{
  "Drag to make this window bigger so longer text fits. Double-click to reset it to the default size.": "Drag to make this window bigger so longer text fits. Double-click to reset it to the default size.",
  "Overwrite your saved profile with your current settings?": "Overwrite your saved profile with your current settings?",
  "Load your saved profile? Your current settings will be replaced.": "Load your saved profile? Your current settings will be replaced.",
  "Reveal the entire world map? This cannot be undone.": "Reveal the entire world map? This cannot be undone.",
  "Open or close the fill tool. Pick a product in the menu first.":"Open or close the fill tool. Pick a product in the menu first.",
  "Turn building pipes along slopes on or off.": "Turn building pipes along slopes on or off.",
  "Turn bulldozing of underground pipes on or off.": "Turn bulldozing of underground pipes on or off.",
  "Sloped pipes: ON": "Sloped pipes: ON",
  "Sloped pipes: OFF": "Sloped pipes: OFF",
  "Bulldoze underground pipes: ON": "Bulldoze underground pipes: ON",
  "Bulldoze underground pipes: OFF": "Bulldoze underground pipes: OFF",
  "Underground pipes: ON": "Underground pipes: ON",
  "Underground pipes: OFF": "Underground pipes: OFF",
  "Depth labels: ON": "Depth labels: ON",
  "Depth labels: OFF": "Depth labels: OFF",
  "Turn allowing pipes to go underground on or off.": "Turn allowing pipes to go underground on or off.",
  "Turn the underground pipe depth labels on or off.": "Turn the underground pipe depth labels on or off.",
  "Toggle the Overlord window": "Toggle the Overlord window",
  "Open or close the Mori++ Overlord window.": "Open or close the Mori++ Overlord window.",
  "Cheat++": "Cheat++",
  "Spawner": "Spawner",
  "Cheats": "Cheats",
  "Shipyard": "Shipyard",
  "Vehicles/Trains": "Vehicles/Trains",
  "Sandbox": "Sandbox",
  "Settlement": "Settlement",
  "Vehicle Stats": "Vehicle Stats",
  "Pick a vehicle and type new values. Leave a field blank to keep the default. Per-save.": "Pick a vehicle and type new values. Leave a field blank to keep the default. Per-save.",
  "Pick a vehicle, then type new values. Leave a field blank to use the default.": "Pick a vehicle, then type new values. Leave a field blank to use the default.",
  "(no vehicle selected)": "(no vehicle selected)",
  "Select vehicle": "Select vehicle",
  "Reset Selected": "Reset Selected",
  "Load Capacity": "Load Capacity",
  "Bucket Size": "Bucket Size",
  "Mining Depth": "Mining Depth",
  "Default: {0}": "Default: {0}",
  "Max: {0}": "Max: {0}",
  "Reset to default.": "Reset to default.",
  "Load capacity reset to default": "Load capacity reset to default",
  "Bucket size reset to default": "Bucket size reset to default",
  "Mining depth reset to default": "Mining depth reset to default",
  "Invalid load capacity": "Invalid load capacity",
  "Invalid bucket size": "Invalid bucket size",
  "Mining depth must be between {0} and {1}": "Mining depth must be between {0} and {1}",
  "Load capacity set to {0}": "Load capacity set to {0}",
  "Bucket size set to {0}": "Bucket size set to {0}",
  "Mining depth set to {0}": "Mining depth set to {0}",
  "Train Wagon Capacity": "Train Wagon Capacity",
  "Pick a cargo wagon type and set its capacity. Leave blank to keep the default. Per-save.": "Pick a cargo wagon type and set its capacity. Leave blank to keep the default. Per-save.",
  "Pick a cargo wagon, then type a new capacity. Leave it blank to use the default.": "Pick a cargo wagon, then type a new capacity. Leave it blank to use the default.",
  "(no wagon selected)": "(no wagon selected)",
  "Select wagon": "Select wagon",
  "Wagon Capacity": "Wagon Capacity",
  "Wagon capacity reset to default": "Wagon capacity reset to default",
  "Invalid wagon capacity": "Invalid wagon capacity",
  "Wagon capacity set to {0}": "Wagon capacity set to {0}",
  "Close": "Close",
  "Search products...": "Search products...",
  "Favorites": "Favorites",
