{
  "Drag to make this window bigger so longer text fits. Double-click to reset it to the default size.": "Drag to make this window bigger so longer text fits. Double-click to reset it to the default size.",
  "Overwrite your saved profile with your current settings?": "Overwrite your saved profile with your current settings?",
  "Load your saved profile? Your current settings will be replaced.": "Load your saved profile? Your current settings will be replaced.",
  "Show HUD on world map, research & space":"Show HUD on world map, research & space",
  "By default Tweaks++ hides the HUD on the world map, research and space screens to keep them clean. Turn this on to keep the full HUD visible on all three, like the base game. The Escape / Settings menu is never affected.": "By default Tweaks++ hides the HUD on the world map, research and space screens to keep them clean. Turn this on to keep the full HUD visible on all three, like the base game. The Escape / Settings menu is never affected.",
  "Upgrade Manager": "Upgrade Manager",
  "Repairs": "Repairs",
  "Mines & Rigs": "Mines & Rigs",
  "Settlements": "Settlements",
  "All unrepaired world map entities.": "All unrepaired world map entities.",
  "Upgrade mines and oil rigs to increase production.": "Upgrade mines and oil rigs to increase production.",
  "Increase settlement reputation for better trades.": "Increase settlement reputation for better trades.",
  "  Name": "  Name",
  "Status": "Status",
  "Cost": "Cost",
  "Action": "Action",
  "All entities are repaired!": "All entities are repaired!",
  "No repaired mines or rigs to upgrade.": "No repaired mines or rigs to upgrade.",
  "No settlements discovered.": "No settlements discovered.",
  "{0} entities need repair": "{0} entities need repair",
  "{0} mines & rigs available": "{0} mines & rigs available",
  "{0} settlements discovered": "{0} settlements discovered",
  "Repairing...": "Repairing...",
  "Cancel": "Cancel",
  "Not Repaired": "Not Repaired",
  "Repair": "Repair",
  "Upgrading...": "Upgrading...",
  "--": "--",
  "Max ({0})": "Max ({0})",
  "Max Level": "Max Level",
  "Lvl {0}/{1}": "Lvl {0}/{1}",
  "Upgrade": "Upgrade",
  "Free": "Free",
  "Max Rep ({0})": "Max Rep ({0})",
  "Rep {0}/{1}": "Rep {0}/{1}",
  "Pre Load Shipyard": "Pre Load Shipyard",
  "Load products into the ship's cargo hold before it sails out.": "Load products into the ship's cargo hold before it sails out.",
  "Pre load": "Pre load",
  "Opens the Tweaks++ Upgrade Manager on the Pre Load Shipyard tab, where you can load products into the ship's cargo hold ahead of time.": "Opens the Tweaks++ Upgrade Manager on the Pre Load Shipyard tab, where you can load products into the ship's cargo hold ahead of time.",
  "Pick a product and an amount, then click Load. Trucks bring it to the shipyard and it stays in the ship's cargo hold.": "Pick a product and an amount, then click Load. Trucks bring it to the shipyard and it stays in the ship's cargo hold.",
  "Pick a product to load onto the ship": "Pick a product to load onto the ship",
  "Amount": "Amount",
  "Load": "Load",
  "Trucks bringing in:": "Trucks bringing in:",
  "In ship cargo:": "In ship cargo:",
  "(none)": "(none)",
  "No shipyard found yet.": "No shipyard found yet.",
  "Pick a product first": "Pick a product first",
  "Enter an amount above zero": "Enter an amount above zero",
  "Could not start the delivery": "Could not start the delivery",
  "Trucks are on the way with {0} {1}": "Trucks are on the way with {0} {1}",
  "{0} products in ship cargo": "{0} products in ship cargo",
  "X": "X",
  "Cancel this order. Anything already delivered stays in the ship's cargo hold.": "Cancel this order. Anything already delivered stays in the ship's cargo hold.",
  "Release": "Release",
  "Stop holding this product so trucks can unload it from the ship again.": "Stop holding this product so trucks can unload it from the ship again.",

  "Tweaks++": "Tweaks++",
  "Gameplay": "Gameplay",
  "Modifications": "Modifications",
  "Graphical": "Graphical",
  "HUD": "HUD",
  "Vehicles": "Vehicles",
  "Close": "Close",

  "Storage": "Storage",
  "Auto Quick Remove on Demolish": "Auto Quick Remove on Demolish",
