NE: Keybinds
v1.0.6Set keybinds for every menu, panel, tool, surface, tree & logistics item found in your bottom toolbar -- Keybind profiles manager for CONTROLS and NEK binds.
- Source code
- No source provided
- Website
- https://discord.com/channels/803508556325584926/1528226355727040694
- Tags
- Quality of Life UI

NE:Keybinds Experimental branch
• Vanilla & modded Toolbar keybinds:
↪ Keybinds for all Menus, Tools & Items found in your toolbar
↪ Dynamic Mod-Menu look-up
• Localization Support for 18 Languages
• Bind 2 & right-side modifier support
• Advanced Keybind Profiles:
↪ Switch all your keybinds with a single button
↪ Backup all vanilla Controls & NEK keybinds
↪ .controls and .nek files to create custom .bindprofile
↪ Built-in profiles to demo Bind Profiles
⚠️Dependency: Keybind Framework v2.0.2 or higher
🏭Supports: Captain of Industry 0.8.5 - 0.8.6c
🧰 Dynamic Mod Menu Lookup
• NEK scans installed mods on load and creates keybinds for any menus, submenus & UI Panels found.
↪ If a mod adds a category to an existing vanilla menu, it will be grouped in Vanilla: Submenus.
🧰 Supported Mod Tools
• Mor Decor → Foliage Tools, when installed.
• Unlike menus, modded tools need to be patched individually.
↪ If a mod adds custom tools you wish to have keybinds for, request the author adds keybinds. I'll only add a mod's tool binds with permission.
⛰️ Vanilla Keybinds
Menus:
• MENU Always pull up the last-viewed category.
• Existing toolbar binds that exist in vanilla's controls still get a NEK-bind for easier setup using Framework' superior input and bond firing and bind lookup.
↪ Keybinds are sorted by default toolbar appearance, then mods.Submenus:
• SUBMENU binds pull up a specific subcategory view — loose, flat, iron, copper, trees etc.
Tools:
• Tool binds activate the tool on keypress.
↪ Remove Surface, Billboards, Paint Surface, Train: Tracks (Normal) & Tracks (Electric)Items:
• Items are direct-placement shortcuts—allowing fast placement and item switching.
• Currently, all Logistics & beautification items exist:
↪ Storages, Transports, Vehicle, Trains & Terraforming, Trees, Surfaces
⚠️ Usage Notes
Do NOT assign the SAME [Modifier] + [Key] combo in Settings → Controls & Mod keybinds — They cancel each other out.
| "Controls" | NEK Tab | Result |
|---|---|---|
| T (default) | CTRL+2 (default) | WORKS! |
| cleared | CTRL+2 / T | WORKS! |
| T | T | DOESN'T WORK! |
💬 Feedback
• Please report failed UI states, mouse glitches, or make suggestions in the forum here or on discord.
🏅 Conclusion & Credits
First I want to give huge thanks & credits to Moriarty for providing us with a working Keybinds.api that made this much easier to mod. Thank you for putting up with my persistent keybind suggestions & complaints, while working alongside NEK's development to ensure setting up keybinds remains a strong UX. Your tireless mod development is appreciated. 🙏
🪄 Bind Profiles
•V1.0.2's changelogs briefly introduce all new features — guides will be posted soon™️.
↪Here's some pretty concept art in the meanwhile:
Version 1.0.0 release of NE:Keybinds & NEK - Lite
✌️TWO NEK Versions
🧰NE: Keybinds (current version)
• [NE:Keybinds v1.0.0 - beta] introduces advanced Keybind Profile automation AKA Bind Profiles. Allowing you to switch all your keybinds at once with a single button! Use built-in profiles or create your own custom bind profiles to access 100s of different Tools & Items shortcuts on the same keyboard keys to suit the current mega-project—or return to your normal Control scheme at any time.
• Unlocking Bind Profiles using the NEK Menu will guide you through safeguarding your original vanilla controls to ensure you never lose your current vanilla keybinds—If you decide later this version is not for you, simply restore your Controls master backup in Bind Manager's Settings Tab and switch to NEK - Lite, or uninstall. — NEK - Lite may prompt you once to restore this backup if your current controls differ from the master backup, while making the switch between versions.
• Additional guides on using Bind Manager & Profile Controller will be later posted in the announcements tab without notifications.