  "Selected: (none)": "Selected: (none)",
  "Add to Shipyard": "Add to Shipyard",
  "Add Favorite": "Add Favorite",
  "Global Cheats": "Global Cheats",
  "Vehicle Limit": "Vehicle Limit",
  "Set the maximum number of vehicles you can own.": "Set the maximum number of vehicles you can own.",
  "Current: ?": "Current: ?",
  "New limit...": "New limit...",
  "Set Limit": "Set Limit",
  "Research": "Research",
  "Instantly complete the currently active research.": "Instantly complete the currently active research.",
  "Finish Current Research": "Finish Current Research",
  "Unlock All Research": "Unlock All Research",
  "World Map": "World Map",
  "Reveal all locations on the world map.": "Reveal all locations on the world map.",
  "Reveal Entire World Map": "Reveal Entire World Map",
  "Radar 2/Corn WorldGen bug, temp fix": "Radar 2/Corn WorldGen bug, temp fix",
  "Only needed for WorldGen++ versions below v1.0.3 — fixes a bug where some maps don't place the Radar 2, Corn, Sugar cane or Poppy seeds unlock on the world map. Click to unlock all four. Not needed on newer WorldGen++ versions.": "Only needed for WorldGen++ versions below v1.0.3 — fixes a bug where some maps don't place the Radar 2, Corn, Sugar cane or Poppy seeds unlock on the world map. Click to unlock all four. Not needed on newer WorldGen++ versions.",
  "Radar 1, Radar 2, Corn, Sugar cane and Poppy unlocked!": "Radar 1, Radar 2, Corn, Sugar cane and Poppy unlocked!",
  "WorldGen techs not found.": "WorldGen techs not found.",
  "Unity": "Unity",
  "Set the Unity points cap or refill to maximum.": "Set the Unity points cap or refill to maximum.",
  "Current: ? / ?": "Current: ? / ?",
  "New cap...": "New cap...",
  "Set Cap": "Set Cap",
  "Refill Unity": "Refill Unity",
  "Reset Unity": "Reset Unity",
  "Sets Unity back to 0 and puts the cap back to your default. The cap then grows with your population again, like it normally does. Also turns off Keep Unity full.": "Sets Unity back to 0 and puts the cap back to your default. The cap then grows with your population again, like it normally does. Also turns off Keep Unity full.",
  "Population": "Population",
  "Set the exact population count for your island.": "Set the exact population count for your island.",
  "Set population...": "Set population...",
  "Set": "Set",
  "Shipyard Capacity": "Shipyard Capacity",
  "Set the maximum amount of items the shipyard can store.": "Set the maximum amount of items the shipyard can store.",
  "New capacity...": "New capacity...",
  "Set Capacity": "Set Capacity",
  "Shipyard Actions": "Shipyard Actions",
  "Transfer cargo from docked ship": "Transfer cargo from docked ship",
  "Moves all cargo from the docked ship into shipyard storage.": "Moves all cargo from the docked ship into shipyard storage.",
  "Move Cargo": "Move Cargo",
  "Dump to base storage": "Dump to base storage",
  "Transfers shipyard cargo into matching base storages, sorted by import priority. Does not auto-assign products or destroy anything.": "Transfers shipyard cargo into matching base storages, sorted by import priority. Does not auto-assign products or destroy anything.",
  "Dump Cargo": "Dump Cargo",
  "Destroy all shipyard cargo": "Destroy all shipyard cargo",
  "Warning: Permanently destroys all cargo stored in the shipyard.": "Warning: Permanently destroys all cargo stored in the shipyard.",
  "Clear Cargo": "Clear Cargo",
  "Fully repair docked ship": "Fully repair docked ship",
  "Instantly repairs the docked ship to full health.": "Instantly repairs the docked ship to full health.",
  "Repair Ship": "Repair Ship",
  "Fill Designations": "Fill Designations",
  "Place dig designation to remove land or dump to add selected resource from the list.": "Place dig designation to remove land or dump to add selected resource from the list.",
  "Toggle Fill Tool": "Toggle Fill Tool",
  "Fill tool OFF": "Fill tool OFF",
  "No product selected!": "No product selected!",
  "Tree Removal": "Tree Removal",
