Drag to make this window bigger so longer text fits. Double-click to reset it to the default size.": "拖曳可放大此視窗，讓較長的文字能完整顯示。連按兩下可恢復預設大小。",
  "Overwrite your saved profile with your current settings?": "要用目前的設定覆寫已儲存的設定檔嗎？",
  "Load your saved profile? Your current settings will be replaced.": "要載入已儲存的設定檔嗎？目前的設定將被取代。",
  "Show HUD on world map, research & space": "在世界地圖、研究和太空介面顯示 HUD",
  "By default Tweaks++ hides the HUD on the world map, research and space screens to keep them clean. Turn this on to keep the full HUD visible on all three, like the base game. The Escape / Settings menu is never affected.": "預設情況下，Tweaks++ 會在世界地圖、研究和太空介面隱藏 HUD 以保持整潔。開啟此項可讓完整 HUD 在這三個介面都保持可見，如同基礎遊戲。Escape / 設定選單永不受影響。",
  "Upgrade Manager": "升級管理器",
  "Repairs": "維修",
  "Mines & Rigs": "礦脈與鑽井平台",
  "Settlements": "定居點",
  "All unrepaired world map entities.": "所有未維修的世界地圖實體。",
  "Upgrade mines and oil rigs to increase production.": "升級礦場和油井，提高產量。",
  "Increase settlement reputation for better trades.": "提高定居點聲譽，獲得更好的交易。",
  "  Name": "  名稱",
  "Status": "狀態",
  "Cost": "成本",
  "Action": "操作",
  "All entities are repaired!": "所有實體都已維修！",
  "No repaired mines or rigs to upgrade.": "沒有可升級的已維修礦場或鑽井。",
  "No settlements discovered.": "未發現定居點。",
  "{0} entities need repair": "{0} 個實體需要維修",
  "{0} mines & rigs available": "{0} 個礦場與鑽井可用",
  "{0} settlements discovered": "發現 {0} 個定居點",
  "Repairing...": "維修中...",
  "Cancel": "取消",
  "Not Repaired": "未維修",
  "Repair": "維修",
  "Upgrading...": "升級中...",
  "--": "--",
  "Max ({0})": "最大 ({0})",
  "Max Level": "最高等級",
  "Lvl {0}/{1}": "等級 {0}/{1}",
  "Upgrade": "升級",
  "Free": "免費",
  "Max Rep ({0})": "最大聲望 ({0})",
  "Rep {0}/{1}": "聲望 {0}/{1}",
  "Pre Load Shipyard": "預裝船塢",
  "Load products into the ship's cargo hold before it sails out.": "在船隻啟航前把貨物裝入貨艙。",
  "Pre load": "預裝",
  "Opens the Tweaks++ Upgrade Manager on the Pre Load Shipyard tab, where you can load products into the ship's cargo hold ahead of time.": "在「預裝船塢」分頁中開啟 Tweaks++ 升級管理器,可以提前把貨物裝入船隻的貨艙。",
  "Pick a product and an amount, then click Load. Trucks bring it to the shipyard and it stays in the ship's cargo hold.": "選擇貨物和數量，然後點選裝載。卡車會把貨物送到船塢，並留在船隻的貨艙裡。",
  "Pick a product to load onto the ship": "選擇要裝上船的貨物",
  "Amount": "數量",
  "Load": "載入存檔",
  "Trucks bringing in:": "卡車正在運送：",
  "In ship cargo:": "船隻貨艙內：",
  "(none)": "（無）",
  "No shipyard found yet.": "尚未找到船塢。",
  "Pick a product first": "請先選擇產品",
  "Enter an amount above zero": "請輸入大於零的數量",
  "Could not start the delivery": "無法開始運送",
  "Trucks are on the way with {0} {1}": "卡車正在運送 {0} {1}",
  "{0} products in ship cargo": "船隻貨艙內有 {0} 種貨物",
  "X": "X",
  "Cancel this order. Anything already delivered stays in the ship's cargo hold.": "取消此訂單。已送達的貨物會留在船隻貨艙內。",
  "Release": "釋放",
  "Stop holding this product so trucks can unload it from the ship again.": "不再保留這種貨物，讓卡車可以重新從船上卸下它。",
  "Tweaks++": "Tweaks++",
  "Gameplay": "遊戲玩法",
  "Modifications": "修改",
  "Graphical": "圖形",
  "HUD": "HUD",
  "Vehicles": "車輛",
  "Time": "時間",