  "Automatically quick-removes stored products when demolishing storage. Still costs Unity.": "Automatically quick-removes stored products when demolishing storage. Still costs Unity.",
  "Buildings": "Buildings",
  "Auto-recover Stuck Vehicles": "Auto-recover Stuck Vehicles",
  "Bridge Scaling (Requires Gameplay++)": "Bridge Scaling (Requires Gameplay++)",
  "Truss Bridge (2 lanes)": "Truss Bridge (2 lanes)",
  "Allows big vehicles to use Truss bridges. Vehicles will clip without Center Driving enabled. Requires going to main menu and reloading save to take effect.": "Allows big vehicles to use Truss bridges. Vehicles will clip without Center Driving enabled. Requires going to main menu and reloading save to take effect.",
  "Cable Bridge (4 lanes)": "Cable Bridge (4 lanes)",
  "Allows big vehicles to use Cable Stayed bridges. Vehicles will clip without Center Driving enabled. Requires going to main menu and reloading save to take effect.": "Allows big vehicles to use Cable Stayed bridges. Vehicles will clip without Center Driving enabled. Requires going to main menu and reloading save to take effect.",
  "Instant Scale": "Instant Scale",
  "Big vehicles instantly scale down when entering bridges and back up when leaving. Only one scaling mode can be active — selecting this will disable Gradual Scale.": "Big vehicles instantly scale down when entering bridges and back up when leaving. Only one scaling mode can be active — selecting this will disable Gradual Scale.",
  "Gradual Scale": "Gradual Scale",
  "Big vehicles smoothly scale down/up over time when entering/leaving bridges. Only one scaling mode can be active — selecting this will disable Instant Scale.": "Big vehicles smoothly scale down/up over time when entering/leaving bridges. Only one scaling mode can be active — selecting this will disable Instant Scale.",
  "Center Driving": "Center Driving",
  "Makes big vehicles drive in the center to fix clipping on small bridges and cables on big bridges. The trade-off is that when a vehicle is coming from the opposite direction it will drive through other vehicles, but it's not that noticeable compared to the heavy clipping. Uncheck this to go back to the old side driving with no center drive. Requires going to main menu and reloading save to take effect.": "Makes big vehicles drive in the center to fix clipping on small bridges and cables on big bridges. The trade-off is that when a vehicle is coming from the opposite direction it will drive through other vehicles, but it's not that noticeable compared to the heavy clipping. Uncheck this to go back to the old side driving with no center drive. Requires going to main menu and reloading save to take effect.",
  "Fluids": "Fluids",
  "Allow Steam": "Allow Steam",
  "Allows storage and transport of all steam types (Hi, Lo, Super, Depleted) in fluid tanks via fluid trucks. Requires going to main menu and reloading save to take effect.": "Allows storage and transport of all steam types (Hi, Lo, Super, Depleted) in fluid tanks via fluid trucks. Requires going to main menu and reloading save to take effect.",
  "Allow Exhaust": "Allow Exhaust",
  "Allows storage and transport of exhaust gas in fluid tanks via fluid trucks. Requires going to main menu and reloading save to take effect.": "Allows storage and transport of exhaust gas in fluid tanks via fluid trucks. Requires going to main menu and reloading save to take effect.",
  "Shipyard": "Shipyard",
  "Auto Ship Delivery": "Auto Ship Delivery",
  "Automatically processes world map repair and upgrade orders one by one: loads ship with materials, sends to destination, delivers, recalls, and repeats for next order in the list.": "Automatically processes world map repair and upgrade orders one by one: loads ship with materials, sends to destination, delivers, recalls, and repeats for next order in the list.",
  "Open Upgrade Manager": "Open Upgrade Manager",
  "Opens a window showing all discovered world map settlements, mines, rigs and wrecks with their upgrade and repair status. Queue repairs and upgrades — Auto Ship Delivery will handle the rest.": "Opens a window showing all discovered world map settlements, mines, rigs and wrecks with their upgrade and repair status. Queue repairs and upgrades — Auto Ship Delivery will handle the rest.",