⌨️NEK - Lite (new version)
• [NEK - Lite v1.0.0 - stable] is now released alongside this major update for players who only want framework keybinds without the advanced bind profile automation, custom menus or calendar button—similar to the current 0.2.# pre-release versions of NE: Keybinds but rebuilt from the ground up to be as lean & lite as possible.
• When switching between versions, [NEK - Lite] will detect if you've created a master backup with the new NE:Keybinds v1.0.0 bind profiles and if so, will prompt you to restore your original vanilla controls, to reduce the risk of players losing their previous custom vanilla keybinds after experimenting with built-in profiles.
• Keybinds for [NE:Keybinds] & [NEK - Lite] use separate framework registrations, so it is recommended to only use one version at a time; Other than potential bind conflicts, accidentally running both versions should cause no issues, you'll just have 2 framework tabs for each version.
🥱TL;DR
Hopefully this is the cleanest solution to provide 2 separate NEK branches so players don't have to check over changelogs to ensure they're using the correct version. Pick the version that best suits you:
- [NEK - Lite] keybinds only — No automation, bind profiles, custom menus, or calendar button.
- [NE: Keybinds] will remain the experimental branch that I personally use and offer to anyone else interested.
- ↳ Both NEK versions will be supported / updated independently.
- ↳ Switching from Main to Lite version will require setting up NEK keybinds once more. Apologies for this one-time inconvenience!
v1.0.6
Latest- Game version
- 0.8.5 - 0.8.7a
- Released
- Aug 19, 2026
- File size
- 3 MB
- License
- CoI-Keep
* MY BAD → Almost all Built-In Profiles were missing the majority of their intended keybinds, making them an effectively useless lagspike. * Fixed a translation bug causing Built-In Profiles to omit many of their keybinds, especially when playing in a language other than English. * Fixed missing Storage keybinds for cargo modules and cargo depots. * Improved Built-In Profile tooltips so their keybind lists are easier to understand and use translated names from the game. LANGUAGE SUPPORT * Not all NEK MENU's translations are 100% complete yet, more work to come with future updates. * Added an option to use English UI for the NEK interface and tooltips without changing the language of the rest of the game. * Improved translations throughout the Bind Manager and NEK Controller. * Improved the layout and icons in the .Controls and .NEK component editors.
v1.0.5
- Game version
- 0.8.5 - 0.8.7a
- Released
- Aug 14, 2026
- File size
- 2.9 MB
- License
- CoI-Keep
- Streamlined Bind Profile creation process — creating Bind Profiles should now be much faster! - Fixed a bug where a Bind Profile with missing links could not be selected, repaired, or deleted from the Bind Manager menu. - Adds icon scaling to the Cycle Notification Toast customization section in the Bind Manager's Settings tab. - Adds a pin button to the Bind Manager title bar. - Adds a pin button to the NEK Controller. - Both pins use soft-pin behavior, so they do not block Escape key presses unrelated to their windows. - The Bind Manager can now be closed by pressing Escape unless pinned, allowing side-by-side Escape-menu keybind management without having to click X every time. - Adds verified compatibility with Captain of Industry v0.8.7a. BIND PROFILE CREATION PROCESS - REWORK: - Creating a Bind Profile now creates the components for you. - The "Create New Bind Profile" button opens a new window that can capture your current Controls and NEK keybinds or link existing keybind component files. - It uses one shared name for all files, with an option to input separate names for newly captured .controls and .nek keybind components. - Existing components show their .controls and .nek extensions for clarity. - Replaced the separate details and relink buttons with one Save Changes button that confirms linked component changes. - Removes Base and Built-In templates from the Manager’s NEK tab. They remain available from the Controller — Built-Ins are not .nek files, but special Bind Profiles that pair your active .controls component with a preset NEK layout. - Updates Mag’s All-In-One Built-In Profile to preserve the user’s active Controls, clearing only vanilla bindings that conflict with its NEK keybind combinations. MENU POLISH: - Added vertical-only Bind Manager resizing up to 40 percent taller, using a native corner grip inside the Status panel. - Edit Toast Notification now reveals its customization options when clicked. - Editing the cycle notification now previews the active Bind Profile, falling back to "Toolbar Mode" only when no recognized Bind Profile is active. - The Floating NEK Button now reveals its customization options only when enabled. - Cleaned up redundant text on the NEK Controller and merged Built-Ins with custom profiles. - Recovery, Master Backup, and other Bind Manager confirmations now use native Game UI prompts instead of separate windows. - Added a toggle for disabling or re-enabling Apply Selected confirmation warnings. LANGUAGE: - Added missing explanatory translated tooltips to various settings. - Expanded translated guidance for various settings, buttons, and control tooltips. - Corrected Traditional Chinese language selection and added support for keyed translation files.