  "Close": "關閉",
  "Storage": "倉庫",
  "Auto Quick Remove on Demolish": "拆除時自動快速移除",
  "Automatically quick-removes stored products when demolishing storage. Still costs Unity.": "拆除儲存建築時自動快速移除其中儲存的產品。仍需消耗凝聚力。",
  "Buildings": "建築物",
  "Auto-recover Stuck Vehicles": "自動恢復卡住的車輛",
  "Teleports stuck vehicles back to a valid position. Can be wonky so best to keep it off and turn on when many vehicles are stuck. Turn off again after they are recovered. Will be improved in a future update.": "將卡住的車輛傳送到一個有效位置。可能不太穩定，所以最好平時關掉，等大量車輛卡住時再開啟。恢復後再次關閉。未來更新中會改進。",
  "Bridge Scaling (Requires Gameplay++)": "橋樑縮放（需要 Gameplay++）",
  "Truss Bridge (2 lanes)": "桁架橋（2車道）",
  "Allows big vehicles to use Truss bridges. Vehicles will clip without Center Driving enabled. Requires going to main menu and reloading save to take effect.": "允許大型車輛使用桁架橋。如果未啟用「中心駕駛」，車輛會穿模。需要前往主選單並重新載入存檔才能生效。",
  "Cable Bridge (4 lanes)": "斜拉橋（4車道）",
  "Allows big vehicles to use Cable Stayed bridges. Vehicles will clip without Center Driving enabled. Requires going to main menu and reloading save to take effect.": "允許大型車輛使用斜拉橋。如果未啟用「中心駕駛」，車輛會穿模。需要前往主選單並重新載入存檔才能生效。",
  "Instant Scale": "即時縮放",
  "Big vehicles instantly scale down when entering bridges and back up when leaving. Only one scaling mode can be active — selecting this will disable Gradual Scale.": "大型車輛進入橋樑時立即縮小，離開時立即恢復。只能同時啟用一種縮放模式——選擇此項會禁用「漸進縮放」。",
  "Gradual Scale": "漸進縮放",
  "Big vehicles smoothly scale down/up over time when entering/leaving bridges. Only one scaling mode can be active — selecting this will disable Instant Scale.": "大型車輛在進出橋樑時平滑地縮小/放大。只能同時啟用一種縮放模式——選擇此項會禁用「即時縮放」。",
  "Center Driving": "中心駕駛",
  "Makes big vehicles drive in the center to fix clipping on small bridges and cables on big bridges. The trade-off is that when a vehicle is coming from the opposite direction it will drive through other vehicles, but it's not that noticeable compared to the heavy clipping. Uncheck this to go back to the old side driving with no center drive. Requires going to main menu and reloading save to take effect.": "讓大型車輛在橋中央行駛，以解決小橋上穿模和大橋纜繩穿模的問題。代價是對向車輛會互相穿過，但相比嚴重的穿模來說不那麼明顯。取消勾選可恢復舊的非中心側邊行駛模式。需要前往主選單並重新載入存檔才能生效。",
  "Fluids": "流體",
  "Allow Steam": "允許蒸汽",
  "Allows storage and transport of all steam types (Hi, Lo, Super, Depleted) in fluid tanks via fluid trucks. Requires going to main menu and reloading save to take effect.": "允許透過流體儲罐和流體卡車儲存和運輸所有類型的蒸汽（高壓、低壓、超臨界、乏蒸汽）。需要前往主選單並重新載入存檔才能生效。",
  "Allow Exhaust": "允許廢氣",
  "Allows storage and transport of exhaust gas in fluid tanks via fluid trucks. Requires going to main menu and reloading save to take effect.": "允許透過流體儲罐和流體卡車儲存和運輸廢氣。需要前往主選單並重新載入存檔才能生效。",
  "Shipyard": "船塢",
  "Auto Ship Delivery": "自動船舶交付",
  "Automatically processes world map repair and upgrade orders one by one: loads ship with materials, sends to destination, delivers, recalls, and repeats for next order in the list.": "自動逐一處理世界地圖上的維修和升級訂單：為船舶裝載材料，傳送到目的地，交付，召回，然後重複處理列表中的下一個訂單。",
  "Open Upgrade Manager": "開啟升級管理器",