  "Remove all trees selected for harvesting": "Remove all trees selected for harvesting",
  "Instantly removes all trees marked for harvesting.": "Instantly removes all trees marked for harvesting.",
  "Remove Trees": "Remove Trees",
  "Invalid vehicle limit! Must be at least 1.": "Invalid vehicle limit! Must be at least 1.",
  "Invalid unity cap! Must be at least 1.": "Invalid unity cap! Must be at least 1.",
  "Invalid population! Must be 0 or more.": "Invalid population! Must be 0 or more.",
  "Invalid capacity! Must be at least 1.": "Invalid capacity! Must be at least 1.",
  "Keep Full": "Keep Full",
  "Keep Empty": "Keep Empty",
  "Quantity: {0}": "Quantity: {0}",
  "Selected: {0}": "Selected: {0}",
  "Fill tool ON — Click/drag on designations to fill with {0}": "Fill tool ON — Click/drag on designations to fill with {0}",
  "Current: {0}": "Current: {0}",
  "Removed {0} from favorites": "Removed {0} from favorites",
  "Added {0} to favorites": "Added {0} to favorites",
  "Instant Build & Free": "Instant Build & Free",
  "Buildings, vehicles and upgrades complete instantly with no construction materials required. Same as sandbox mode's instant construction.": "Buildings, vehicles and upgrades complete instantly with no construction materials required. Same as sandbox mode's instant construction.",
  "No Fuel Usage": "No Fuel Usage",
  "Vehicles and generators won't consume any fuel.": "Vehicles and generators won't consume any fuel.",
  "No Food Usage": "No Food Usage",
  "Population won't consume any food.": "Population won't consume any food.",
  "No Maintenance": "No Maintenance",
  "Disables all maintenance usage for buildings, vehicles and everything else.": "Disables all maintenance usage for buildings, vehicles and everything else.",
  "No Pollution": "No Pollution",
  "Disables all pollution penalties: air, water, landfill, and radiation. The settlement is unaffected even if you produce pollution.": "Disables all pollution penalties: air, water, landfill, and radiation. The settlement is unaffected even if you produce pollution.",
  "Fake Power Output": "Fake Power Output",
  "Adds a constant amount of MW to the global electricity pool every tick. Set to 0 to disable. Range 0-10000 MW.": "Adds a constant amount of MW to the global electricity pool every tick. Set to 0 to disable. Range 0-10000 MW.",
  "Current: 0 MW": "Current: 0 MW",
  "Current: {0} MW": "Current: {0} MW",
  "New MW (0 = off)...": "New MW (0 = off)...",
  "Set Power": "Set Power",
  "Invalid MW value! Must be 0 or more.": "Invalid MW value! Must be 0 or more.",
  "Fake power set to {0} MW": "Fake power set to {0} MW",
  "Fake Computing Output": "Fake Computing Output",
  "Adds a constant amount of TFLOPS to the global computing pool every tick. Set to 0 to disable. Range 0-10000 TFLOPS.": "Adds a constant amount of TFLOPS to the global computing pool every tick. Set to 0 to disable. Range 0-10000 TFLOPS.",
  "Current: 0 TFLOPS": "Current: 0 TFLOPS",
  "Current: {0} TFLOPS": "Current: {0} TFLOPS",
  "New TFLOPS (0 = off)...": "New TFLOPS (0 = off)...",
  "Set Computing": "Set Computing",
  "Invalid TFLOPS value! Must be 0 or more.": "Invalid TFLOPS value! Must be 0 or more.",
  "Fake computing set to {0} TFLOPS": "Fake computing set to {0} TFLOPS",
  "Fake Power Consumption": "Fake Power Consumption",
  "Drains a constant amount of MW from the real grid every tick — useful for stress-testing your power network. Set to 0 to disable. Range 0-10000 MW.": "Drains a constant amount of MW from the real grid every tick — useful for stress-testing your power network. Set to 0 to disable. Range 0-10000 MW.",
  "Set Load": "Set Load",
  "Fake power load set to {0} MW": "Fake power load set to {0} MW",
  "Fake Computing Consumption": "Fake Computing Consumption",
  "Reduces the Fake Computing Output budget by this amount each tick. To simulate load above your real grid, raise Fake Computing Output then set this to the desired drain. Range 0-10000 TFLOPS.": "Reduces the Fake Computing Output budget by this amount each tick. To simulate load above your real grid, raise Fake Computing Output then set this to the desired drain. Range 0-10000 TFLOPS.",
