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Blueprints
The perfect Compainon to my MK II Uniersal Smelter This will net positive water but will need trucks to kick start it
Exhaust Scrubbing
by Squishychew
1 year ago
122
0
3
60%
My microchip recirculator. This will loop the incomplete microchips around through the various production stages until manufacturing is complete and split them off for use. This can be used as a…
Microchips - Tileable
by KT9Q
2 years ago
122
0
1
50%
(Output) (96) (Concrete Slab every 20 secs) (Cost) (Construction Parts III) (6076) (Construction Parts II) (606) (Construction Parts) (8) (Rubber) (645)
Concrete Slab Factory
by DaddyBeast
1 year ago
121
0
5
50%
Behold, as the sands of time trickle through the hourglass, these common treasures of the hearth labor diligently, yielding a bountiful harvest numbering sixty-three, within' the span of a mere sixty…
Of Homely Wares
by casus yengec
2 years ago
111
0
4
60%
Using three buildings the resources were not balanced, same as 2 so a single is best for the supply, Little more chill but i like it that way
Research II Edit
by Beezle
1 year ago
82
0
2
50%
All T2 components, Exhaust scrubbed - Fast copper
My updated Mid game T2 Copper
by Beezle
1 year ago
81
0
7
69%
Hello! I'm Captain Logic! Allow me to introduce you to my molten and liquid sorters. They have a number of advantages: You can sort molten materials. You can sort three products. You can start using…
Molten and Fluid Sorters
by Captain Of Logic
1 year ago
49
2
4
69%
This blueprint consists of 2 things that i found to be pretty genius. I tried to keep everything simple stupid as I could. Starting with my design for automatic pressure relief that sits between the…
Nuclear Powerplant Mk2
by DeathAgentX
28 days ago
13
0
1
60%
Cuivre X 117
Usine De Cuivre T3
by darkonill
1 month ago
13
0
1
60%
hi this is my first distillation (stage 3) please let me know if any issues i would recomend placing BP in planning mode and build pipes and storage first upgrade pipes when needed to handle flow
Newbs first Distillation T3
by Newbster2012
1 month ago
13
0
1
60%
Automatizzazione completa dello smistamento minerali in Light Game
Smistamento Minerali Auto
by GrifoGame
3 months ago
13
0
1
60%
This takes the quad and makes it down to 2 for bridges and other needs
Rail Quad Vert to-LevelToTwin
by Fuzzy
3 months ago
13
0
0
50%
Its has all the ways crossing over. Dont ask >_> pillers........
Rail Quat Vert 4way-Cross
by Fuzzy
3 months ago
13
0
1
50%
T intersection RIGHT
Rail Quad Vert T-Cross RIGHT
by Fuzzy
3 months ago
13
0
0
50%
Left side T intersection
Rail Quad Vert T-section LEFT
by Fuzzy
3 months ago
13
0
1
50%
I average between 180 and 200 Hydrogen/60 with this and produces enough for (at least) 2 boiler worth of Electric and 80 vehicles all hydrogen. Diesel production is prioritized to the storage then…
Earlier game Hydrogen Plant
by Aeducan15
2 years ago
764
3
17
69%
Main design by mrsleep and upgrade to arc furnace/update 2 by me Silicon - High Capacity Rail System Input: 96 Sand 12 Coal -12 Water Output: 96 Silicon 72 Exhaust 36 Slag 12 Steam (Low)
HCRS - Silicon (upgrade)
by Maxoum
2 years ago
555
1
14
58%
using the maximum throughput of a T3 belt of iron resources and with its own built-in scrubbing system it is a self-sufficient steel production system easily duplicated to increase steel production…
max out steel maker
by GuardianDragonLord
2 years ago
517
0
11
71%
using the maximum throughput of a T3 belt of iron resources and with its own built-in scrubbing system it is a self-sufficient steel production system easily duplicated to increase copper production…
max out copper maker
by GuardianDragonLord
2 years ago
420
0
16
72%
Small maintenance 1 setup forgot some bits =) Input need: Iron 120/60 Rubber 24/60 Copper 96/60 Output 1920 Maintenance 1 Maintenance 1 - 1920 Scrap - 72
Maintenance 1
by Beregor
2 years ago
210
0
1
50%
Select mods
高级物流MOD Advanced Logistics MOD
2
BeTTerLife: Roads and Signs
1
BeTTerLife: Transports
1
Gameplay++
1
Wind turbines
1
Unrecognized mods
32