  "Opens a window showing all discovered world map settlements, mines, rigs and wrecks with their upgrade and repair status. Queue repairs and upgrades — Auto Ship Delivery will handle the rest.": "開啟一個視窗，顯示所有已發現的世界地圖定居點、礦場、鑽井和殘骸，以及它們的升級和維修狀態。將維修和升級加入佇列——自動船舶交付會處理剩下的工作。",
  "Farm Alerts": "農場警報",
  "Show 'inventory full' toggle on farms even when empty": "即使農場為空也顯示「庫存已滿」開關",
  "Vanilla hides the bell-toggle on a farm's window until the farm has at least one item in its output buffer. Turn this on to make the toggle visible immediately so empty farms can be silenced pre-emptively. Re-open the farm window to see the change.": "原版中，只有當農場的輸出緩衝裡至少有一個物品時，才會顯示鈴鐺開關。開啟此選項可以讓開關立即可見，這樣空農場也能提前靜音。重新開啟農場視窗即可看到變化。",
  "Silence 'inventory full' alerts on farms": "禁止農場的「庫存已滿」警報",
  "Globally suppress every farm's 'crop could not be stored' alert, regardless of each farm's per-building bell setting.": "全域性禁止所有農場的「作物無法儲存」警報，忽略每個農場單獨的建築鈴鐺設定。",
  "Silence 'drying out' & 'crops lost' alerts on farms": "禁止農場的「乾旱」和「作物損失」警報",
  "Globally suppress the 'crop will dry soon' warning AND the 'crop died (no maintenance / no water / no fertility)' alerts.": "全域性禁止「作物即將乾旱」警告以及「作物死亡（無維護/無水/無肥力）」警報。",
  "Vehicle Behavior": "車輛行為",
  "Camera": "鏡頭",
  "Free Camera (no collision)": "自由鏡頭（無碰撞）",
  "Removes camera collision with buildings, allowing you to fly through them.": "移除鏡頭與建築的碰撞，允許你穿過它們。",
  "Ground Clipping": "地面穿透",
  "Lets camera clip below ground level for underground viewing.": "允許鏡頭穿透到地面以下，用於地下視角。",
  "Unlimited Zoom": "無限縮放",
  "Removes zoom distance limits, zoom in/out much further than normal.": "移除縮放距離限制，可以比正常情況拉得更近或更遠。",
  "Designations": "指定區域",
  "Unlimited Designations": "無限指定區域",
  "Removes area size limit for dig, dump and forestry building edit designations.": "移除挖掘、傾倒和林業建築編輯指定區域的面積限制。",
  "Unlimited Demolish Drag Area": "無限拆除拖拽區域",
  "Removes drag area limit when demolishing buildings.": "拆除建築時移除拖拽區域限制。",
  "Unlimited Forestry Area": "無限林業區域",
  "Removes area size limit for forestry designations.": "移除林業指定區域的面積限制。",
  "Unlimited Upgrade Drag Area": "無限升級拖拽區域",
  "Removes drag area limit when using the upgrade/downgrade tool.": "使用升級/降級工具時移除拖拽區域限制。",
  "Designations Visual on/off": "指定區域顯示 開/關",
  "Shows or hides the dig and forestry designation tiles. Press Shift+Ctrl+D to turn them off and on while a mining tower or forestry tower is selected. Does not change any designations — only their visibility.": "顯示或隱藏挖掘和林業的指定區域方塊。選中採礦塔或林業塔時，按 Shift+Ctrl+D 可開關顯示。不會更改任何指定區域，僅改變其可見性。",
  "Toggle designation visuals": "切換指定區域顯示",
  "Show or hide the dig and forestry designation tiles. Does not change any designations.": "顯示或隱藏挖掘和林業的指定區域方塊。不會更改任何指定區域。",
  "Designation visuals: ON": "指定區域顯示：開",
  "Designation visuals: OFF": "指定區域顯示：關",
  "Designations on/off": "指定區域 開/關",
  "Shows the dig, level and dump designations within this stacker tower's working area. Only the designations near this tower, not across the whole map.": "顯示該堆料塔工作區域內的挖掘、平整和傾倒指定區域。僅顯示該塔附近的指定區域，而非整個地圖。",