  "Farm Alerts": "Farm Alerts",
  "Show 'inventory full' toggle on farms even when empty": "Show 'inventory full' toggle on farms even when empty",
  "Vanilla hides the bell-toggle on a farm's window until the farm has at least one item in its output buffer. Turn this on to make the toggle visible immediately so empty farms can be silenced pre-emptively. Re-open the farm window to see the change.": "Vanilla hides the bell-toggle on a farm's window until the farm has at least one item in its output buffer. Turn this on to make the toggle visible immediately so empty farms can be silenced pre-emptively. Re-open the farm window to see the change.",
  "Silence 'inventory full' alerts on farms": "Silence 'inventory full' alerts on farms",
  "Globally suppress every farm's 'crop could not be stored' alert, regardless of each farm's per-building bell setting.": "Globally suppress every farm's 'crop could not be stored' alert, regardless of each farm's per-building bell setting.",
  "Silence 'drying out' & 'crops lost' alerts on farms": "Silence 'drying out' & 'crops lost' alerts on farms",
  "Globally suppress the 'crop will dry soon' warning AND the 'crop died (no maintenance / no water / no fertility)' alerts.": "Globally suppress the 'crop will dry soon' warning AND the 'crop died (no maintenance / no water / no fertility)' alerts.",

  "Vehicle Behavior": "Vehicle Behavior",
  "Camera": "Camera",
  "Free Camera (no collision)": "Free Camera (no collision)",
  "Removes camera collision with buildings, allowing you to fly through them.": "Removes camera collision with buildings, allowing you to fly through them.",
  "Ground Clipping": "Ground Clipping",
  "Lets camera clip below ground level for underground viewing.": "Lets camera clip below ground level for underground viewing.",
  "Unlimited Zoom": "Unlimited Zoom",
  "Removes zoom distance limits, zoom in/out much further than normal.": "Removes zoom distance limits, zoom in/out much further than normal.",
  "Designations": "Designations",
  "Unlimited Designations": "Unlimited Designations",
  "Removes area size limit for dig, dump and forestry building edit designations.": "Removes area size limit for dig, dump and forestry building edit designations.",
  "Unlimited Demolish Drag Area": "Unlimited Demolish Drag Area",
  "Removes drag area limit when demolishing buildings.": "Removes drag area limit when demolishing buildings.",
  "Unlimited Forestry Area": "Unlimited Forestry Area",
  "Removes area size limit for forestry designations.": "Removes area size limit for forestry designations.",
  "Unlimited Upgrade Drag Area": "Unlimited Upgrade Drag Area",
  "Removes drag area limit when using the upgrade/downgrade tool.": "Removes drag area limit when using the upgrade/downgrade tool.",
  "Designations Visual on/off": "Designations Visual on/off",
  "Shows or hides the dig and forestry designation tiles. Press Shift+Ctrl+D to turn them off and on while a mining tower or forestry tower is selected. Does not change any designations — only their visibility.": "Shows or hides the dig and forestry designation tiles. Press Shift+Ctrl+D to turn them off and on while a mining tower or forestry tower is selected. Does not change any designations — only their visibility.",
  "Toggle designation visuals": "Toggle designation visuals",
  "Show or hide the dig and forestry designation tiles. Does not change any designations.": "Show or hide the dig and forestry designation tiles. Does not change any designations.",
  "Designation visuals: ON": "Designation visuals: ON",
  "Designation visuals: OFF": "Designation visuals: OFF",
  "Designations on/off": "Designations on/off",
  "Shows the dig, level and dump designations within this stacker tower's working area. Only the designations near this tower, not across the whole map.": "Shows the dig, level and dump designations within this stacker tower's working area. Only the designations near this tower, not across the whole map.",
  "Classic Recipe Display": "Classic Recipe Display",
