{
  "Drag to make this window bigger so longer text fits. Double-click to reset it to the default size.": "拖动可放大此窗口，让较长的文字能完整显示。双击可恢复默认大小。",
  "Overwrite your saved profile with your current settings?": "用当前设置覆盖已保存的配置文件吗？",
  "Load your saved profile? Your current settings will be replaced.": "加载已保存的配置文件吗？当前设置将被替换。",
  "Reveal the entire world map? This cannot be undone.": "揭示整个世界地图吗？此操作无法撤销。",
  "Open or close the fill tool. Pick a product in the menu first.": "打开或关闭填充工具。请先在菜单中选择一种产品。",
  "Turn building pipes along slopes on or off.": "开启或关闭沿斜坡铺设管道。",
  "Turn bulldozing of underground pipes on or off.": "开启或关闭拆除地下管道。",
  "Sloped pipes: ON": "斜坡管道：开",
  "Sloped pipes: OFF": "斜坡管道：关",
  "Bulldoze underground pipes: ON": "拆除地下管道：开",
  "Bulldoze underground pipes: OFF": "拆除地下管道：关",
  "Underground pipes: ON": "地下管道：开",
  "Underground pipes: OFF": "地下管道：关",
  "Depth labels: ON": "深度标签：开",
  "Depth labels: OFF": "深度标签：关",
  "Turn allowing pipes to go underground on or off.": "开启或关闭允许管道埋入地下。",
  "Turn the underground pipe depth labels on or off.": "开启或关闭地下管道深度标签。",
  "Toggle the Overlord window": "切换 Overlord 窗口",
  "Open or close the Mori++ Overlord window.": "打开或关闭 Mori++ Overlord 窗口。",
  "Cheat++": "Cheat++",
  "Spawner": "物品生成",
  "Cheats": "作弊",
  "Shipyard": "码头",
  "Vehicles/Trains": "车辆/火车",
  "Sandbox": "沙盒模式",
  "Settlement": "定居点",
  "Vehicle Stats": "车辆参数",
  "Pick a vehicle and type new values. Leave a field blank to keep the default. Per-save.": "选择一种车辆，然后输入新的数值。留空则保持默认值。按存档保存。",
  "Pick a vehicle, then type new values. Leave a field blank to use the default.": "选择一种车辆，然后输入新的数值。留空则使用默认值。",
  "(no vehicle selected)": "（未选择车辆）",
  "Select vehicle": "选择车辆",
  "Reset Selected": "重置所选",
  "Load Capacity": "载荷能力",
  "Bucket Size": "铲斗容量",
  "Mining Depth": "挖掘深度",
  "Default: {0}": "默认：{0}",
  "Max: {0}": "最大：{0}",
  "Reset to default.": "重置为默认值。",
  "Load capacity reset to default": "载荷能力重置为默认值",
  "Bucket size reset to default": "铲斗容量重置为默认值",
  "Mining depth reset to default": "挖掘深度重置为默认值",
  "Invalid load capacity": "无效载荷能力",
  "Invalid bucket size": "无效的铲斗容量",
  "Mining depth must be between {0} and {1}": "挖掘深度必须在 {0} 到 {1} 之间",
  "Load capacity set to {0}": "载荷能力设置为 {0}",
  "Bucket size set to {0}": "铲斗容量设置为 {0}",
  "Mining depth set to {0}": "挖掘深度已设置为 {0}",
  "Train Wagon Capacity": "火车车厢容量",
  "Pick a cargo wagon type and set its capacity. Leave blank to keep the default. Per-save.": "选择一种货运车厢，然后设置它的容量。留空则保持默认值。按存档保存。",
  "Pick a cargo wagon, then type a new capacity. Leave it blank to use the default.": "选择一种货运车厢，然后输入新的容量。留空则使用默认值。",
  "(no wagon selected)": "（未选择车厢）",
  "Select wagon": "选择车厢",
  "Wagon Capacity": "车厢容量",
  "Wagon capacity reset to default": "车厢容量已重置为默认值",
  "Invalid wagon capacity": "车厢容量无效",
  "Wagon capacity set to {0}": "车厢容量已设为 {0}",
  "Close": "关闭",
  "Search products...": "搜索产品…",
  "Favorites": "收藏夹",
