{
  "WorldGen": "世界生成",
  "Hides transit lines that cross other lines, and stops ships from using them. Lines needed to reach a location are always kept.": "隱藏與其他航線交叉的航線，並禁止船隻使用它們。抵達某個地點所必需的航線將始終保留。",
  "Enable Custom WorldGen": "啟用自訂世界生成",
  "World Shape": "世界形狀",
  "Entities": "實體",
  "Hostiles": "敵對",
  "Mines & Rigs Selection": "礦脈與鑽井平台選擇",
  "Randomize": "隨機",
  "Map Preview": "地圖預覽",
  "Show Preview": "顯示預覽",
  "This will spoil the map! Are you sure?": "這將會劇透地圖！您確定嗎？",
  "Available node budget: {0} (from {1} nodes)": "可用節點預算：{0}（來自 {1} 個節點）",
  "Slot {0}": "槽位 {0}",
  "Save Profile": "儲存設定檔",
  "Load Profile": "載入設定檔",
  "Save": "存檔",
  "Load": "載入存檔",
  "Profile name...": "設定檔名稱...",
  "(Empty)": "（空）",
  "Saved to slot {0}": "已儲存至槽位 {0}",
  "Loaded slot {0}": "已載入槽位 {0}",

  "World Size": "世界大小",
  "Max Nodes": "最大節點數",
  "Mines & Rigs": "礦脈與鑽井平台",
  "Cargo Ship Wrecks": "貨船殘骸",
  "Treasure Nodes": "寶藏節點",
  "Loot Multiplier": "戰利品倍率",
  "Max Pirates": "最大海盜數",

  "Few": "較少",
  "Normal": "正常",
  "Many": "較多",

  "Home": "家園",
  "Village": "村莊",
  "Mine/Rig": "礦場/鑽井",
  "Pirate": "海盜",
  "Treasure": "寶藏",
  "Wreck": "殘骸",
  "Empty": "空",

  "How big the world map is. Larger = more room for nodes. Vanilla: 4096": "世界地圖的大小。越大 = 節點空間越多。原版：4096",
  "Total locations on the world map. Higher = denser map with outer ring nodes. Range depends on world size. Vanilla: 70": "世界地圖上的地點總數。越高 = 地圖越密集，並帶有外環節點。範圍取決於世界大小。原版：70",
  "Total mines and oil rigs on the map. Max: {0}. Vanilla: 18": "地圖上的礦場與油井總數。上限：{0}。原版：18",
  "Discoverable ship wrecks that unlock cargo ship tech. Max: {0}. Vanilla: 4": "可發現的貨船殘骸，用於解鎖貨船科技。上限：{0}。原版：4",
  "Locations with extra loot, always guarded by pirates. Max: {0}. Vanilla: 10": "擁有額外戰利品的地點，總是有海盜駐守。上限：{0}。原版：10",
  "Multiplies the amount of resources found at locations. Vanilla: 1.0x": "倍增各地點可找到的資源數量。原版：1.0x",
  "Total pirate encounters on the map. Max: {0}. Vanilla: ~35": "地圖上的海盜遭遇總數。上限：{0}。原版：約 35",

  "Coal Mine": "煤礦",
  "Quartz Mine": "石英礦",
  "Sulfur Mine": "硫磺礦",
  "Uranium Mine": "鈾礦",
  "Bauxite Mine": "鋁礬土礦",
  "Limestone Mine": "石灰石礦",
  "Rock Mine": "岩石礦",
  "Oil Rig (Cheap Repair)": "鑽油機（廉價維修）",
  "Oil Rig (Medium Repair)": "鑽油機（中等維修）",
  "Oil Rig (Expensive Repair)": "鑽油機（昂貴維修）",
  "Water Well": "水井",
  "Gold Mine": "金礦",
  "Iron Mine": "鐵礦",
  "Copper Mine": "銅礦",
  "Titanium Mine": "鈦礦",
  "Lithium Mine": "鋰礦",
  "Sand Quarry": "採砂場",

