{
  "Mix your own color with the red, green and blue sliders instead of using the preset colors above. It is applied to the state you are editing.": "使用红、绿、蓝滑块调配你自己的颜色，而不必使用上方的预设颜色。它会应用到你正在编辑的状态。",
  "Drag to make this window bigger so longer text fits. Double-click to reset it to the default size.": "拖动可放大此窗口，让较长的文字能完整显示。双击可恢复默认大小。",
  "Overwrite your saved profile with your current settings?": "用当前设置覆盖已保存的配置文件吗？",
  "Load your saved profile? Your current settings will be replaced.": "加载已保存的配置文件吗？当前设置将被替换。",
  "Vehicles": "车辆",
  "Start the drag-select tool to move vehicles in an area.": "启动框选工具以移动区域内的车辆。",
  "Start the drag-select tool to recover vehicles in an area.": "启动框选工具以召回区域内的车辆。",
  "Cycle vehicle type": "切换车辆类型",
  "Select all vehicle types": "选择所有车辆类型",
  "Cycle the vehicle type picked for Mass Vehicle Mover / Mass Recover.": "切换为“批量车辆移动”/“批量召回”选定的车辆类型。",
  "Reset Mass Vehicle Mover / Mass Recover to affect all vehicle types.": "重置“批量车辆移动”/“批量召回”，使其作用于所有车辆类型。",
  "Toggle the Overlord window": "切换 Overlord 窗口",
  "Open or close the Mori++ Overlord window.": "打开或关闭 Mori++ Overlord 窗口。",
  "Picking a vehicle type includes all its fuel variants (Diesel, Battery, Hydrogen, Synthetic Diesel) — no need to pick each one separately.": "选择一种车辆类型即包含其所有燃料变体（柴油、电池、氢气、合成柴油）——无需逐一选择。",
  "Includes all fuel variants (Diesel, Battery, Hydrogen, Synthetic Diesel) of this vehicle.": "包含此车辆的所有燃料变体（柴油、电池、氢气、合成柴油）。",
  "Mass Vehicle Mover (Shift+M)": "批量车辆移动 (Shift+M)",
  "Mass Recover (Shift+R)": "批量召回 (Shift+R)",
  "Cycle vehicle types (Alt+T)": "切换车辆类型 (Alt+T)",
  "Reset to all vehicle types (Alt+A)": "重置为所有车辆类型 (Alt+A)",
  "Utilities++": "Utilities++",
  "Tools": "工具",
  "View/Layers": "视图/图层",
  "Window": "窗口",

  "Show one more belt/pipe level": "多显示一层传送带/管道",
  "Hide one more belt/pipe level": "多隐藏一层传送带/管道",
  "Show one more belt/pipe level from bottom": "从底部多显示一层传送带/管道",
  "Hide one more belt/pipe level from bottom": "从底部多隐藏一层传送带/管道",
  "Cycle Surplus Power modes": "切换剩余电力模式",
  "Toggle efficiency overlay": "切换效率覆盖层",
  "Efficiency": "效率",
  "Floating labels above every machine show its live operating efficiency. Useful for spotting starved, blocked, or under-powered buildings at a glance.": "每台机器上方会浮动显示其实时运行效率。一眼就能看出哪些建筑缺料、堵塞或电力不足。",
  "Show machine efficiency overlay": "显示机器效率覆盖层",
  "Toggle the floating efficiency labels above every machine in the world.": "切换世界中每台机器上方的浮动效率标签。",
  "Hotkey: Ctrl+E toggles the efficiency overlay on or off.": "快捷键：Ctrl+E 开关效率覆盖层。",
  "Efficiency: ON": "效率：开",
  "Efficiency: OFF": "效率：关",
  "Background transparency": "背景透明度",
  "Number size": "数字大小",
  "Background size": "背景大小",
  "Default colors: green = running well, amber = slowing down, red = stalled, gray = paused. Customize any state's color below.": "默认颜色：绿色 = 运行良好，琥珀色 = 减速，红色 = 停滞，灰色 = 暂停。下方可自定义每个状态的颜色。",