  "Selected: (none)": "已选择：（无）",
  "Add to Shipyard": "添加到码头",
  "Add Favorite": "添加收藏",
  "Global Cheats": "全局作弊",
  "Vehicle Limit": "车辆数量限制",
  "Set the maximum number of vehicles you can own.": "设置你最多可拥有的车辆数量。",
  "Current: ?": "当前：?",
  "New limit...": "新的上限…",
  "Set Limit": "设置上限",
  "Research": "研究",
  "Instantly complete the currently active research.": "立即完成当前正在进行的研究。",
  "Finish Current Research": "完成当前研究",
  "Unlock All Research": "解锁所有研究",
  "World Map": "世界地图",
  "Reveal all locations on the world map.": "显示世界地图上的所有位置。",
  "Reveal Entire World Map": "显示完整世界地图",
  "Radar 2/Corn WorldGen bug, temp fix": "雷达 2／玉米的世界生成错误，临时修复",
  "Only needed for WorldGen++ versions below v1.0.3 — fixes a bug where some maps don't place the Radar 2, Corn, Sugar cane or Poppy seeds unlock on the world map. Click to unlock all four. Not needed on newer WorldGen++ versions.": "仅适用于低于 v1.0.3 的 WorldGen++ 版本 —— 修复某些地图未在世界地图上放置雷达 2、玉米、甘蔗或罂粟种子解锁点的错误。点击以解锁全部四项。在较新的 WorldGen++ 版本中无需使用。",
  "Radar 1, Radar 2, Corn, Sugar cane and Poppy unlocked!": "雷达 1、雷达 2、玉米、甘蔗和罂粟已解锁！",
  "WorldGen techs not found.": "未找到世界生成技术。",
  "Unity": "凝聚力",
  "Set the Unity points cap or refill to maximum.": "设置凝聚力点数的上限，或将其补满。",
  "Current: ? / ?": "当前：? / ?",
  "New cap...": "新的上限…",
  "Set Cap": "设置上限",
  "Refill Unity": "凝聚力补满",
  "Reset Unity": "重置凝聚力",
  "Sets Unity back to 0 and puts the cap back to your default. The cap then grows with your population again, like it normally does. Also turns off Keep Unity full.": "将凝聚力清零，并把上限恢复为你的默认值。之后上限会像平常一样随人口增长。同时会关闭“保持凝聚力满值”。",
  "Population": "人口",
  "Set the exact population count for your island.": "为你的岛屿设置准确的人口数量。",
  "Set population...": "设置人口数量…",
  "Set": "设置",
  "Shipyard Capacity": "码头容量",
  "Set the maximum amount of items the shipyard can store.": "设置码头可存储物品的最大数量。",
  "New capacity...": "新的容量…",
  "Set Capacity": "设置容量",
  "Shipyard Actions": "码头操作",
  "Transfer cargo from docked ship": "从停靠的船上转移货物",
  "Moves all cargo from the docked ship into shipyard storage.": "将停靠船只上的所有货物移入码头存储。",
  "Move Cargo": "移动货物",
  "Dump to base storage": "转储到基地仓库",
  "Transfers shipyard cargo into matching base storages, sorted by import priority. Does not auto-assign products or destroy anything.": "按输入优先级把码头的货物转移到匹配的基地仓库。不会自动分配产品，也不会销毁任何东西。",
  "Dump Cargo": "倾倒货物",
  "Destroy all shipyard cargo": "销毁码头上的所有货物",
  "Warning: Permanently destroys all cargo stored in the shipyard.": "警告：永久销毁存放在码头的所有货物。",
  "Clear Cargo": "清空货物",
  "Fully repair docked ship": "完全修复停靠的船只",
  "Instantly repairs the docked ship to full health.": "立即将停靠的船只修复至满血。",
  "Repair Ship": "维修船只",
  "Fill Designations": "填充指定区",
  "Place dig designation to remove land or dump to add selected resource from the list.": "放置挖掘指令以移除土地，或放置倾倒指令以从列表中添加所选资源。",
  "Toggle Fill Tool": "切换填充工具",
  "Fill tool OFF": "填充工具关闭",
  "No product selected!": "未选择产品！",