v1.0.4
- Game version
- 0.8.5 - 0.8.7
- Released
- Aug 09, 2026
- File size
- 2.9 MB
- License
- CoI-Keep
* Adds verified compatibility with Captain of Industry v0.8.7. UPDATES: * Adds new binds for UI-panel buttons found in the toolbar — both vanilla & modded. * Renames NEK Controls to Misc. Binds and uses Framework nested-group tabs for NEK menus, profile cycling, and Toolbar UI Panels. * Reversed the Controller Settings booleans/checkmarks so checked means enabled and unchecked means disabled, for better visual representation. * Curates Truck Parking menu names. KEYBIND-TOOLBAR DISCOVERY LOGIC: * Improved logic for "view-all categories" submenus. — It now uses native category item metadata to verify it's a true all-menu. * Altered menu discovery logic to exclude modded item tier-variants that used menu icons for its mod's item's preview picture. LANGUAGE: * Adds Turkish and Traditional Chinese translations, completing support for all 21 Captain of Industry languages including English.
v1.0.3
- Game version
- 0.8.5 - 0.8.6c
- Released
- Aug 07, 2026
- File size
- 2.8 MB
- License
- CoI-Keep
* All Not Enough Keybinds shortcuts now support Bind 2 and right-side Ctrl, Shift, Alt, and AltGr modifiers. * Renamed "All Submenu" shortcuts to the clearer "View-All Categories" name. * Dependency update: This version now requires Keybind Framework v2.0.2 or newer for Bind 2 and right-side modifier support.
v1.0.2
- Game version
- 0.8.5 - 0.8.6c
- Released
- Aug 04, 2026
- File size
- 2.8 MB
- License
- CoI-Keep
* Introduces Bind Profiles, combining saved Controls and NEK shortcut layouts so all active keybinds can be switched together with one click. * Profile automation affects only vanilla Controls and NE:Keybinds assignments; other Framework mods and modded shortcuts remain untouched. * Adds the Bind Profiles Manager and compact Controller, opened by Ctrl + \ and Ctrl + Shift + \; all other shortcuts are blank on fresh installations to avoid conflicts. * Supports custom profile names, icons, multiline tooltips, component linking, profile reordering, cycling, and configurable change notifications. * Adds separate docked and floating shortcuts, extensive Controller visibility settings, and customizable menu, button, and notification appearance. * Moves the Controller, Manager, and profile-cycling shortcuts into a dedicated NEK Controls Framework tab. * Custom NEK menus, buttons, Bind Profile automation, and profile cycling can be disabled in the mod config before adding the mod to a new or existing save for the first time. * Provides Base profiles for restoring NEK defaults or vanilla Controls. * Provides Built-In layouts for Surfaces, Storage, Forestry, Trains, Transports, Terraforming, Vehicles, and Mag's All-In-One. * Shortcuts can be assigned before their content is researched, but locked Menus, Tools, and Items remain unavailable until legitimately unlocked. * Protects existing vanilla Controls with a Master Backup and creates recovery snapshots before profile changes, with warnings for unsaved Controls or NEK edits. * Built-In profiles preserve unrelated Controls, clear only shortcuts they directly claim, include readable keybind tooltips, and default tiered families to early-game-friendly options. * Adds modded Tool keybinds for Mor Decor when installed. * Adds guards preventing Tool and Item shortcuts from firing during shortcut capture and across Settings, Research, World Map, Space Program, Screenshot Mode, Escape-menu screens, and toolbar search. * Keeps the Bind Profiles Manager accessible over the Escape menu so changed Controls and NEK assignments can still be saved safely. * Localizes NEK-owned Controller and Manager titles, instructions, prompts, warnings, status messages, and tooltips into 18 additional languages with English fallback. * Supports Captain of Industry v0.8.6c, existing saves, and safe removal. * Releases alongside NEK Lite for players who want configurable Toolbar Menus, Submenus, Tools, and Items without profile automation.