  "Shipyard cargo (Cheat++)": "船塢貨物（Cheat++）",
  "Requires Cheat++ for this new game. Writes Cheat++ shipyard capacity when you launch (same as Cheat++ Shipyard tab). 0 = vanilla.": "此新遊戲需要 Cheat++。啟動時會寫入 Cheat++ 船塢容量（與 Cheat++ 的船塢分頁相同）。0 = 原版。",
  "Enable Cheat++ in the mod list for this game — this field only applies with Cheat++.": "請在此遊戲的模組清單中啟用 Cheat++ — 此欄位僅在啟用 Cheat++ 時生效。",
  "0 = vanilla": "0 = 原版",

  "Two Homes Campaign": "雙家園戰役",
  "Standalone": "獨立",
  "New campaign (Home 1)": "新戰役（家園 1）",
  "Join existing (Home 2)": "加入現有（家園 2）",
  "Two Homes lets you run two save files as one campaign and switch between them. Research, money and calendar carry over; terrain, buildings and vehicles stay per-home.": "雙家園讓您將兩個存檔作為同一場戰役來運行，並在兩者之間切換。研究、金錢與日曆會延續；地形、建築與車輛則各自獨立保留。",
  "IMPORTANT: Both saves must have the EXACT same mods enabled. Mismatched mod sets will break keybinds and other features after switching. This is a game engine limitation.": "重要：兩個存檔必須啟用完全相同的模組。模組組合不一致會在切換後破壞按鍵綁定與其他功能。這是遊戲引擎的限制。",
  "Campaign name": "戰役名稱",
  "e.g. Twin Coast": "例如：Twin Coast",
  "This save becomes Home 1. Start a second new game later and pick \"Join existing\" to register Home 2.": "此存檔將成為家園 1。之後開始第二個新遊戲，並選擇「加入現有」來註冊家園 2。",
  "No campaigns are waiting for a Home 2. Create a new campaign first by starting a game with \"New campaign\" mode.": "目前沒有戰役在等待家園 2。請先以「新戰役」模式開始遊戲來建立新戰役。",
  "Join campaign": "加入戰役",
  "Home 2 inherits research, money and calendar from Home 1 the moment it loads. Terrain, buildings and vehicles are unique to Home 2.": "家園 2 在載入的當下即會繼承家園 1 的研究、金錢與日曆。地形、建築與車輛則是家園 2 獨有的。",

  "This site mines Gold when assigned with workers.": "分配工人後，此礦點開採黃金。",
  "This site mines Iron when assigned with workers.": "分配工人後，此礦點開採鐵。",
  "This site mines Copper when assigned with workers.": "分配工人後，此礦點開採銅。",
  "This site mines Titanium when assigned with workers.": "分配工人後，此礦點開採鈦。",
  "This site mines Sand when assigned with workers.": "分配工人後，此礦點開採砂。",
  "This site mines Lithium when assigned with workers.": "分配工人後，此礦點開採鋰。",

  "Home Shipyard Trade": "基地貿易船塢",
  "Dedicated dock for trade ships travelling between Home 1 and Home 2 in a Two Homes campaign. Trucks deliver outgoing cargo here for pickup; arriving cargo is offloaded here for trucks to collect.": "供雙家園戰役中往返家園 1 與家園 2 之間的貿易船使用的專屬碼頭。卡車會將要送出的貨物運到這裡等待裝船；抵達的貨物會在這裡卸下，供卡車取貨。",

  "Holds products for trade with the other home. Products you've requested via the Trade Cargo Loader above are delivered here by trucks, then ship at the next trade timer cycle. Do NOT enable 'Keep empty' below — that would make trucks remove products before they ship.": "存放與另一家園進行貿易的產品。您透過上方貿易貨物裝載器請求的產品，會由卡車送到這裡，並在下一個貿易計時週期裝船。請勿啟用下方的「保持清空」——那會讓卡車在產品裝船前就將其移走。",
  "Pick a product to trade": "選擇要交易的產品",
  "Quantity": "數量",
  "Pick a product, type a quantity, click Load. Trucks pick up that product from existing storage and deliver it here. Cargo ships to the other home on the trade timer.": "選擇產品，輸入數量，點擊裝載。卡車會從現有儲存中取走該產品並送到這裡。貨物會依貿易計時器發往另一家園。",
  "Trucks delivering:": "卡車正在運送：",
  "Trade Cargo Loader": "貿易貨物裝載器",
  "--:-- until next ship": "--:-- 後下一班船",
  "Cargo loaded below ships every 2 real-time minutes to the other home.": "下方裝載的貨物每隔 2 分鐘（現實時間）發往另一家園。",
  "Trade Status": "貿易狀態",
  "Ship Voyage": "船隻航程",
  "(none)": "（無）",
  "Pick a product first": "請先選擇產品",
  "Enter a positive quantity": "請輸入正數數量",