  "Tree Removal": "树木移除",
  "Remove all trees selected for harvesting": "移除所有选定用于采伐的树木",
  "Instantly removes all trees marked for harvesting.": "立即移除所有标记为待砍伐的树木。",
  "Remove Trees": "移除树木",
  "Invalid vehicle limit! Must be at least 1.": "车辆上限无效！必须至少为 1。",
  "Invalid unity cap! Must be at least 1.": "凝聚力上限无效！必须至少为 1。",
  "Invalid population! Must be 0 or more.": "人口数量无效！必须为 0 或更多。",
  "Invalid capacity! Must be at least 1.": "容量无效！必须至少为 1。",
  "Keep Full": "保持满载",
  "Keep Empty": "保持空载",
  "Quantity: {0}": "数量：{0}",
  "Selected: {0}": "已选择：{0}",
  "Fill tool ON — Click/drag on designations to fill with {0}": "填充工具开启 — 点击/拖动指定区域以用 {0} 填充",
  "Current: {0}": "当前：{0}",
  "Removed {0} from favorites": "已从收藏夹中移除 {0}",
  "Added {0} to favorites": "已将 {0} 添加到收藏夹",
  "Instant Build & Free": "即时建造 & 免费",
  "Buildings, vehicles and upgrades complete instantly with no construction materials required. Same as sandbox mode's instant construction.": "建筑、车辆和升级立即完成，且不消耗任何建筑材料。与沙盒模式的即时建造相同。",
  "No Fuel Usage": "无燃油消耗",
  "Vehicles and generators won't consume any fuel.": "车辆和发电机不会消耗任何燃料。",
  "No Food Usage": "无食物消耗",
  "Population won't consume any food.": "人口不会消耗任何食物。",
  "No Maintenance": "无维护消耗",
  "Disables all maintenance usage for buildings, vehicles and everything else.": "禁用建筑、车辆及其他一切的维护消耗。",
  "No Pollution": "无污染",
  "Disables all pollution penalties: air, water, landfill, and radiation. The settlement is unaffected even if you produce pollution.": "禁用所有污染惩罚：空气、水、垃圾填埋和辐射。即使产生污染，定居点也不会受到影响。",
  "Fake Power Output": "虚假电力输出",
  "Adds a constant amount of MW to the global electricity pool every tick. Set to 0 to disable. Range 0-10000 MW.": "每刻向全局电力池添加固定数量的 MW。设为 0 可禁用。范围 0-10000 MW。",
  "Current: 0 MW": "当前：0 MW",
  "Current: {0} MW": "当前：{0} MW",
  "New MW (0 = off)...": "新的 MW（0 = 关闭）…",
  "Set Power": "设置电力",
  "Invalid MW value! Must be 0 or more.": "无效的 MW 值！必须为 0 或更大。",
  "Fake power set to {0} MW": "虚假电力已设为 {0} MW",
  "Fake Computing Output": "虚假算力输出",
  "Adds a constant amount of TFLOPS to the global computing pool every tick. Set to 0 to disable. Range 0-10000 TFLOPS.": "每刻向全局算力池添加固定数量的 TFLOPS。设为 0 可禁用。范围 0-10000 TFLOPS。",
  "Current: 0 TFLOPS": "当前：0 TFLOPS",
  "Current: {0} TFLOPS": "当前：{0} TFLOPS",
  "New TFLOPS (0 = off)...": "新的 TFLOPS（0 = 关闭）…",
  "Set Computing": "设置算力",
  "Invalid TFLOPS value! Must be 0 or more.": "无效的 TFLOPS 值！必须为 0 或更大。",
  "Fake computing set to {0} TFLOPS": "虚假算力已设为 {0} TFLOPS",
  "Fake Power Consumption": "虚假电力消耗",
  "Drains a constant amount of MW from the real grid every tick — useful for stress-testing your power network. Set to 0 to disable. Range 0-10000 MW.": "每刻从真实电网中抽取固定数量的 MW —— 可用于压力测试你的电网。设为 0 可禁用。范围 0-10000 MW。",
  "Set Load": "设置负载",
  "Fake power load set to {0} MW": "虚假电力负载已设为 {0} MW",
  "Fake Computing Consumption": "虚假算力消耗",