  "Shows actual recipe quantities in the building window and 60s rate in the popup. Requires going to main menu and reloading save to take effect.": "Shows actual recipe quantities in the building window and 60s rate in the popup. Requires going to main menu and reloading save to take effect.",
  "Pinned Products 1 Column Only": "Pinned Products 1 Column Only",
  "Pinned Products Limit Per Column": "Pinned Products Limit Per Column",
  "Planning": "Planning",
  "Default": "Default",
  "Blue": "Blue",
  "Cyan": "Cyan",
  "Sets a personal color for this mine tower's area boundary line so you can color-code towers (mining / dumping / leveling). Default keeps the vanilla yellow-when-selected look. Colors show when the Terrain designators overlay is on or this tower is selected.": "Sets a personal color for this mine tower's area boundary line so you can color-code towers (mining / dumping / leveling). Default keeps the vanilla yellow-when-selected look. Colors show when the Terrain designators overlay is on or this tower is selected.",
  "Planned Building Color": "Planned Building Color",
  "Grey (default)": "Grey (default)",
  "Yellow": "Yellow",
  "Orange": "Orange",
  "Red": "Red",
  "Pink": "Pink",
  "Purple": "Purple",
  "Green": "Green",
  "Lime": "Lime",
  "White": "White",
  "Recolors planned buildings (placed in Planning mode) so they don't look like blue blueprints. Grey (default) keeps the vanilla look. New placements recolor right away; buildings already planned recolor after a save reload.": "Recolors planned buildings (placed in Planning mode) so they don't look like blue blueprints. Grey (default) keeps the vanilla look. New placements recolor right away; buildings already planned recolor after a save reload.",
  "Limits each column of the pinned products panel to the chosen number of items, adding up to 4 columns as needed.": "Limits each column of the pinned products panel to the chosen number of items, adding up to 4 columns as needed.",
  "Forces the pinned products panel to stay in a single column instead of splitting into two. Requires going to main menu and reloading save to take effect.": "Forces the pinned products panel to stay in a single column instead of splitting into two. Requires going to main menu and reloading save to take effect.",
  "Audio": "Audio",
  "Vehicle Sound Range": "Vehicle Sound Range",
  "How far vehicle sounds can be heard when zoomed out. Off = default game range.": "How far vehicle sounds can be heard when zoomed out. Off = default game range.",
  "Machine Sound Range": "Machine Sound Range",
  "How far machine sounds can be heard when zoomed out. Off = default game range.": "How far machine sounds can be heard when zoomed out. Off = default game range.",
  "Modifications 2": "Modifications 2",
  "Resource Depth Labels": "Resource Depth Labels",
  "Shows height and depth info for each resource deposit when the resource overlay is active. Green arrow shows max terrain height, red arrow shows max depth below surface.": "Shows height and depth info for each resource deposit when the resource overlay is active. Green arrow shows max terrain height, red arrow shows max depth below surface.",
  "Label Size": "Label Size",
  "Scale of the resource depth label boxes. Default is 1.0x.": "Scale of the resource depth label boxes. Default is 1.0x.",
  "Label Height": "Label Height",
  "Height offset of the label above the deposit. Adjust so labels sit just above the tallest resource bar.": "Height offset of the label above the deposit. Adjust so labels sit just above the tallest resource bar.",
  "Label Background": "Label Background",
  "Transparency of the label background. 0% = invisible, 100% = fully opaque.": "Transparency of the label background. 0% = invisible, 100% = fully opaque.",
  "Mining Tower Labels": "Mining Tower Labels",
  "Shows a label above the selected mining tower and its connected designation area, so you can see which tower owns which area.": "Shows a label above the selected mining tower and its connected designation area, so you can see which tower owns which area.",
  "Mining Label Size": "Mining Label Size",
  "Scale of the mining tower label. Default is 1.0x.": "Scale of the mining tower label. Default is 1.0x.",