  "State label colors": "状态标签颜色",
  "Click a state, then pick a color below. Defaults match the original color scheme.": "点击一个状态，然后在下面选择颜色。默认值与原始配色一致。",
  "Editing: {0}": "正在编辑：{0}",
  "Reset all colors to default": "将所有颜色重置为默认",
  "Reset every state's label color back to its default.": "将每个状态的标签颜色重置回默认值。",
  "Running 75-100%": "运行 75-100%",
  "Running 50-74%": "运行 50-74%",
  "Running 1-49%": "运行 1-49%",
  "Running below 1%": "运行低于 1%",
  "Output full": "输出已满",
  "No input": "无输入",
  "No power": "无电力",
  "No computing": "无算力",
  "No workers": "无工人",
  "Broken": "故障",
  "Paused / off": "暂停 / 关闭",
  "Belts/Pipes": "传送带/管道",
  "Surplus Power": "剩余电力",
  "Override the surplus-power setting on every applicable building when placing a blueprint or pasting a copy. 'Default' leaves each building's saved setting alone.": "在放置蓝图或粘贴副本时，覆盖每个适用建筑的“剩余电力”设置。“默认”会保留每个建筑已保存的设置。",
  "Hotkey: Ctrl+S cycles between modes.": "快捷键：Ctrl+S 在模式间循环。",
  "Default": "默认",
  "Surplus ON": "剩余电力 开",
  "Surplus OFF": "剩余电力 关",
  "Keep each building's saved surplus setting from the blueprint.": "保留蓝图中每个建筑已保存的剩余电力设置。",
  "Force every applicable building to consume only when there is surplus power.": "强制每个适用建筑仅在存在剩余电力时消耗电力。",
  "Force every applicable building to consume power normally (not surplus-only).": "强制每个适用建筑正常消耗电力（不限于剩余电力）。",
  "Surplus Power: Default": "剩余电力：默认",
  "Surplus Power: ON": "剩余电力：开",
  "Surplus Power: OFF": "剩余电力：关",
  "Toggle levels to show or hide belts and pipes at each height.": "切换层级，显示或隐藏对应高度的传送带和管道。",
  "Hotkeys: PageUp shows one more level, PageDown hides one more level.": "快捷键：PageUp 多显示一层，PageDown 多隐藏一层。",
  "Hotkeys: Ctrl+PageUp shows one more level, Ctrl+PageDown hides one more level.": "快捷键：Ctrl+PageUp 多显示一层，Ctrl+PageDown 多隐藏一层。",
  "Hotkeys: Shift+PageUp shows one more level from the bottom, Shift+PageDown hides one more level from the bottom.": "快捷键：Shift+PageUp 从底部多显示一层，Shift+PageDown 从底部多隐藏一层。",
  "Kayser's Blueprint Designer's Toolkit is loaded, so these hotkeys were moved to Ctrl+PageUp / Ctrl+PageDown to avoid clashing with its keybinds.": "已加载 Kayser 的 Blueprint Designer's Toolkit，因此这些快捷键已改为 Ctrl+PageUp / Ctrl+PageDown，以避免与其按键冲突。",
  "Note: If you hide levels while placing belts or pipes, connection arrows from hidden levels will still show. Exit and re-enter build mode to refresh.": "注意：如果在放置传送带或管道时隐藏了层级，来自隐藏层级的连接箭头仍会显示。退出并重新进入建造模式即可刷新。",
  "Level {0}": "层级 {0}",
  "Show All": "显示全部",
  "Hide All": "隐藏全部",
  "Show lifts, sorters & balancers": "显示升降机、分拣机与平衡器",
  "Show Lifts": "显示升降机",
  "Show Sorters": "显示分拣机",
  "Show Balancers": "显示平衡器",
