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Hi , I really like the mod. I really appreciate your efforts. the roads work... sometimes. But often the trucks just ignore the road and drive next to it
It would be helpful if the text was in english instead of German, but it's ok.
The main problem I have is that there is no ghost when placing the road, and often when clicking it does not work. Placing a road …
Arystus
And the values seems realistic:
Needs: 30 workers, Maintenance II (22/mo),
10 MW electricity. <-- On that i am not shure if it was for the whole unit. Or only for one side of the tracks. I know someone in the coal department i ask him.
Explanation of Security Scanner Warnings
Ritual Pyre separates its simulation code from its Unity visual code so that the core mod remains compatible with headless and server environments. This transparent implementation detail triggers several heuristic security warnings.
Loads an additional .NET assembly at runtime
The mod loads exactly one additional assembly:
`RitualPyre.Uni…
Oh i forgot to put english in that.
Klick Autobahn bauen (bauen = build). Then Startpoint then end Point. Shift for mutible points.
Thanks you and welcome! Yea slopes are buggy AF in the moment. I am on it fixing it.
Well Hoochi You were the only one who answered so I thought I deploy it and make it individual so everybody can decide and look how the response is. If the button is not pressed nothing changed. I will add a Rotate button so you can decide in which direction the tracks look. Another feedback point was the yellow Square you don't have the building on your hand. But I look if I can re move it withou…
Anyone who has already tried my mod, I'd really appreciate your feedback!
Mod .
Without I don't have the drops. The drops are very short.
In the moment it runs fine until 400 Trucks then it gets noticeable.
If you any feedback I am happy to hear it :).
Oh oops ähm ... sorry blush
Plant the text complete here from the .cs file
I sort the rest for you :)
Thank you for youre support!
Thank you for youre Help. I will setup a Reposetory so that everybody can make translation suggestions. That is very helpfull! Thank you!
I thougt of a Fuel Station with Parking slots. So a mix out the 2 buildings.
I have a few other ideas. One of them: Automated reful if idle on Parking (will cost of course the same resources Diesel as if its fuel up on a Fuel Station) so that they are hot and ready.
Shall I implement an auto rotate on arrivel or shall i let it rest in its original Postition? Or do you want it configurable?
I don't mind. :) I have thrown the words in the translator, there will be some error of meaning in the automated translation.
The licence is MIT so it is explicitly allowed to contribute and change :)
I will make the source code public later.
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Done
Boss, could you take a look at the mod archive? There are a lot of different files in there. Is that how it should be?
ooops. That happens when you want to push a new version with lack of sleep. Thanks for the hint i cleaned the mess up.
![COIHILFE[1].jpg](/content-images/2a1bad53741cd15a05382204ee79447728c2cb3dbb4dd54ce15bdce350d66024/COIHILFE1.jpg?size=5)