  "Classic Recipe Display": "經典配方顯示",
  "Shows actual recipe quantities in the building window and 60s rate in the popup. Requires going to main menu and reloading save to take effect.": "在建築視窗中顯示實際配方數量，在彈出視窗中顯示 60 秒速率。需要前往主選單並重新載入存檔才能生效。",
  "General": "一般資訊",
  "Pinned Products 1 Column Only": "固定產品僅單列",
  "Pinned Products Limit Per Column": "固定產品每列數量上限",
  "Planning": "規劃",
  "Default": "預設",
  "Blue": "藍色",
  "Cyan": "青色",
  "Boundary Line Color": "邊界線顏色",
  "Sets a personal color for this mine tower's area boundary line so you can color-code towers (mining / dumping / leveling). Default keeps the vanilla yellow-when-selected look. Colors show when the Terrain designators overlay is on or this tower is selected.": "為這座礦塔的邊界線設定專屬顏色，方便按用途（採礦／傾倒／平整）用顏色區分礦塔。預設保持選中時的黃色。當地形標記疊加層開啟或選中該礦塔時顯示顏色。",
  "Planned Building Color": "規劃建築顏色",
  "Grey (default)": "灰色（預設）",
  "Yellow": "黃色",
  "Orange": "橙色",
  "Red": "紅色",
  "Pink": "粉色",
  "Purple": "紫色",
  "Green": "綠色",
  "Lime": "青檸色",
  "White": "白色",
  "Recolors planned buildings (placed in Planning mode) so they don't look like blue blueprints. Grey (default) keeps the vanilla look. New placements recolor right away; buildings already planned recolor after a save reload.": "為規劃模式中放置的規劃建築重新著色，使其不像藍色藍圖。灰色（預設）保持原版外觀。新放置的建築會立即變色；已規劃的建築在重新載入存檔後變色。",
  "Limits each column of the pinned products panel to the chosen number of items, adding up to 4 columns as needed.": "將固定產品面板的每列限制為所選數量，並根據需要最多增加到4列。",
  "Forces the pinned products panel to stay in a single column instead of splitting into two. Requires going to main menu and reloading save to take effect.": "強制固定產品面板保持單列，而不分成兩列。需要前往主選單並重新載入存檔才能生效。",
  "Audio": "音訊",
  "Vehicle Sound Range": "車輛聲音範圍",
  "How far vehicle sounds can be heard when zoomed out. Off = default game range.": "拉遠鏡頭時能聽到車輛聲音的距離。關閉 = 遊戲預設範圍。",
  "Machine Sound Range": "機器聲音範圍",
  "How far machine sounds can be heard when zoomed out. Off = default game range.": "拉遠鏡頭時能聽到機器聲音的距離。關閉 = 遊戲預設範圍。",
  "Overlays": "覆蓋層",
  "Modifications 2": "修改 2",
  "Resource Depth Labels": "資源深度標籤",
  "Shows height and depth info for each resource deposit when the resource overlay is active. Green arrow shows max terrain height, red arrow shows max depth below surface.": "當資源覆蓋層啟用時，為每個資源礦藏顯示高度和深度資訊。綠色箭頭顯示最大地形高度，紅色箭頭顯示地表以下最大深度。",
  "Label Size": "標籤大小",
  "Scale of the resource depth label boxes. Default is 1.0x.": "資源深度標籤框的縮放比例。預設 1.0 倍。",
  "Label Height": "標籤高度",
  "Height offset of the label above the deposit. Adjust so labels sit just above the tallest resource bar.": "標籤在礦藏上方的高度偏移。請調整到讓標籤剛好位於最高資源條的上方。",
  "Label Background": "標籤背景",
  "Transparency of the label background. 0% = invisible, 100% = fully opaque.": "標籤背景的透明度。0% = 完全透明，100% = 完全不透明。",
  "Mining Tower Labels": "採礦塔標籤",
  "Shows a label above the selected mining tower and its connected designation area, so you can see which tower owns which area.": "在選中的採礦塔及其相連的指定區域上方顯示標籤，方便檢視哪個塔負責哪片區域。",
  "Mining Label Size": "採礦標籤大小",