  "When unchecked, hides all Lifts regardless of height level — independent from the Level checkboxes above. Per-save.": "取消勾选后，将隐藏所有升降机，与高度层级无关——独立于上方的层级复选框。按存档保存。",
  "When unchecked, hides all Sorters regardless of height level — independent from the Level checkboxes above. Per-save.": "取消勾选后，将隐藏所有分拣机，与高度层级无关——独立于上方的层级复选框。按存档保存。",
  "When unchecked, hides all Balancers regardless of height level — independent from the Level checkboxes above. Per-save.": "取消勾选后，将隐藏所有平衡器，与高度层级无关——独立于上方的层级复选框。按存档保存。",
  "Show buildings & trees": "显示建筑与树木",
  "Show Housing & Services": "显示住宅与服务",
  "Show All Trees": "显示所有树木",
  "Show Offices": "显示办公室",
  "When unchecked, hides all office buildings (Office I, II and III) so they don't block your factory view. Reversible. Per-save.": "取消勾选时，隐藏所有办公室（办公室 I、II 和 III），避免它们挡住工厂视野。可随时恢复。按存档保存。",
  "When unchecked, hides all housing (every tier) and the entire Housing & services tab — food markets, modules, water, transformer, waste, clinic, internet, square. Per-save.": "取消勾选时，隐藏所有住宅（所有等级）以及整个“住宅与服务”标签页——食品市场、模块、水、变压器、废物、诊所、互联网、广场。按存档保存。",
  "When unchecked, hides every tree on the map (wild and planted) so they don't block the view. Reversible, does not affect harvesting. Per-save.": "取消勾选时，隐藏地图上的所有树木（野生和种植），避免遮挡视线。可随时恢复，不影响采伐。按存档保存。",
  "Close": "关闭",
  "Vehicle Mover": "车辆移动器",
  "Select a vehicle type and drag to select vehicles on the map, then click a destination to move them.": "选择一种车辆类型，拖拽以框选地图上的车辆，然后点击目标地点将其移动过去。",
  "Select vehicle type": "选择车辆类型",
  "All Types": "所有类型",
  "Mass Vehicle Mover": "批量车辆移动",
  "Mass Recover": "批量召回",
  "Drag to select vehicles to recover...": "拖动以选择要召回的车辆…",
  "Recovered {0} vehicles": "已召回 {0} 辆车",
  "Closes this window. Drag a box on the world to recover every selected vehicle inside (sends them back to a depot). If no type is picked, recovers all vehicles in the box. Press Esc to exit.": "关闭此窗口。在世界中拖出一个方框，召回其中所有选定的车辆（把它们送回车库）。若未选择类型，则召回方框内的所有车辆。按 Esc 退出。",
  "Drag to select vehicles...": "拖动以选择车辆…",
  "Click destination for {0} vehicles": "为 {0} 辆车点击目标地点",
  "No vehicles found in selection": "选择区域内未找到车辆",
  "Moved {0} vehicles": "已移动 {0} 辆车",
  "Windows": "窗口",
  "Remember where you drag building windows so the position survives a save reload. Without this, the game resets every window to the center of the screen on load.": "记住你拖拽建筑窗口后的位置，保存重载后不会丢失。没有此功能，游戏会在加载时将每个窗口重置到屏幕中央。",
  "Saved per save game. Drag a building window once, save the game — next time you load the save it opens at the dragged position.": "按存档保存。拖拽一次建筑窗口并保存游戏——下次加载该存档时，窗口会在拖拽过的位置打开。",
  "Remember window positions across save reload": "在保存重载时记住窗口位置",
  "Positions saved: {0}": "已保存的位置数：{0}",
  "Clear all saved positions": "清除所有已保存的位置",
  "Designed for blueprint builders: edit a fully paused world without trucks or fluids moving items mid-edit.": "为蓝图制作者设计：在完全暂停的世界中编辑，避免编辑过程中卡车或流体移动物品。",
