Excavator got stuck in an area it should not get stuck. Recover by clicking the tow truck does not recover excavator.Though Requesting the vehicle to be scrapped or exchanged does work.

Excavator got stuck in an area it should not get stuck. Recover by clicking the tow truck does not recover excavator.Though Requesting the vehicle to be scrapped or exchanged does work.

I have the same experience. And on top of that, there is no fuel from the gas station either. It runs for a few minutes and then it stalls.

Thank you to everyone who reported the MZ6000 recovery and refueling problems. Your screenshots gave us enough information to trace what was happening inside the machine’s unloading and navigation cycle.
We originally set out to fix one reported problem: a loaded MZ6000 could become stuck in WaitingForTruck and ignore the Recover Vehicle command.
We went considerably further than that.
WaitingForTruck.In other words, we did not simply force the Recover button to work. We followed the entire job handoff and repaired the related paths that could have produced similar failures later.
This update does not change mining rates, vehicle capacities, construction costs, maintenance, or models. It is strictly a reliability and navigation hotfix.
This remains a public test build. The repaired package compiled cleanly and passed our archive and installation checks, but the exact rough-terrain and fuel-station layouts reported by players still need confirmation during real gameplay.
After updating to v0.9.1, please test:
If anything still misbehaves, please include the game version, mod version, screenshot or short video, and newest log from:
%APPDATA%\Captain of Industry\Logs
Thanks for helping us beat the dents out of our oversized Tonka fleet. Your reports directly made the whole vehicle controller more reliable—not just the one button that first broke.
It's getting stuck. The refueling seems to be working. The move to the depot works.

Thank you for the picture I will work on this and hopefully come up with a better fix for the constant unloading issue it's running into.
There is also a problem with the loader communicating with vanilla trucks.

I am using mod version 0.9.1
The truck from your mod has no problem with the excavator from the game. I recommend retyping your loaders.

I don't know what happened, but with the combined fleet assigned to the tower, everything suddenly works as it should. Even one loader who was on strike, after being sent to the depot, returned and is working as usual. 😇
I'll see how long this deployment lasts. 😜
Please check out the new post, hopefully this has fixed some of the issues you all are having and I also added some new things to play with in their early form. I have not had a chance to test all of this myself but I did get it to a running state before I have to go to work today.