Luminiel

Joined October 2025
28 days ago

quoted post:

Boss, stand down, this is a conflict with some other mod, I apologize for the false bug.

Which mod was it ?

1 month ago

Hmm that is weird, the mod currently didn't touch anything related to storage, but I will look into it. Also, if you can kindly provide me with the log file where you manage to produce the bug.

1 month ago

And also if it is possible, can provide me with the .log file as well, thanks.

1 month ago

quoted post:

I came across a bug in the experimental version of CoI (Update 4 | V0.8.5 (b599)) that causes sorters to eat resources going into them when full. I'm not entirely sure if this is a bug between experimental and this mod but I don't really have another mod that affects belts. I've uploaded a gif showing this bug here: https://i.imgur.com/MZBdMKl.gif

This mod uses harmon…

1 month ago

I don't recall vanilla game having a Biofuel research node, if it is from a mod, please also kindly mention what mod what research tree the Biofuel is from.

1 month ago

Sure, it is already on the list

1 month ago

Sorry, but your Extended Cargoship mod currently has a building that shares the same ID as one in this mod. Unfortunately, the implementations are quite different, so there's nothing I can do to resolve the conflict. That means the two mods can't be used together. Apologies for the inconvenience.

So you can either use this one or Extended Cargoship

1 month ago

quoted post:

With your mod

obrázok.png

Without your mod

obrázok.png

Please move the research item to the right so they don't overlap. Thank you.

Hello, hopef…

1 month ago

Thanks for letting me know, I'll change it on the next one

1 month ago

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Mods COIExtended-Common a COIExtended-Cheat are from Keranik?

From his mod list ? yeah it is from COIE

I used it until game version 0.8.4 and then Mafi banned it. Has anything changed since then?

Nope, but if you still have the old experimental release before they banned it I think you can sti…

1 month ago

quoted post:

Mods COIExtended-Common a COIExtended-Cheat are from Keranik?

From his mod list ? yeah it is from COIE

1 month ago

quoted post:

This mod directly conflicts with https://coigame.com/Mod/21

You might want to rename the belts / pips to a higher numerical value

Some mods failed to load. Update or remove the affected mods and try again.

The below is the error message that displays.

Mafi.Core.Mods.DataRegistrationException: InvalidOperationException thrown on registration of dat…

2 months ago

quoted post:

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可否告知此mod名稱,這類平衡器我只在Keranik的COI-extended里使用過,似乎作者放棄更新停留在v118現新遊戲版本已無法使用。感謝您的回答!!

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FGWY.Logistics
测试支持084-085.
有少量碰撞错误提示,不影响功能.已经免费发布,国内用户是普遍装配的一个mod,并非国际发布版本.你可以找个q群找必然有,如果那个群没有我,就可能没有.在群里看到我就叫就行了.

By any chance, are you…

3 months ago

Hello just a suggestion, would it be possible to have a config file to adjust different multiplier for each transport type, ie say I want the pipe to have x3 multiplier but none for flat and u shape conveyor, would that be possible ?

3 months ago

As stated on the title, I'm not sure if this was intended or not but

Level III Pipe

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Level IV Pipe
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3 months ago

Hello, is it actually possible to not change the game into sandbox mode while using the instant terrain designation ? Would have been nice if its possible to do so without changing the game into sandbox

3 months ago

Hi, already mentioned in the discord but I post it here for easy tracking for you

The parking HQ door animation when vehicle are entering the building a bit late, the vehicle already parked inside and just then the garage door opened, nothing major just some minor stuff .

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