  "Reduces the Fake Computing Output budget by this amount each tick. To simulate load above your real grid, raise Fake Computing Output then set this to the desired drain. Range 0-10000 TFLOPS.": "每刻按此数量减少虚假算力输出的预算。若要模拟超出真实算力的负载，请先提高虚假算力输出，然后把此处设为所需的消耗量。范围 0-10000 TFLOPS。",
  "Fake computing load set to {0} TFLOPS": "虚假算力负载已设为 {0} TFLOPS",
  "Unlock All Repeatable": "解锁所有可重复研究",
  "Advances every repeatable research node by one count, but only those whose prerequisites are already met. Click again to advance them further.": "将每个可重复研究节点推进一次，但仅推进那些已满足前置条件的节点。再次点击可继续推进。",
  "Researched {0} available repeatable nodes!": "已研究 {0} 个可用的可重复节点！",
  "Magic Wand": "魔法棒",
  "Ctrl+Left Click to instantly fill any buffer. Ctrl+Right Click to empty it.": "Ctrl+左键点击可立即填满任何缓冲区，Ctrl+右键点击可清空。",
  "Keep Full/Empty": "保持满/空",
  "Adds Keep Full and Keep Empty buttons to storage buildings. Keep Full continuously fills the storage. Keep Empty continuously drains it. Requires returning to main menu and reloading save to take effect.": "为存储建筑添加“保持满载”和“保持空载”按钮。“保持满载”会持续填充存储空间，“保持空载”会持续清空存储空间。需要返回主菜单并重新加载存档才能生效。",
  "Labels for KF/KE": "保持满/空的箭头图标",
  "Unlimited Water": "无限水资源",
  "Ground water reserves never deplete.": "地下水储量永不枯竭。",
  "Unlimited Oil": "无限石油资源",
  "Oil on the map never depletes (not world map/oil rigs).": "地图上的石油永不枯竭（不包括世界地图/石油钻井平台）。",
  "Unlock All Available Research": "解锁所有可用研究",
  "Unlocks all research whose prerequisites are already met. Techs locked behind unmet criteria are skipped. Does not touch repeatable research.": "解锁所有已满足先决条件的研究。跳过因未满足条件而被锁定的技术。不影响可重复研究。",
  "Unlocks every research node regardless of criteria or prerequisites, in multiple passes until nothing remains. Does not touch repeatable research.": "解锁所有研究节点，不考虑任何标准或先决条件，多次尝试直到全部解锁。不会影响可重复研究。",
  "No Housing Waste": "无垃圾产生",
  "Settlement won't accumulate waste (landfill). No waste product is generated from housing.": "定居点不会累积垃圾（填埋）。住房不会产生垃圾。",
  "No Housing Biowaste": "无生物质产生",
  "Settlement won't accumulate biowaste (biomass). No biowaste product is generated from housing.": "定居点不会累积生物废弃物（生物质）。住房不会产生生物废弃物。",
  "No Housing Wastewater": "无废水产生",
  "Water facilities won't produce wastewater output. The building still works and satisfies housing water needs.": "供水设施不会产生废水排放。该建筑仍能正常使用，满足住房用水需求。",
  "This is turned off because of conflict with PlaceResourceMod. I will let his mod handle it instead if you want best of both worlds =)": "由于与PlaceResourceMod冲突，此功能已关闭。如果您希望两者兼得，我将让他的模组来处理此事 =)",
  "The underground pipe options below are turned off because the Underground Pipes mod is loaded.": "由于已加载 Underground Pipes 模组，以下地下管道选项已关闭。",
  "This is turned off because of conflict with Underground Pipes. I will let their mod handle it instead if you want best of both worlds =)": "由于与Underground Pipes冲突，此功能已关闭。如果您希望两者兼得，我将让他们的模组来处理此事 =)",
  "Ignore Research Item Requirements": "忽略研究项目要求",