  "Mining Area Label Height": "Mining Area Label Height",
  "Height offset of the label above the mining designation area.": "Height offset of the label above the mining designation area.",
  "Mining Connector Line Width": "Mining Connector Line Width",
  "Thickness of the blue line that connects the mining tower label to the building. Vanilla is very thin.": "Thickness of the blue line that connects the mining tower label to the building. Vanilla is very thin.",

  "World Map": "World Map",
  "Battle Score on World Map": "Battle Score on World Map",
  "Adds a Battle Score row to the ship panel on the world map view. Requires save reload to take effect.": "Adds a Battle Score row to the ship panel on the world map view. Requires save reload to take effect.",

  "Weather": "Weather",
  "Disable Fog": "Disable Fog",
  "Completely removes fog for a clear view.": "Completely removes fog for a clear view.",
  "Less Fog (50%)": "Less Fog (50%)",
  "Reduces fog density by half for better visibility.": "Reduces fog density by half for better visibility.",
  "Disable Clouds": "Disable Clouds",
  "Removes clouds from both sky and ground shadows.": "Removes clouds from both sky and ground shadows.",
  "Disable Rain": "Disable Rain",
  "Removes rainfall for a clearer view.": "Removes rainfall for a clearer view.",
  "Performance": "Performance",
  "Disable Shadows": "Disable Shadows",
  "Turns off all shadows completely (big FPS boost for both low end and high end PCs).": "Turns off all shadows completely (big FPS boost for both low end and high end PCs).",
  "Shadow Quality": "Shadow Quality",
  "AMD GPU users: If you see shadow artifacts, go to game Settings > Video and switch shadow quality to something else and back. In-game High + Tweaks Medium may cause issues on AMD. Use High + High or adjust until artifacts disappear.": "AMD GPU users: If you see shadow artifacts, go to game Settings > Video and switch shadow quality to something else and back. In-game High + Tweaks Medium may cause issues on AMD. Use High + High or adjust until artifacts disappear.",
  "Medium": "Medium",
  "High": "High",
  "Custom Shadow Distance": "Custom Shadow Distance",
  "Enables manual control of how far shadows render. Use the slider below to set distance.": "Enables manual control of how far shadows render. Use the slider below to set distance.",
  "Shadow Distance": "Shadow Distance",
  "Max distance at which shadows appear. If under 700-900m will gain slight FPS boost depending on system and how many buildings and trees are drawn.": "Max distance at which shadows appear. If under 700-900m will gain slight FPS boost depending on system and how many buildings and trees are drawn.",
  "Particles": "Particles",
  "Disable Building Smoke": "Disable Building Smoke",
  "Removes all smoke, steam and fire particle effects from buildings like smoke stacks, cooling towers, furnaces etc. May slightly increase performance depending on base size and hardware.": "Removes all smoke, steam and fire particle effects from buildings like smoke stacks, cooling towers, furnaces etc. May slightly increase performance depending on base size and hardware.",
  "Disable Vehicle Dust": "Disable Vehicle Dust",
  "Removes dust and exhaust particle effects from driving vehicles. May slightly increase performance depending on base size and hardware.": "Removes dust and exhaust particle effects from driving vehicles. May slightly increase performance depending on base size and hardware.",

  "Drag & Position": "Drag & Position",
  "Draggable HUD Elements": "Draggable HUD Elements",
  "Lets you reposition HUD elements. Hold Ctrl and left-click drag to move them. Positions are saved between sessions.": "Lets you reposition HUD elements. Hold Ctrl and left-click drag to move them. Positions are saved between sessions.",
  "Lock HUD Positions": "Lock HUD Positions",
  "Locks all HUD elements in place so they can't be accidentally dragged. Saved positions are kept. Uncheck to move them again.": "Locks all HUD elements in place so they can't be accidentally dragged. Saved positions are kept. Uncheck to move them again.",
  "Reset HUD Positions": "Reset HUD Positions",