  "Scale of the mining tower label. Default is 1.0x.": "採礦塔標籤的縮放比例。預設 1.0 倍。",
  "Mining Area Label Height": "採礦區域標籤高度",
  "Height offset of the label above the mining designation area.": "標籤在採礦指定區域上方的高度偏移。",
  "Mining Zoom Auto-Scale": "採礦縮放自動縮放",
  "Scales mining tower labels larger when zoomed out. 0 = fixed size.": "拉遠鏡頭時將採礦塔標籤放大。0 = 固定大小。",
  "Mining Zoom Threshold": "採礦縮放閾值",
  "Camera distance at which zoom auto-scale starts. Labels stay fixed size below this distance.": "開始自動縮放的鏡頭距離。低於此距離時標籤保持固定大小。",
  "Mining Connector Line Width": "採礦連線線粗細",
  "Thickness of the blue line that connects the mining tower label to the building. Vanilla is very thin.": "連線採礦塔標籤和建築的藍色線條粗細。原版很細。",
  "World Map": "世界地圖",
  "Battle Score on World Map": "世界地圖上的戰鬥得分",
  "Adds a Battle Score row to the ship panel on the world map view. Requires save reload to take effect.": "在世界地圖檢視的船舶面板中新增一行「戰鬥得分」。需要重新載入存檔才能生效。",
  "Weather": "天氣",
  "Disable Fog": "禁用霧",
  "Completely removes fog for a clear view.": "徹底移除霧，獲得清晰視野。",
  "Less Fog (50%)": "減少霧 (50%)",
  "Reduces fog density by half for better visibility.": "將霧濃度減半，提高可見度。",
  "Disable Clouds": "禁用雲",
  "Removes clouds from both sky and ground shadows.": "移除天空中的雲以及地面陰影中的雲影。",
  "Disable Rain": "禁用降雨",
  "Removes rainfall for a clearer view.": "去除降雨，獲得更清晰的視野。",
  "Performance": "效能",
  "Disable Shadows": "禁用陰影",
  "Turns off all shadows completely (big FPS boost for both low end and high end PCs).": "完全關閉所有陰影（低端和高階 PC 都能大幅提升 FPS）。",
  "Shadow Quality": "陰影品質",
  "AMD GPU users: If you see shadow artifacts, go to game Settings > Video and switch shadow quality to something else and back. In-game High + Tweaks Medium may cause issues on AMD. Use High + High or adjust until artifacts disappear.": "AMD GPU 使用者：如果看到陰影異常，請前往遊戲設定 > 影像，將陰影品質切換到其他選項再切回來。遊戲內高 + Tweaks 中 可能在 AMD 上導致問題。請使用高 + 高，或自行調整直到異常消失。",
  "Medium": "中",
  "High": "高",
  "Custom Shadow Distance": "自定義陰影距離",
  "Enables manual control of how far shadows render. Use the slider below to set distance.": "啟用手動控制陰影渲染距離。使用下面的滑塊設定距離。",
  "Shadow Distance": "陰影距離",
  "Max distance at which shadows appear. If under 700-900m will gain slight FPS boost depending on system and how many buildings and trees are drawn.": "陰影出現的最大距離。如果低於 700-900 米，會根據你的系統和繪製的建築/樹木數量獲得輕微的 FPS 提升。",
  "Particles": "粒子效果",
  "Disable Building Smoke": "禁用建築煙霧",
  "Removes all smoke, steam and fire particle effects from buildings like smoke stacks, cooling towers, furnaces etc. May slightly increase performance depending on base size and hardware.": "移除所有建築（如煙囪、冷卻塔、熔爐等）的煙霧、蒸汽和火焰粒子效果。根據基地規模和硬體配置，可能會略微提升效能。",
  "Disable Vehicle Dust": "禁用車輛灰塵",
  "Removes dust and exhaust particle effects from driving vehicles. May slightly increase performance depending on base size and hardware.": "移除行駛車輛的灰塵和尾氣粒子效果。根據基地規模和硬體配置，可能會略微提升效能。",
  "Drag & Position": "拖拽與位置",
  "Draggable HUD Elements": "可拖拽的 HUD 元素",
  "Lets you reposition HUD elements. Hold Ctrl and left-click drag to move them. Positions are saved between sessions.": "允許你重新定位 HUD 元素。按住 Ctrl 並左鍵拖拽即可移動。位置會在不同遊戲會話之間儲存。",