  "Fake computing load set to {0} TFLOPS": "Fake computing load set to {0} TFLOPS",
  "Unlock All Repeatable": "Unlock All Repeatable",
  "Advances every repeatable research node by one count, but only those whose prerequisites are already met. Click again to advance them further.": "Advances every repeatable research node by one count, but only those whose prerequisites are already met. Click again to advance them further.",
  "Researched {0} available repeatable nodes!": "Researched {0} available repeatable nodes!",
  "Magic Wand": "Magic Wand",
  "Ctrl+Left Click to instantly fill any buffer. Ctrl+Right Click to empty it.": "Ctrl+Left Click to instantly fill any buffer. Ctrl+Right Click to empty it.",
  "Keep Full/Empty": "Keep Full/Empty",
  "Adds Keep Full and Keep Empty buttons to storage buildings. Keep Full continuously fills the storage. Keep Empty continuously drains it. Requires returning to main menu and reloading save to take effect.": "Adds Keep Full and Keep Empty buttons to storage buildings. Keep Full continuously fills the storage. Keep Empty continuously drains it. Requires returning to main menu and reloading save to take effect.",
  "Labels for KF/KE": "Labels for KF/KE",
  "Unlimited Water": "Unlimited Water",
  "Ground water reserves never deplete.": "Ground water reserves never deplete.",
  "Unlimited Oil": "Unlimited Oil",
  "Oil on the map never depletes (not world map/oil rigs).": "Oil on the map never depletes (not world map/oil rigs).",
  "Unlock All Available Research": "Unlock All Available Research",
  "Unlocks all research whose prerequisites are already met. Techs locked behind unmet criteria are skipped. Does not touch repeatable research.": "Unlocks all research whose prerequisites are already met. Techs locked behind unmet criteria are skipped. Does not touch repeatable research.",
  "Unlocks every research node regardless of criteria or prerequisites, in multiple passes until nothing remains. Does not touch repeatable research.": "Unlocks every research node regardless of criteria or prerequisites, in multiple passes until nothing remains. Does not touch repeatable research.",
  "No Housing Waste": "No Housing Waste",
  "Settlement won't accumulate waste (landfill). No waste product is generated from housing.": "Settlement won't accumulate waste (landfill). No waste product is generated from housing.",
  "No Housing Biowaste": "No Housing Biowaste",
  "Settlement won't accumulate biowaste (biomass). No biowaste product is generated from housing.": "Settlement won't accumulate biowaste (biomass). No biowaste product is generated from housing.",
  "No Housing Wastewater": "No Housing Wastewater",
  "Water facilities won't produce wastewater output. The building still works and satisfies housing water needs.": "Water facilities won't produce wastewater output. The building still works and satisfies housing water needs.",
  "This is turned off because of conflict with PlaceResourceMod. I will let his mod handle it instead if you want best of both worlds =)": "This is turned off because of conflict with PlaceResourceMod. I will let his mod handle it instead if you want best of both worlds =)",
  "The underground pipe options below are turned off because the Underground Pipes mod is loaded.": "The underground pipe options below are turned off because the Underground Pipes mod is loaded.",
  "This is turned off because of conflict with Underground Pipes. I will let their mod handle it instead if you want best of both worlds =)": "This is turned off because of conflict with Underground Pipes. I will let their mod handle it instead if you want best of both worlds =)",
  "Ignore Research Item Requirements": "Ignore Research Item Requirements",