  "Not in a Two Homes campaign.": "目前不在雙家園戰役中。",
  "Home 2 not registered yet — trade is unavailable until both homes exist.": "家園 2 尚未註冊——在兩個家園都存在之前，貿易無法使用。",
  "Trade": "貿易",
  "How it works: open your Home Shipyard Trade and use its 'Add cargo' buttons (or route trucks to it) to load products. Every 15 real-time minutes, whatever's loaded ships to the other home and arrives in that home's trade shipyard the next time you switch.": "運作方式：開啟您的基地貿易船塢，使用其「添加貨物」按鈕（或將卡車調度過去）來裝載產品。每隔 15 分鐘（現實時間），已裝載的貨物就會發往另一家園，並在您下次切換時抵達該家園的貿易船塢。",
  "Next ship cycle": "下一個發船週期",
  "Loaded in your shipyard now (will ship next cycle)": "現已裝載在您的船塢中（將於下個週期發船）",
  "No cargo loaded. Build a Home Shipyard Trade and route trucks to it.": "未裝載任何貨物。請建造一座基地貿易船塢，並將卡車調度過去。",
  "Nothing on its way — the other home hasn't sent anything yet.": "目前沒有任何貨物在途——另一家園尚未發送任何東西。",
  "Cargo from the other home is deposited into your trade shipyard the moment you switch homes.": "切換家園時，來自另一家園的貨物會立即存入您的貿易船塢。",

  "Statistics": "統計",
  "Placeholder 3": "Placeholder 3",
  "Placeholder 4": "Placeholder 4",
  "Placeholder 5": "Placeholder 5",
  "Placeholder 6": "Placeholder 6",
  "Placeholder 7": "Placeholder 7",
  "Switch World": "切換世界",
  "This tab is reserved for future features.": "此分頁保留供未來功能使用。",
  "Switch to the other home in this campaign.": "切換到本戰役中的另一個家園。",
  "This will save the active home and load the other one. Only one home runs at a time.": "這將儲存目前使用中的家園，並載入另一個。同一時間只會運行一個家園。",
  "No active campaign": "沒有進行中的戰役",

  "Resources stored at each home": "各家園儲存的資源",
  "Search": "搜尋",
  "Filter by product name...": "依產品名稱篩選...",
  "Product": "產品",
  "Drag to reorder": "拖曳以重新排序",

  "Pending arrivals from {0}": "來自 {0} 的待送貨物",
  "Target: {0}": "目標：{0}",
  "Switch to {0}": "切換至 {0}",
  "Trucks dispatched to deliver up to {0} {1}": "已派遣卡車運送最多 {0} {1}",
  "{0} (active)": "{0}（使用中）",
  "(other home)": "（另一家園）",
  "Live: {0}": "即時：{0}",
  "{0} values from last save": "{0}（上次存檔的數值）",
  "Home 2 not registered yet": "家園 2 尚未註冊",
  "Drag the ≡ handle to reorder. Order is shared across both homes.": "拖曳 ≡ 把手以重新排序。順序會在兩個家園之間共用。",
  "Other home: (not registered yet)": "另一家園：（尚未註冊）",
  "Other home: {0}": "另一家園：{0}",
  "⚓ Loading on ship:": "⚓ 裝船中：",
  "⛴ On ship to {0}:": "⛴ 船運往 {0}：",
  "📦 Pending delivery to {0}:": "📦 待送達 {0}：",
  "{0}  (Home 1: {1})": "{0}  （家園 1：{1}）"
}