  "Research that normally requires accumulating a quantity of a product (e.g. 200 spent fuel rods) unlocks without it. Research Unity and science costs are unaffected. Does not include World Map item requirements.": "通常需要积攒一定数量产品（如 200 根乏燃料棒）才能解锁的研究，现在无需积攒即可解锁。研究所需的凝聚力和科研点数不受影响。不包含世界地图的物品需求。",
  "Ignore Research Parent Requirements": "忽略研究前置要求",
  "Research nodes unlock without their parent technologies being researched first — pick and research anything in the tree directly. Research Unity and science costs are unaffected. Does not include World Map item requirements.": "研究节点无需先研究其前置技术即可解锁——可直接选择并研究研究树中的任意项目。研究所需的凝聚力和科研点数不受影响。不包含世界地图的物品需求。",
  "Allow pipes underground": "允许地下管道",
  "Build pipes along slopes": "沿斜坡铺设管道",
  "When ON, pipes follow sloped ground and ramp up and down hills instead of staying flat, so you can run a pipe straight down a hillside. Only affects pipes.": "启用后，管道会顺着倾斜地面铺设，沿山坡上下延伸而非保持水平，因此你可以让管道直接沿坡而下。仅影响管道。",
  "When ON, pipes can be built below the terrain surface. Press Down while placing a pipe to lower it past ground level. Only affects pipes.": "开启后，管道可以建在地表以下。放置管道时按下方向键，将其降到地面以下。仅影响管道。",
  "Bulldoze includes underground pipes": "推土范围包含地下管道",
  "Show underground pipe depth labels": "显示地下管道深度标签",
  "When ON, a small number floats above each buried pipe end while you are placing pipes, showing how many tiles deep below the surface it sits. Turn off to hide these depth numbers.": "启用后，放置管道时，每个埋入地下的管道端点上方会浮现一个小数字，显示它位于地表以下多少格。关闭可隐藏这些深度数字。",
  "When OFF, the area-delete tool will skip pipes that sit below the terrain surface, protecting them from accidental bulldozing. When ON, area-delete behaves normally and includes underground pipes.": "关闭时，区域删除工具会跳过位于地表以下的管道，防止误操作删除它们。开启时，区域删除按正常方式工作，会一并删除地下管道。",
  "Default: ?": "默认：?",
  "Show floating arrow icons above storages that have Keep Full (green up) or Keep Empty (red down) active. Disable to hide the icons. Icon size can be changed via Tweaks++ → Modifications 2 → KE/KF Icon Size.": "在启用“保持满载（绿色向上）”或“保持空载（红色向下）”的存储上方显示浮动箭头图标。关闭可隐藏图标。图标大小可通过 Tweaks++ → 修改 2 → KE/KF 图标大小 调整。",
  "Hold this modifier and click a storage to instantly fill or empty it.": "按住此键并点击存储即可立即填满或清空。",
  "Keep Unity full": "保持凝聚力满值",
  "Keeps Unity full at all times, thanks to YouTuber \"Whatchamacallit Gaming\" being annoyed to manually refill it so now it's here ;)": "始终将凝聚力保持在满值，感谢 YouTuber“Whatchamacallit Gaming”厌倦了手动补满，所以现在它来了 ;)",
  "Opens the Mori++ Suite settings. Keybind to open: Alt + W": "打开 Mori++ Suite 设置。打开快捷键：Alt + W",
  "Quantity must be > 0": "数量必须大于 0",
  "No shipyard found!": "未找到码头！",
  "No shipyard found": "未找到码头",
  "Added {0} {1} to shipyard!": "已向码头添加 {0} 个 {1}！",
  "No ship assigned to shipyard!": "码头未分配船只！",
  "Moved {0} cargo to shipyard!": "已将 {0} 货物移至码头！",
  "No cargo to move!": "没有可移动的货物！",
  "Cleared {0} cargo types from shipyard!": "已从码头清除 {0} 种货物！",
  "No cargo in shipyard!": "码头内没有货物！",