  "Visibility": "Visibility",
  "Scale (% per element)": "Scale (% per element)",
  "Remove Notifications background": "Remove Notifications background",
  "Removes the background plate behind the Alert/Notifications and Research HUD panels.": "Removes the background plate behind the Alert/Notifications and Research HUD panels.",
  "Notification Panel Size": "Notification Panel Size",

  "Mass Vehicle Actions": "Mass Vehicle Actions",
  "Scrap": "Scrap",
  "Scrap Unassigned": "Scrap Unassigned",
  "Scrap Assigned": "Scrap Assigned",
  "Order New": "Order New",
  "Replace": "Replace",
  "Limit": "Limit",
  "Order": "Order",
  ">>>": ">>>",
  "Start": "Start",
  "Select source vehicle": "Select source vehicle",
  "Select target vehicle": "Select target vehicle",
  "Select vehicle": "Select vehicle",
  "Scrapped  {0} / {1}": "Scrapped  {0} / {1}",
  "Completed": "Completed",
  "In progress": "In progress",
  "Ordered  {0} / {1}": "Ordered  {0} / {1}",
  "All:  {0}": "All:  {0}",
  "Set": "Set",
  "Show All": "Show All",
  "Reset All Scales": "Reset All Scales",
  "H": "H",
  "W": "W",

  "Calendar 2": "Calendar 2",
  "Calendar": "Calendar",
  "Top Left Panel": "Top Left Panel",
  "Main Stats": "Main Stats",
  "Electricity": "Electricity",
  "Unity/Population Growth": "Unity/Population Growth",
  "Computing": "Computing",
  "Ships": "Ships",
  "Pinned Products": "Pinned Products",
  "Shortcuts": "Shortcuts",
  "Research": "Research",
  "Notifications/Research": "Notifications/Research",
  "Alerts": "Alerts",
  "Goals": "Goals",
  "Messages": "Messages",
  "Show Calendar 2": "Show Calendar 2",
  "Show Calendar": "Show Calendar",
  "Show Top Left Panel": "Show Top Left Panel",
  "Show Main Stats": "Show Main Stats",
  "Show Electricity": "Show Electricity",
  "Show Unity/Population Growth": "Show Unity/Population Growth",
  "Show Computing": "Show Computing",
  "Show Ships": "Show Ships",
  "Show Pinned Products": "Show Pinned Products",
  "Show Shortcuts": "Show Shortcuts",
  "Show Research": "Show Research",
  "Show Notifications/Research": "Show Notifications/Research",
  "Show Alerts": "Show Alerts",
  "Show Goals": "Show Goals",
  "Show Messages": "Show Messages",
  "Active Tasks": "Active Tasks",
  "Double Storage & Transport Throughput": "Double Storage & Transport Throughput",
  "Increases throughput of storages (2x), sorters (4x), and connectors, balancers & lifts (45%). Useful when belt speeds exceed what these buildings can handle.": "Increases throughput of storages (2x), sorters (4x), and connectors, balancers & lifts (45%). Useful when belt speeds exceed what these buildings can handle.",
  "Mine trucks wait at ore sorter": "Mine trucks wait at ore sorter",
  "When on, fully loaded trucks that wait at mine towers, instead drive to the ore sorter that accept their load immediately and wait there instead of waiting near the mine tower. This will cut down long drive times when mine towers are far away from the ore sorter.": "When on, fully loaded trucks that wait at mine towers, instead drive to the ore sorter that accept their load immediately and wait there instead of waiting near the mine tower. This will cut down long drive times when mine towers are far away from the ore sorter.",
  "Skip pure loads": "Skip pure loads",
  "Skip pure loads tooltip": "Only trucks with two or more different products go to the ore sorter; single-product loads stay at the mine tower. Requires Mine trucks wait at ore sorter.",
  "Storage KE/KF Labels": "Storage KE/KF Labels",
  "KE/KF Icon Size": "KE/KF Icon Size",
  "Size of the KE / KF icons that float above storages when Keep Empty / Keep Full is active (requires Cheat++). Default 0.5x.": "Size of the KE / KF icons that float above storages when Keep Empty / Keep Full is active (requires Cheat++). Default 0.5x.",
  "Mining Connector Line Color": "Mining Connector Line Color",
  "Mining Label Zoom Distance": "Mining Label Zoom Distance",
  "Mining Label Zoom Shrink": "Mining Label Zoom Shrink",
  "Color of the dashed line that connects the mining tower label to the building.": "Color of the dashed line that connects the mining tower label to the building.",