v0.2.0d
- Game version
- 0.8.5 - 0.8.6c
- Released
- Aug 01, 2026
- File size
- 2.6 MB
- License
- MIT
v0.2.0c
- Game version
- 0.8.5 - 0.8.6a
- Released
- Jul 26, 2026
- File size
- 2.9 MB
- License
- MIT
* Prevents Item keybinds from activating items that have not been unlocked through research. No Cheating! * Reorganizes controls into Vanilla: Menus & Tools, Vanilla: Submenus, Mod: Menus & Submenus, and Vanilla: Items tabs. * Combines each detected mod's Menu and Submenu controls into one group and balances complete mod groups across both columns. * Adds Item keybinds for Vehicle ramp, Vehicle ramp (tall), Vehicle ramp (flat), Forestry Control Tower, Charcoal maker, and Shredder. * Moves Stacker, Stacker Tower, and Stacker Tower Extension from Transports: Loose to Terraforming (Retaining Walls). * Removes the default Shift + T shortcut from the Trees Submenu to avoid potential conflicts on install with other mods.
v0.2.0b
- Game version
- 0.8.5 - 0.8.6a
- Released
- Jul 23, 2026
- File size
- 53.3 KB
- License
- MIT
* Removes the remaining toolbar diagnostics that were used to get Trees, Transports, and Trains working in NE:Keybinds v0.2.0. * Players who used v0.2.0 for long sessions should delete existing game logs. They are harmless, but their size may cause Steam Cloud to take longer to sync. * Captain of Industry logs are located at C:\Users\[Username]\AppData\Roaming\Captain of Industry\Logs. * Adds no major features beyond removing the remaining toolbar diagnostics.
v0.2.0
- Game version
- 0.8.5 - 0.8.6a
- Released
- Jul 21, 2026
- File size
- 53.1 KB
- License
- MIT
* THE ONE WITH THE TREES! * Supports Captain of Industry 0.8.6a with Keybind Framework 1.0.1. * Adds working Item keybinds for the Trees, Trains, and Transports categories. * Includes every placeable tree variant, including dry trees. * Organizes Item controls into Storage & Transports and Beautification & Trains sections.
v0.1.9
- Game version
- 0.8.5 - 0.8.6
- Released
- Jul 20, 2026
- File size
- 52 KB
- License
- MIT
* Adds Item keybinds for individual Surfaces, Storages, Terraforming, and Vehicles categories. * Organizes controls into four compact numbered tabs. * Shows the currently assigned keybind when you hover over a toolbar Menu. * Adds curated Menu and Submenu names for Vertical Balancers. * Prevents all NE:Keybinds actions from firing while Keybind Framework is capturing a shortcut. * Prevents Item and Tool keybinds from firing while Settings, Research, or World Map is open. * Keeps all newly added keybinds unassigned by default.
v1.0.6 | 2026-08-19
* MY BAD → Almost all Built-In Profiles were missing the majority of their intended keybinds, making them an effectively useless lagspike. * Fixed a translation bug causing Built-In Profiles to omit many of their keybinds, especially when playing in a language other than English. * Fixed missing Storage keybinds for cargo modules and cargo depots. * Improved Built-In Profile tooltips so their keybind lists are easier to understand and use translated names from the game. LANGUAGE SUPPORT * Not all NEK MENU's translations are 100% complete yet, more work to come with future updates. * Added an option to use English UI for the NEK interface and tooltips without changing the language of the rest of the game. * Improved translations throughout the Bind Manager and NEK Controller. * Improved the layout and icons in the .Controls and .NEK component editors.