  "Research that normally requires accumulating a quantity of a product (e.g. 200 spent fuel rods) unlocks without it. Research Unity and science costs are unaffected. Does not include World Map item requirements.": "Research that normally requires accumulating a quantity of a product (e.g. 200 spent fuel rods) unlocks without it. Research Unity and science costs are unaffected. Does not include World Map item requirements.",
  "Ignore Research Parent Requirements": "Ignore Research Parent Requirements",
  "Research nodes unlock without their parent technologies being researched first — pick and research anything in the tree directly. Research Unity and science costs are unaffected. Does not include World Map item requirements.": "Research nodes unlock without their parent technologies being researched first — pick and research anything in the tree directly. Research Unity and science costs are unaffected. Does not include World Map item requirements.",
  "Allow pipes underground": "Allow pipes underground",
  "Build pipes along slopes": "Build pipes along slopes",
  "When ON, pipes follow sloped ground and ramp up and down hills instead of staying flat, so you can run a pipe straight down a hillside. Only affects pipes.": "When ON, pipes follow sloped ground and ramp up and down hills instead of staying flat, so you can run a pipe straight down a hillside. Only affects pipes.",
  "When ON, pipes can be built below the terrain surface. Press Down while placing a pipe to lower it past ground level. Only affects pipes.": "When ON, pipes can be built below the terrain surface. Press Down while placing a pipe to lower it past ground level. Only affects pipes.",
  "Bulldoze includes underground pipes": "Bulldoze includes underground pipes",
  "Show underground pipe depth labels": "Show underground pipe depth labels",
  "When ON, a small number floats above each buried pipe end while you are placing pipes, showing how many tiles deep below the surface it sits. Turn off to hide these depth numbers.": "When ON, a small number floats above each buried pipe end while you are placing pipes, showing how many tiles deep below the surface it sits. Turn off to hide these depth numbers.",
  "When OFF, the area-delete tool will skip pipes that sit below the terrain surface, protecting them from accidental bulldozing. When ON, area-delete behaves normally and includes underground pipes.": "When OFF, the area-delete tool will skip pipes that sit below the terrain surface, protecting them from accidental bulldozing. When ON, area-delete behaves normally and includes underground pipes.",
  "Default: ?": "Default: ?",
  "Show floating arrow icons above storages that have Keep Full (green up) or Keep Empty (red down) active. Disable to hide the icons. Icon size can be changed via Tweaks++ → Modifications 2 → KE/KF Icon Size.": "Show floating arrow icons above storages that have Keep Full (green up) or Keep Empty (red down) active. Disable to hide the icons. Icon size can be changed via Tweaks++ → Modifications 2 → KE/KF Icon Size.",
  "Hold this modifier and click a storage to instantly fill or empty it.": "Hold this modifier and click a storage to instantly fill or empty it.",
  "Keep Unity full": "Keep Unity full",
  "Keeps Unity full at all times, thanks to YouTuber \"Whatchamacallit Gaming\" being annoyed to manually refill it so now it's here ;)": "Keeps Unity full at all times, thanks to YouTuber \"Whatchamacallit Gaming\" being annoyed to manually refill it so now it's here ;)",
  "Opens the Mori++ Suite settings. Keybind to open: Alt + W": "Opens the Mori++ Suite settings. Keybind to open: Alt + W",
  "Quantity must be > 0": "Quantity must be > 0",
  "No shipyard found!": "No shipyard found!",
  "No shipyard found": "No shipyard found",
  "Added {0} {1} to shipyard!": "Added {0} {1} to shipyard!",
  "No ship assigned to shipyard!": "No ship assigned to shipyard!",
  "Moved {0} cargo to shipyard!": "Moved {0} cargo to shipyard!",
  "No cargo to move!": "No cargo to move!",