  "Distance from the camera at which labels start shrinking. Towers closer than this stay full size; towers farther shrink based on Zoom Shrink. Works for low-angle views too.": "Distance from the camera at which labels start shrinking. Towers closer than this stay full size; towers farther shrink based on Zoom Shrink. Works for low-angle views too.",
  "How much labels shrink once they are farther than the Zoom Distance below. 0% = labels never shrink. 100% = labels shrink fully so they feel sized to the world. Works at any camera angle.": "How much labels shrink once they are farther than the Zoom Distance below. 0% = labels never shrink. 100% = labels shrink fully so they feel sized to the world. Works at any camera angle.",
  "Off": "Off",
  "Only available on game version 0.8.5+ (the connector line is a vanilla 0.8.5 feature).": "Only available on game version 0.8.5+ (the connector line is a vanilla 0.8.5 feature).",
  "Only available on game version 0.8.5+ (the connector line is a vanilla 0.8.5 feature). Update Captain of Industry to use this slider.": "Only available on game version 0.8.5+ (the connector line is a vanilla 0.8.5 feature). Update Captain of Industry to use this slider.",
  "Offload cargo to Shipyard at Truck HQ": "Offload cargo to Shipyard at Truck HQ",
  "Offload cargo to shipyard tooltip": "When on, a truck that parks in a Truck HQ sends any leftover cargo to your Shipyard so it parks empty. Turn off to let parked trucks keep their cargo. Requires Gameplay++.",
  "Dump to Shipyard": "Dump to Shipyard",
  "Dump to Shipyard tooltip": "When on, trucks that get stuck holding cargo with no valid place to offload are sent to drive to the Shipyard and dump their load there, freeing them to take new jobs. Only needed when you have not built a Truck HQ — a Truck HQ already does this, so this is turned off while one is built.",
  "Pinned products bar colors": "Pinned products bar colors",
  "Pinned products bar colors tooltip": "Colors the storage fill bar under each pinned product by how full its global storage is: red 0-20%, orange 21-40%, yellow 41-60%, green 61-100%.",
  "Compacted Pinned Products": "Compacted Pinned Products",
  "Compacted Pinned Products tooltip": "Makes each pinned product row narrower so the panel takes up less horizontal space.",
  "Show only low-storage products": "Show only low-storage products",
  "Show only low-storage products tooltip": "Temporarily hides pinned products whose storage is full (green bar) and shows up to the number picked in the dropdown next to it, so only products running low stay visible. Hidden products reappear when they drop below the green level. Lets you pin many products while keeping the list short and focused on what needs attention.",
  "Pinned products sort": "Pinned products sort",
  "Sorted high/low": "Sorted high/low",
  "Sorted low/high": "Sorted low/high",
  "Global storage high/low": "Global storage high/low",
  "Global storage low/high": "Global storage low/high",
  "Pinned products sort tooltip": "Sorts the pinned products list. 'Sorted high/low' and 'low/high' order by total stored amount across all storage (the number on each row). 'Global storage high/low' and 'low/high' order by how full each product's global storage is (the colored bar), fullest first or emptiest first. Items only swap when the difference is at least 5%, so the list doesn't jump around.",
  "Toggle the Overlord window": "Toggle the Overlord window",
  "Open or close the Mori++ Overlord window.": "Open or close the Mori++ Overlord window.",
  "Hold this modifier and drag a HUD element to reposition it.": "Hold this modifier and drag a HUD element to reposition it.",
  "Train Sound Volume": "Train Sound Volume",
  "How loud train sounds are. Off = trains fully muted; lower values make loud trains quieter.": "How loud train sounds are. Off = trains fully muted; lower values make loud trains quieter.",
  "Train Sound Range": "Train Sound Range",
  "How far train sounds carry. Lower = trains only heard up close. 1.0 = normal game range.": "How far train sounds carry. Lower = trains only heard up close. 1.0 = normal game range.",
  "Blue (default)": "Blue (default)",
  "Fire Aggressive Salesman": "Fire Aggressive Salesman",