  "Lock HUD Positions": "鎖定 HUD 位置",
  "Locks all HUD elements in place so they can't be accidentally dragged. Saved positions are kept. Uncheck to move them again.": "鎖定所有 HUD 元素，防止意外拖拽。已儲存的位置會保留。取消勾選即可再次移動。",
  "Reset HUD Positions": "重置 HUD 位置",
  "Visibility": "可見性",
  "Scale (% per element)": "縮放比例（每元素 %）",
  "Remove Notifications background": "移除通知背景",
  "Removes the background plate behind the Alert/Notifications and Research HUD panels.": "移除 HUD 中警示/通知與研究面板後方的背景板。",
  "Notification Panel Size": "通知面板大小",
  "Mass Vehicle Actions": "批次車輛操作",
  "Scrap": "報廢",
  "Scrap Unassigned": "報廢未分配的",
  "Scrap Assigned": "報廢已分配的",
  "Order New": "訂購新車",
  "Replace": "替換",
  "Limit": "限制",
  "Order": "訂購",
  ">>>": ">>>",
  "Start": "開始",
  "Select source vehicle": "選擇源車輛",
  "Select target vehicle": "選擇目標車輛",
  "Select vehicle": "選擇車輛",
  "Scrapped  {0} / {1}": "已報廢 {0} / {1}",
  "Completed": "已完成",
  "In progress": "進行中",
  "Ordered  {0} / {1}": "已訂購 {0} / {1}",
  "All:  {0}": "全部：{0}",
  "Set": "設定",
  "Show All": "顯示全部",
  "Reset All Scales": "重置所有縮放",
  "H": "H",
  "W": "W",
  "Calendar 1": "日曆 1",
  "Calendar 2": "日曆 2",
  "Calendar": "日曆",
  "Top Left Panel": "左上方面板",
  "Main Stats": "主要統計",
  "Electricity": "電力",
  "Unity/Population Growth": "凝聚力/人口增長",
  "Computing": "運算",
  "Ships": "船舶",
  "Pinned Products": "固定產品",
  "Shortcuts": "快捷方式",
  "Notifications": "通知",
  "Research": "研究",
  "Notifications/Research": "通知/研究",
  "Alerts": "警報",
  "Goals": "目標",
  "Messages": "訊息",
  "Show Calendar 1": "顯示日曆 1",
  "Show Calendar 2": "顯示日曆 2",
  "Show Calendar": "顯示日曆",
  "Show Top Left Panel": "顯示左上方面板",
  "Show Main Stats": "顯示主要統計",
  "Show Electricity": "顯示電力",
  "Show Unity/Population Growth": "顯示凝聚力/人口增長",
  "Show Computing": "顯示運算",
  "Show Ships": "顯示船舶",
  "Show Pinned Products": "顯示固定產品",
  "Show Shortcuts": "顯示快捷方式",
  "Show Notifications": "顯示通知",
  "Show Research": "顯示研究",
  "Show Notifications/Research": "顯示通知/研究",
  "Show Alerts": "顯示警報",
  "Show Goals": "顯示目標",
  "Show Messages": "顯示訊息",
  "Active Tasks": "活躍任務",
  "Double Storage & Transport Throughput": "雙倍儲存與運輸吞吐量",
  "Increases throughput of storages (2x), sorters (4x), and connectors, balancers & lifts (45%). Useful when belt speeds exceed what these buildings can handle.": "提高儲存 (2倍)、分類器 (4倍) 以及連接器、平衡器和升降機 (45%) 的吞吐量。當傳送帶速度超過這些建築的處理能力時很有用。",
  "Mine trucks wait at ore sorter": "礦車在礦石分選機處等待",
  "When on, fully loaded trucks that wait at mine towers, instead drive to the ore sorter that accept their load immediately and wait there instead of waiting near the mine tower. This will cut down long drive times when mine towers are far away from the ore sorter.": "啟用後，在採礦塔處等待的滿載卡車會立即駛向能接收其貨物的礦石分選機，並在那裡等待，而不是在採礦塔附近乾等。當採礦塔離礦石分選機很遠時，這能減少長途行駛時間。",
  "Skip pure loads": "跳過單一貨物",
  "Skip pure loads tooltip": "只有載有兩種或更多不同產品的卡車才會前往礦石分選機；單一產品貨物留在採礦塔。需要啟用「礦車在礦石分選機處等待」。",
  "Storage KE/KF Labels": "儲存 KE/KF 標籤",
  "KE/KF Icon Size": "KE/KF 圖示大小",