  "No matching storages found for any cargo!": "没有为任何货物找到匹配的仓库！",
  "Dumped {0} items ({1} type(s)) to storages.": "已向仓库卸下 {0} 件物品（{1} 种）。",
  "Dumped {0} items ({1} type(s)). {2} type(s) had no match or overflowed.": "已卸下 {0} 件物品（{1} 种）。{2} 种没有匹配仓库或已溢出。",
  "Ship repaired!": "船只已修复！",
  "Population must be 0 or more": "人口必须为 0 或更多",
  "Population set to {0} (added {1})": "人口已设为 {0}（增加 {1}）",
  "Population set to {0} (removed {1})": "人口已设为 {0}（减少 {1}）",
  "Population is already {0}": "人口已经是 {0}",
  "Capacity must be at least 1": "容量必须至少为 1",
  "Shipyard capacity set to {0}": "码头容量已设为 {0}",
  "I am a naughty cheater!": "我是个调皮的作弊者！",
  "Unlocks the sandbox sources and sinks. A source endlessly produces any product you pick, a sink swallows anything sent into it. Found in the build bar under Transports → Sources & sinks.": "解锁沙盒模式的源与汇。源可以无限产出你选定的任意产品，汇则吞掉一切送入其中的东西。可在建造栏的运输分类下找到，子分类为源与汇。",
  "Overlord": "Overlord",
  "Save": "保存",
  "Size of this window only. It stays the same whatever the game's own UI scale is set to.": "仅调整此窗口的大小。无论游戏本身的界面缩放设置为多少，它都保持不变。",
  "Roll this window up so only its title bar is left. Click again to open it back up.": "折叠此窗口，只留下标题栏。再次点击可重新展开。",
  "Open this window back up to its full size.": "将此窗口重新展开到完整大小。",
  "Load": "加载",
  "Save all of this mod's settings (every tab in this window) to a profile you can reload in other games.": "将这个模组的所有设置（此窗口中的每个标签页）保存为一份配置文件，可在其他游戏中重新加载。",
  "Load a saved profile, restoring all of this mod's settings (every tab in this window).": "加载已保存的配置文件，还原这个模组的所有设置（此窗口中的每个标签页）。",
  "WorldGen": "世界生成",
  "Magic Wand (fill / empty storage)": "魔法棒（填满/清空存储）",
  "Vehicle limit set to {0}": "车辆上限已设为 {0}",
  "Could not set vehicle limit": "无法设置车辆上限",
  "Research completed!": "研究完成！",
  "Unlocked {0} research nodes!": "已解锁 {0} 个研究节点！",
  "Force-unlocked {0} research nodes!": "已强制解锁 {0} 个研究节点！",
  "World map revealed!": "世界地图已揭示！",
  "World map manager not available.": "世界地图管理器不可用。",
  "Unity refilled!": "凝聚力已补满！",
  "Could not refill unity": "无法补满凝聚力",
  "Cap must be at least 1": "上限必须至少为 1",
  "Unity cap set to {0}": "凝聚力上限已设为 {0}",
  "Unity reset to 0 / {0}": "凝聚力已重置为 0 / {0}",
  "Fill tool ON — Drag to fill with {0}. Right-click to cancel.": "填充工具开启 — 拖动以用 {0} 填充。右键点击取消。",
  "Removed {0} selected trees": "已移除 {0} 棵选定的树木",
  "Removed all selected trees": "已移除所有选定的树木",
  "Cheat++ profile saved.": "Cheat++ 配置文件已保存。",
  "Error saving profile: {0}": "保存配置文件时出错：{0}",
  "Cheat++ profile loaded.": "Cheat++ 配置文件已加载。",
  "Error loading profile: {0}": "加载配置文件时出错：{0}",
  "No saved Cheat++ profile found.": "未找到已保存的 Cheat++ 配置文件。",
  "Exact amount...": "精确数量…",
  "Type any amount you want to spawn instead of using the buttons.": "不用按钮，直接输入你想要的数量。",
  "Double click a spawner product to add it to favorites, or double click a favorite to remove it from the list.": "双击列表中的产品可加入收藏，双击收藏项可将其从列表中移除。"
}