  "Hide labels": "Hide labels",
  "Hides the mining tower labels. The keybind RShift + L also turns the labels off and on.": "Hides the mining tower labels. The keybind RShift + L also turns the labels off and on.",
  "Hide mining tower labels": "Hide mining tower labels",
  "Show or hide the mining tower labels.": "Show or hide the mining tower labels.",
  "Mining labels: ON": "Mining labels: ON",
  "Mining labels: OFF": "Mining labels: OFF",
  "Only available on game version 0.8.5+. On older versions the mod draws its own label image, so there is no vanilla label to switch to.": "Only available on game version 0.8.5+. On older versions the mod draws its own label image, so there is no vanilla label to switch to.",
  "Recalls trucks and excavators that get completely sealed off — boxed in by belts, pipes or buildings, a blocked-off ramp access, or a mining area sealed off from digging too close to a ramp or a rockslide. When a vehicle is recalled but can still reach other places around the map — just not back to the area it was recalled from — that means you need to fix the blocked area to give it access again. This fixes the very old auto-recovery logic that used to loop forever or skip some trucks/excavators that were truly stuck.": "Recalls trucks and excavators that get completely sealed off — boxed in by belts, pipes or buildings, a blocked-off ramp access, or a mining area sealed off from digging too close to a ramp or a rockslide. When a vehicle is recalled but can still reach other places around the map — just not back to the area it was recalled from — that means you need to fix the blocked area to give it access again. This fixes the very old auto-recovery logic that used to loop forever or skip some trucks/excavators that were truly stuck.",
  "Switches the mining tower label back to the plain vanilla look instead of the custom Mori++ label image. The size, line, color and zoom controls below still apply.": "Switches the mining tower label back to the plain vanilla look instead of the custom Mori++ label image. The size, line, color and zoom controls below still apply.",
  "Aggressive salesman will remember this -100 Rep.": "Aggressive salesman will remember this -100 Rep.",
  "Defaults For Newly Built Storages": "Defaults For Newly Built Storages",
  "Pick what trucks are allowed to do on storages you build from now on. Existing buildings and anything placed from a blueprint are never changed.": "Pick what trucks are allowed to do on storages you build from now on. Existing buildings and anything placed from a blueprint are never changed.",
  "Unit storage": "Unit storage",
  "Loose storage": "Loose storage",
  "Fluid storage": "Fluid storage",
  "Warehouses (Requires Gameplay++)": "Warehouses (Requires Gameplay++)",
  "Defaults For Newly Built Mine Control Towers": "Defaults For Newly Built Mine Control Towers",
  "Pick what newly built mine control towers start with. Leave a list empty to keep the base game's choice.": "Pick what newly built mine control towers start with. Leave a list empty to keep the base game's choice.",
  "(base game default)": "(base game default)",
  "Opens the Mori++ Suite settings. Keybind to open: Alt + W": "Opens the Mori++ Suite settings. Keybind to open: Alt + W",
  "Overlord": "Overlord",
  "Save": "Save",
  "Save all of this mod's settings (every tab in this window) to a profile you can reload in other games.": "Save all of this mod's settings (every tab in this window) to a profile you can reload in other games.",
  "Load a saved profile, restoring all of this mod's settings (every tab in this window).": "Load a saved profile, restoring all of this mod's settings (every tab in this window).",
  "Scrapping {0} vehicles": "Scrapping {0} vehicles",
  "Ordered {0} vehicles": "Ordered {0} vehicles",
  "Tweaks++ profile saved.": "Tweaks++ profile saved.",
  "No saved Tweaks++ profile found.": "No saved Tweaks++ profile found.",
  "Tweaks++ profile loaded. Some settings (bridges, recipe display, etc.) apply after a save reload.": "Tweaks++ profile loaded. Some settings (bridges, recipe display, etc.) apply after a save reload.",
  "Move HUD elements": "Move HUD elements"
}