  "Size of the KE / KF icons that float above storages when Keep Empty / Keep Full is active (requires Cheat++). Default 0.5x.": "當「保持空載/保持滿載」啟用時，浮動在儲存上方的 KE / KF 圖示的大小（需要 Cheat++）。預設 0.5x。",
  "Mining Connector Line Color": "採礦連線線顏色",
  "Mining Label Zoom Distance": "採礦標籤縮放距離",
  "Mining Label Zoom Shrink": "採礦標籤縮放收縮",
  "Color of the dashed line that connects the mining tower label to the building.": "連線採礦塔標籤和建築的虛線顏色。",
  "Distance from the camera at which labels start shrinking. Towers closer than this stay full size; towers farther shrink based on Zoom Shrink. Works for low-angle views too.": "標籤開始收縮的鏡頭距離。比此距離近的塔保持全尺寸；更遠的塔則根據「縮放收縮」進行收縮。低角度視角下也有效。",
  "How much labels shrink once they are farther than the Zoom Distance below. 0% = labels never shrink. 100% = labels shrink fully so they feel sized to the world. Works at any camera angle.": "當標籤超過下方的「縮放距離」後收縮的程度。0% = 標籤永不收縮。100% = 標籤完全收縮，使其與世界尺寸相匹配。任意鏡頭角度下都有效。",
  "Off": "關閉",
  "Only available on game version 0.8.5+ (the connector line is a vanilla 0.8.5 feature).": "僅在遊戲版本 0.8.5+ 上可用（連線線是原版 0.8.5 的功能）。",
  "Only available on game version 0.8.5+ (the connector line is a vanilla 0.8.5 feature). Update Captain of Industry to use this slider.": "僅在遊戲版本 0.8.5+ 上可用（連線線是原版 0.8.5 的功能）。請更新 Captain of Industry 以使用此滑塊。",
  "Offload cargo to Shipyard at Truck HQ": "在卡車總部停靠時將貨物卸到船塢",
  "Offload cargo to shipyard tooltip": "啟用後，停靠在卡車總部的卡車會將剩餘貨物送往你的船塢，從而空載停靠。關閉則讓停靠的卡車保留其貨物。需要 Gameplay++。",
  "Dump to Shipyard": "卸貨到船塢",
  "Dump to Shipyard tooltip": "啟用後，那些載有貨物卻無處卸載而卡住的卡車會被派往船塢，在那裡卸下貨物，從而騰出來接受新任務。僅在你尚未建造卡車總部時需要——卡車總部已經會這樣做，因此當已建造卡車總部時此選項會被關閉。",
  "Pinned products sorted high/low": "固定產品排序（從高到低）",
  "Pinned products sorted low/high": "固定產品排序（從低到高）",
  "Pinned products sorted tooltip": "自動按庫存數量對固定產品列表排序——最多的在頂部，最少的在底部。只有當數量差距達到5%時產品才會交換位置，避免列表因微小變化來回跳動。",
  "Pinned products sorted low/high tooltip": "自動按庫存數量對固定產品列表排序——最少的在頂部，最多的在底部。只有當數量差距達到5%時產品才會交換位置，避免列表因微小變化來回跳動。",
  "Pinned products bar colors": "固定產品儲存條顏色",
  "Pinned products bar colors tooltip": "根據全域性儲存的充滿程度為每個固定產品下方的儲存條著色：紅色 0-20%，橙色 21-40%，黃色 41-60%，綠色 61-100%。",
  "Compacted Pinned Products": "緊湊固定產品",
  "Compacted Pinned Products tooltip": "讓每行固定產品更窄，使該面板佔用更少的橫向空間。",
  "Show only low-storage products": "僅顯示庫存偏低的產品",
  "Show only low-storage products tooltip": "暫時隱藏儲存已滿（綠色條）的固定產品，最多顯示旁邊下拉選單中所選的數量，因此只有庫存偏低的產品保持可見。隱藏的產品在降到綠色水平以下時會重新出現。讓你可以固定大量產品，同時保持列表簡短並專注於需要關注的內容。",
  "Pinned products sort": "固定產品排序",
  "Sorted high/low": "排序：從高到低",
  "Sorted low/high": "排序：從低到高",
  "Global storage high/low": "全域性儲存：從高到低",
  "Global storage low/high": "全域性儲存：從低到高",
  "Pinned products sort tooltip": "對固定產品列表排序。「排序：從高到低」和「從低到高」按所有儲存中的總庫存量排序（每行顯示的數字）。「全域性儲存：從高到低」和「從低到高」按每個產品全域性儲存的充滿程度排序（彩色條），最滿的優先或最空的優先。只有當差距達到5%時產品才會交換位置，避免列表來回跳動。",
  "Toggle the Overlord window": "切換 Overlord 視窗",
  "Open or close the Mori++ Overlord window.": "開啟或關閉 Mori++ Overlord 視窗。",
  "Hold this modifier and drag a HUD element to reposition it.": "按住此鍵並拖動 HUD 元素即可重新放置。",
  "Train Sound Volume": "火車音量",