v1.0.5 | 2026-08-13
- Streamlined Bind Profile creation process — creating Bind Profiles should now be much faster! - Fixed a bug where a Bind Profile with missing links could not be selected, repaired, or deleted from the Bind Manager menu. - Adds icon scaling to the Cycle Notification Toast customization section in the Bind Manager's Settings tab. - Adds a pin button to the Bind Manager title bar. - Adds a pin button to the NEK Controller. - Both pins use soft-pin behavior, so they do not block Escape key presses unrelated to their windows. - The Bind Manager can now be closed by pressing Escape unless pinned, allowing side-by-side Escape-menu keybind management without having to click X every time. - Adds verified compatibility with Captain of Industry v0.8.7a. BIND PROFILE CREATION PROCESS - REWORK: - Creating a Bind Profile now creates the components for you. - The "Create New Bind Profile" button opens a new window that can capture your current Controls and NEK keybinds or link existing keybind component files. - It uses one shared name for all files, with an option to input separate names for newly captured .controls and .nek keybind components. - Existing components show their .controls and .nek extensions for clarity. - Replaced the separate details and relink buttons with one Save Changes button that confirms linked component changes. - Removes Base and Built-In templates from the Manager’s NEK tab. They remain available from the Controller — Built-Ins are not .nek files, but special Bind Profiles that pair your active .controls component with a preset NEK layout. - Updates Mag’s All-In-One Built-In Profile to preserve the user’s active Controls, clearing only vanilla bindings that conflict with its NEK keybind combinations. MENU POLISH: - Added vertical-only Bind Manager resizing up to 40 percent taller, using a native corner grip inside the Status panel. - Edit Toast Notification now reveals its customization options when clicked. - Editing the cycle notification now previews the active Bind Profile, falling back to "Toolbar Mode" only when no recognized Bind Profile is active. - The Floating NEK Button now reveals its customization options only when enabled. - Cleaned up redundant text on the NEK Controller and merged Built-Ins with custom profiles. - Recovery, Master Backup, and other Bind Manager confirmations now use native Game UI prompts instead of separate windows. - Added a toggle for disabling or re-enabling Apply Selected confirmation warnings. LANGUAGE: - Added missing explanatory translated tooltips to various settings. - Expanded translated guidance for various settings, buttons, and control tooltips. - Corrected Traditional Chinese language selection and added support for keyed translation files.
v1.0.4 | 2026-08-09
* Adds verified compatibility with Captain of Industry v0.8.7. UPDATES: * Adds new binds for UI-panel buttons found in the toolbar — both vanilla & modded. * Renames NEK Controls to Misc. Binds and uses Framework nested-group tabs for NEK menus, profile cycling, and Toolbar UI Panels. * Reversed the Controller Settings booleans/checkmarks so checked means enabled and unchecked means disabled, for better visual representation. * Curates Truck Parking menu names. KEYBIND-TOOLBAR DISCOVERY LOGIC: * Improved logic for "view-all categories" submenus. — It now uses native category item metadata to verify it's a true all-menu. * Altered menu discovery logic to exclude modded item tier-variants that used menu icons for its mod's item's preview picture. LANGUAGE: * Adds Turkish and Traditional Chinese translations, completing support for all 21 Captain of Industry languages including English.
v1.0.3 | 2026-08-05
* All Not Enough Keybinds shortcuts now support Bind 2 and right-side Ctrl, Shift, Alt, and AltGr modifiers. * Renamed "All Submenu" shortcuts to the clearer "View-All Categories" name. * Dependency update: This version now requires Keybind Framework v2.0.2 or newer for Bind 2 and right-side modifier support.
v1.0.2 | 2026-08-04
* Introduces Bind Profiles, combining saved Controls and NEK shortcut layouts so all active keybinds can be switched together with one click. * Profile automation affects only vanilla Controls and NE:Keybinds assignments; other Framework mods and modded shortcuts remain untouched. * Adds the Bind Profiles Manager and compact Controller, opened by Ctrl + \ and Ctrl + Shift + \; all other shortcuts are blank on fresh installations to avoid conflicts. * Supports custom profile names, icons, multiline tooltips, component linking, profile reordering, cycling, and configurable change notifications. * Adds separate docked and floating shortcuts, extensive Controller visibility settings, and customizable menu, button, and notification appearance. * Moves the Controller, Manager, and profile-cycling shortcuts into a dedicated NEK Controls Framework tab. * Custom NEK menus, buttons, Bind Profile automation, and profile cycling can be disabled in the mod config before adding the mod to a new or existing save for the first time. * Provides Base profiles for restoring NEK defaults or vanilla Controls. * Provides Built-In layouts for Surfaces, Storage, Forestry, Trains, Transports, Terraforming, Vehicles, and Mag's All-In-One. * Shortcuts can be assigned before their content is researched, but locked Menus, Tools, and Items remain unavailable until legitimately unlocked. * Protects existing vanilla Controls with a Master Backup and creates recovery snapshots before profile changes, with warnings for unsaved Controls or NEK edits. * Built-In profiles preserve unrelated Controls, clear only shortcuts they directly claim, include readable keybind tooltips, and default tiered families to early-game-friendly options. * Adds modded Tool keybinds for Mor Decor when installed. * Adds guards preventing Tool and Item shortcuts from firing during shortcut capture and across Settings, Research, World Map, Space Program, Screenshot Mode, Escape-menu screens, and toolbar search. * Keeps the Bind Profiles Manager accessible over the Escape menu so changed Controls and NEK assignments can still be saved safely. * Localizes NEK-owned Controller and Manager titles, instructions, prompts, warnings, status messages, and tooltips into 18 additional languages with English fallback. * Supports Captain of Industry v0.8.6c, existing saves, and safe removal. * Releases alongside NEK Lite for players who want configurable Toolbar Menus, Submenus, Tools, and Items without profile automation.