  "Insta-place & insta-remove (works even when paused)": "瞬间放置和瞬间拆除（暂停时也有效）",
  "When ON, placing and demolishing complete the same frame even while the game is paused — designed for blueprint builders editing a frozen world. Also force-disables Cheat++ 'Instant Build' (this toggle replaces it). Per-save.": "开启时，放置和拆除在同一帧内完成，即使游戏处于暂停状态——为蓝图制作者在静止世界中编辑而设计。同时强制关闭 Cheat++ 的“即时建造”（本开关将取代它）。按存档保存。",
  "Drag tools": "拖拽工具",
  "Click a button to close this window and start drag-selecting. Drop a box on any group of buildings to upgrade or downgrade them by one tier instantly, free of materials. Tool stays active across drags — press Esc to exit.": "点击按钮关闭此窗口并开始拖拽选择。在一组建筑上拖出一个框，可立即免费升级或降级一个等级。工具在多次拖拽之间保持激活——按 Esc 退出。",
  "Drag Upgrade": "拖拽升级",
  "Drag Downgrade": "拖拽降级",
  "Closes this window. Drag a box on the world to instantly upgrade every building inside by one tier (free). Belts and pipes work too. Press Esc to exit.": "关闭此窗口。在世界中拖出一个框，可立即免费将框内每个建筑升级一个等级。传送带和管道也适用。按 Esc 退出。",
  "Closes this window. Drag a box on the world to instantly downgrade every building inside by one tier (free). Buildings flagged 'cannot downgrade' are skipped. Press Esc to exit.": "关闭此窗口。在世界中拖出一个框，可立即免费将框内每个建筑降级一个等级。标记为“无法降级”的建筑会被跳过。按 Esc 退出。",
  "Drag Upgrade — drag a box to upgrade buildings inside. Press Esc to exit.": "拖拽升级——拖出一个框来升级框内建筑。按 Esc 退出。",
  "Drag Downgrade — drag a box to downgrade buildings inside. Press Esc to exit.": "拖拽降级——拖出一个框来降级框内建筑。按 Esc 退出。",
  "Upgraded {0} buildings": "已升级 {0} 个建筑",
  "Downgraded {0} buildings": "已降级 {0} 个建筑",

  "Cleanup": "清理",
  "Sweep up disconnected belt/pipe leftovers — segments connected on fewer than 2 ends (dead-end stubs and floating pieces). Fully-connected runs are never touched.": "清除断开的传送带/管道残段——连接端少于 2 个的段（死端残段和悬空段）。完全连接的线路绝不会被触碰。",
  "Belt/Pipe Cleanup": "传送带/管道清理",
  "Closes this window. Drag a box on the world to delete disconnected belt/pipe stubs inside it (segments connected on fewer than 2 ends). Fully-connected runs are left alone. Press Esc to exit.": "关闭此窗口。在世界中拖出一个框，删除框内断开的传送带/管道残段（连接端少于 2 个的段）。完全连接的线路不受影响。按 Esc 退出。",
  "Belt/Pipe Cleanup — drag a box to delete disconnected belt/pipe stubs inside. Press Esc to exit.": "传送带/管道清理——拖出一个框来删除框内断开的残段。按 Esc 退出。",
  "Removed {0} belts/pipes": "已移除 {0} 条传送带/管道",
  "Show or hide the live efficiency status label above each machine.": "显示或隐藏每台机器上方的实时效率标签。",
  "Cycle through the Surplus Power modes.": "在剩余电力模式之间循环切换。",
  "Reveal one more belt/pipe elevation level in the height filter.": "在高度筛选中显示多一层传送带/管道高度。",
  "Hide the topmost belt/pipe elevation level in the height filter.": "在高度筛选中隐藏最上层传送带/管道高度。",
  "Reveal one more belt/pipe elevation level in the height filter, starting from the bottom instead of the top.": "在高度筛选中显示多一层传送带/管道高度，从底部开始而不是从顶部。",