  "Cleared {0} cargo types from shipyard!": "Cleared {0} cargo types from shipyard!",
  "No cargo in shipyard!": "No cargo in shipyard!",
  "No matching storages found for any cargo!": "No matching storages found for any cargo!",
  "Dumped {0} items ({1} type(s)) to storages.": "Dumped {0} items ({1} type(s)) to storages.",
  "Dumped {0} items ({1} type(s)). {2} type(s) had no match or overflowed.": "Dumped {0} items ({1} type(s)). {2} type(s) had no match or overflowed.",
  "Ship repaired!": "Ship repaired!",
  "Population must be 0 or more": "Population must be 0 or more",
  "Population set to {0} (added {1})": "Population set to {0} (added {1})",
  "Population set to {0} (removed {1})": "Population set to {0} (removed {1})",
  "Population is already {0}": "Population is already {0}",
  "Capacity must be at least 1": "Capacity must be at least 1",
  "Shipyard capacity set to {0}": "Shipyard capacity set to {0}",
  "I am a naughty cheater!": "I am a naughty cheater!",
  "Unlocks the sandbox sources and sinks. A source endlessly produces any product you pick, a sink swallows anything sent into it. Found in the build bar under Transports → Sources & sinks.": "Unlocks the sandbox sources and sinks. A source endlessly produces any product you pick, a sink swallows anything sent into it. Found in the build bar under Transports → Sources & sinks.",
  "Overlord": "Overlord",
  "Save": "Save",
  "Size of this window only. It stays the same whatever the game's own UI scale is set to.": "Size of this window only. It stays the same whatever the game's own UI scale is set to.",
  "Roll this window up so only its title bar is left. Click again to open it back up.": "Roll this window up so only its title bar is left. Click again to open it back up.",
  "Open this window back up to its full size.": "Open this window back up to its full size.",
  "Load": "Load",
  "Save all of this mod's settings (every tab in this window) to a profile you can reload in other games.": "Save all of this mod's settings (every tab in this window) to a profile you can reload in other games.",
  "Load a saved profile, restoring all of this mod's settings (every tab in this window).": "Load a saved profile, restoring all of this mod's settings (every tab in this window).",
  "WorldGen": "WorldGen",
  "Magic Wand (fill / empty storage)": "Magic Wand (fill / empty storage)",
  "Vehicle limit set to {0}": "Vehicle limit set to {0}",
  "Could not set vehicle limit": "Could not set vehicle limit",
  "Research completed!": "Research completed!",
  "Unlocked {0} research nodes!": "Unlocked {0} research nodes!",
  "Force-unlocked {0} research nodes!": "Force-unlocked {0} research nodes!",
  "World map revealed!": "World map revealed!",
  "World map manager not available.": "World map manager not available.",
  "Unity refilled!": "Unity refilled!",
  "Could not refill unity": "Could not refill unity",
  "Cap must be at least 1": "Cap must be at least 1",
  "Unity cap set to {0}": "Unity cap set to {0}",
  "Unity reset to 0 / {0}": "Unity reset to 0 / {0}",
  "Fill tool ON — Drag to fill with {0}. Right-click to cancel.": "Fill tool ON — Drag to fill with {0}. Right-click to cancel.",
  "Removed {0} selected trees": "Removed {0} selected trees",
  "Removed all selected trees": "Removed all selected trees",
  "Cheat++ profile saved.": "Cheat++ profile saved.",
  "Error saving profile: {0}": "Error saving profile: {0}",
  "Cheat++ profile loaded.": "Cheat++ profile loaded.",
  "Error loading profile: {0}": "Error loading profile: {0}",
  "No saved Cheat++ profile found.": "No saved Cheat++ profile found.",
  "Exact amount...": "Exact amount...",
  "Type any amount you want to spawn instead of using the buttons.": "Type any amount you want to spawn instead of using the buttons.",
  "Double click a spawner product to add it to favorites, or double click a favorite to remove it from the list.": "Double click a spawner product to add it to favorites, or double click a favorite to remove it from the list."
}