v1.0.1 | 2026-08-03
* Initial v1.0 release of NE:Keybinds, introducing Bind Profiles. * Its complete feature changelog has been consolidated into v1.0.2 above.
v0.2.0c | 2026-07-26
* Prevents Item keybinds from activating items that have not been unlocked through research. No Cheating! * Reorganizes controls into Vanilla: Menus & Tools, Vanilla: Submenus, Mod: Menus & Submenus, and Vanilla: Items tabs. * Combines each detected mod's Menu and Submenu controls into one group and balances complete mod groups across both columns. * Adds Item keybinds for Vehicle ramp, Vehicle ramp (tall), Vehicle ramp (flat), Forestry Control Tower, Charcoal maker, and Shredder. * Moves Stacker, Stacker Tower, and Stacker Tower Extension from Transports: Loose to Terraforming (Retaining Walls). * Removes the default Shift + T shortcut from the Trees Submenu to avoid potential conflicts on install with other mods.
v0.2.0b | 2026-07-23
* Removes the remaining toolbar diagnostics that were used to get Trees, Transports, and Trains working in NE:Keybinds v0.2.0. * Players who used v0.2.0 for long sessions should delete existing game logs. They are harmless, but their size may cause Steam Cloud to take longer to sync. * Captain of Industry logs are located at C:\Users\[Username]\AppData\Roaming\Captain of Industry\Logs. * Adds no major features beyond removing the remaining toolbar diagnostics.
v0.2.0 | 2026-07-21
* THE ONE WITH THE TREES! * Supports Captain of Industry 0.8.6a with Keybind Framework 1.0.1. * Adds working Item keybinds for the Trees, Trains, and Transports categories. * Includes every placeable tree variant, including dry trees. * Organizes Item controls into Storage & Transports and Beautification & Trains sections.
v0.1.9 | 2026-07-20
* Adds Item keybinds for individual Surfaces, Storages, Terraforming, and Vehicles categories. * Organizes controls into four compact numbered tabs. * Shows the currently assigned keybind when you hover over a toolbar Menu. * Adds curated Menu and Submenu names for Vertical Balancers. * Prevents all NE:Keybinds actions from firing while Keybind Framework is capturing a shortcut. * Prevents Item and Tool keybinds from firing while Settings, Research, or World Map is open. * Keeps all newly added keybinds unassigned by default.
v0.1.8 | 2026-07-17
* Supports Captain of Industry 0.8.5 and 0.8.6 with Keybind Framework 1.0.1. * Organizes keybinds into Main Menu & Tools, Vanilla Submenus, Mod Submenus, and Items tabs. * Automatically registers custom modded toolbars detected when a game loads, grouping their Menu and Submenu keybinds into the matching tabs. * Adds curated naming and grouping for Mori++, MaViTTo's Better Life mod series, and Programable Network. * Keeps related Forestry, Surface, Trains, Terraforming, and Mori++ controls together for faster access.
v0.1.7 | 2026-07-17
* Requires Keybind Framework 1.0.0 or newer. * Adds configurable Keybind Framework shortcuts for Captain of Industry toolbar Menus, Submenus, and selected Tools. * Includes dynamic toolbar discovery so supported toolbar Menus and Submenus can appear without being hardcoded. * Organizes bind groups in vanilla toolbar order, followed by modded Menus and Submenus. * Adds default Bind 1 shortcuts for common vanilla toolbar Menus and high-value Tools. * Leaves Bind 2 unassigned by default. * Safe to add to existing saves and safe to remove from saves.
- Keybind Framework ≥ 2.0.2
No other mods depend on this mod yet.