  "Hide the bottommost belt/pipe elevation level in the height filter, instead of the topmost.": "在高度筛选中隐藏最下层传送带/管道高度，而不是最上层。",
  "You're using Kayser's Blueprint Designer's Toolkit. I gave him my tools to improve them, and his mod has many more nice blueprint features, so use his mod instead. Everything here is permanently turned off while BDT is loaded.": "你正在使用 Kayser 的 Blueprint Designer's Toolkit。我把我的工具给了他去改进，而且他的模组还有许多更好的蓝图功能，所以请改用他的模组。加载 BDT 期间，这里的一切都会被永久关闭。",
  "Opens the Mori++ Suite settings. Keybind to open: Alt + W": "打开 Mori++ Suite 设置。打开快捷键：Alt + W",
  "Cancel Deconstruction": "取消拆除",
  "Accidentally marked a whole area for demolition? Drag a box over it to call off every pending deconstruction inside — buildings, belts and pipes stay where they are.": "不小心把整片区域标记为拆除了？在其上拖出一个方框，即可取消框内所有待拆除的任务——建筑、传送带和管道都会原地保留。",
  "Hotkey: Shift+Alt+D": "快捷键：Shift+Alt+D",
  "Closes this window. Drag a box on the world to cancel the deconstruction of everything inside it, exactly like clicking the cancel button on each one. Nothing is demolished and nothing is refunded — the work order is simply called off. Anything already fully demolished cannot be brought back. Tool stays active across drags — press Esc to exit.": "关闭此窗口。在世界中拖出一个方框，即可取消框内所有物体的拆除，效果与逐个点击取消按钮相同。不会拆除任何东西，也不会退还任何材料——只是撤销该工作指令。已经完全拆除的物体无法恢复。工具会在多次拖动之间保持激活——按 Esc 退出。",
  "Cancel Deconstruction — drag a box to cancel deconstruction inside it. Press Esc to exit.": "取消拆除 — 拖出方框以取消框内的拆除。按 Esc 退出。",
  "Cancelled deconstruction of {0}": "已取消 {0} 处拆除",
  "Start the drag tool that cancels deconstruction on everything inside the box.": "启动拖框工具，取消方框内所有物体的拆除。",
  "Overlord": "Overlord",
  "Save": "保存",
  "Size of this window only. It stays the same whatever the game's own UI scale is set to.": "仅调整此窗口的大小。无论游戏自身的界面缩放设为多少，它都保持不变。",
  "Roll this window up so only its title bar is left. Click again to open it back up.": "将此窗口收起，只保留标题栏。再次点击即可重新展开。",
  "Open this window back up to its full size.": "将此窗口重新展开到完整大小。",
  "Load": "加载",
  "Save all of this mod's settings (every tab in this window) to a profile you can reload in other games.": "将这个模组的所有设置（此窗口中的每个标签页）保存为一份配置文件，可在其他游戏中重新加载。",
  "Load a saved profile, restoring all of this mod's settings (every tab in this window).": "加载已保存的配置文件，还原这个模组的所有设置（此窗口中的每个标签页）。",
  "FULL": "已满",
  "NO IN": "无输入",
  "NO PWR": "无电力",
  "NO CPU": "无算力",
  "NO WRK": "无工人",
  "BROKEN": "故障",
  "OFF": "关闭",
  "Utilities++ profile saved.": "Utilities++ 配置文件已保存。",
  "Utilities++ profile loaded.": "Utilities++ 配置文件已加载。",
  "No saved Utilities++ profile found.": "未找到已保存的 Utilities++ 配置文件。",
  "Error saving profile: {0}": "保存配置文件时出错：{0}",
  "Error loading profile: {0}": "加载配置文件时出错：{0}"
}