  "How loud train sounds are. Off = trains fully muted; lower values make loud trains quieter.": "火車聲音的音量。關閉 = 火車完全靜音；數值越低，吵鬧的火車越安靜。",
  "Train Sound Range": "火車聲音範圍",
  "How far train sounds carry. Lower = trains only heard up close. 1.0 = normal game range.": "火車聲音傳播的距離。越低 = 只能在近處聽到火車。1.0 = 遊戲正常範圍。",
  "Blue (default)": "藍色（預設）",
  "Fire Aggressive Salesman": "解僱激進推銷員",
  "Only available on game version 0.8.5+. On older versions the mod draws its own label image, so there is no vanilla label to switch to.": "僅在遊戲版本 0.8.5+ 上可用。在較舊版本中，模組會繪製自己的標籤圖像，因此沒有可切換的原版標籤。",
  "Recalls trucks and excavators that get completely sealed off — boxed in by belts, pipes or buildings, a blocked-off ramp access, or a mining area sealed off from digging too close to a ramp or a rockslide. When a vehicle is recalled but can still reach other places around the map — just not back to the area it was recalled from — that means you need to fix the blocked area to give it access again. This fixes the very old auto-recovery logic that used to loop forever or skip some trucks/excavators that were truly stuck.": "召回被完全封死的卡車和挖掘機——被傳送帶、管道或建築圍住，坡道通道被堵，或者因為在坡道附近挖得太近或發生塌方而使採礦區被封死。當一輛車被召回後仍能到達地圖上的其他地方——只是回不到它被召回的那片區域——這說明你需要修復被堵住的區域，重新給它開通道路。這修復了非常老舊的自動恢復邏輯，它以前會無限迴圈，或者跳過某些真正卡住的卡車/挖掘機。",
  "Switches the mining tower label back to the plain vanilla look instead of the custom Mori++ label image. The size, line, color and zoom controls below still apply.": "將採礦塔標籤切換回樸素的原版外觀，而不是自定義的 Mori++ 標籤圖像。下方的大小、線條、顏色和縮放控制仍然生效。",
  "Aggressive salesman will remember this -100 Rep.": "激進推銷員會記住這一點。-100 聲望。",
  "Defaults For Newly Built Storages": "新建倉儲的預設設定",
  "Pick what trucks are allowed to do on storages you build from now on. Existing buildings and anything placed from a blueprint are never changed.": "選擇從現在起新建的倉儲允許卡車做什麼。已有建築以及任何從藍圖放置的建築都不會被更改。",
  "Unit storage": "單位倉儲",
  "Loose storage": "散裝倉儲",
  "Fluid storage": "流體倉儲",
  "Warehouses (Requires Gameplay++)": "大型倉庫（需要 Gameplay++）",
  "Defaults For Newly Built Mine Control Towers": "新建礦場控制塔的預設設定",
  "Pick what newly built mine control towers start with. Leave a list empty to keep the base game's choice.": "選擇新建礦場控制塔的初始設定。留空列表則保持原版遊戲的選擇。",
  "(base game default)": "（原版遊戲預設）",
  "Opens the Mori++ Suite settings. Keybind to open: Alt + W": "開啟 Mori++ 套件的設定。開啟快速鍵：Alt + W",
  "Overlord": "Overlord",
  "Save": "存檔",
  "Save all of this mod's settings (every tab in this window) to a profile you can reload in other games.": "將這個模組的所有設定（此視窗中的每個分頁）儲存成設定檔，之後可在其他遊戲中重新載入。",
  "Load a saved profile, restoring all of this mod's settings (every tab in this window).": "載入已儲存的設定檔，還原這個模組的所有設定（此視窗中的每個分頁）。",
  "Scrapping {0} vehicles": "正在報廢 {0} 輛車輛",
  "Ordered {0} vehicles": "已訂購 {0} 輛車輛",
  "Tweaks++ profile saved.": "Tweaks++ 設定檔已儲存。",
  "No saved Tweaks++ profile found.": "找不到已儲存的 Tweaks++ 設定檔。",
  "Tweaks++ profile loaded. Some settings (bridges, recipe display, etc.) apply after a save reload.": "Tweaks++ 設定檔已載入。部分設定（橋樑、配方顯示等）需要重新載入存檔才會生效。",
  "Move HUD elements": "移動 HUD 元素"
}
