xTMagTx

xTMagTx

Joined March 2026
2 days ago

One less click is a happy camper

3 days ago

Hello again 👋🏼
I am hoping you would be interested in adding this feature to your tree-anarchy mod

Here's the current problem:

notice tree on the right is smaller—but— I want it to be the SAME SIZE as the tree on the left while still using the same cell.

PROBLEM:

  • vanilla COI predetermines the tree model you get based on X Y coordinates of the cell grid.
  • Onced a size is chosen, it ca…
4 days ago

You're welcome to delete this thread and ill make new one if its ever needed.

Tested both mods in game and everything is working correctly and natively while using v0.1.1

Good stuff, thanks again ✌️

5 days ago

[resolved]

6 days ago

The one named "Adaptive calendar UI" can be safely deleted (it was the original v1.0.0 version with different display name in manifest)

I was afraid people might think its adds a real calendar in game, so I deleted and re-uploaded using the new "calendar buttons" naming.

It will remain "Adaptive Calendar Buttons" moving forward now, so the v1.0.5 has latest colors & translations ✌️

7 days ago

Hotfix uploaded -- I just went over all UI element's translations while verifying on russian. UTF8 corruption appears cleared. Hopefully the translations make sense too.

Thanks again for the report 🫡

12 days ago

Thank you

13 days ago

修复很简单:已将 Harmony 添加到启动加载列表中。很抱歉,我一直是在同时启用许多其他模组的情况下运行这个模组,因此之前没有发现这个问题。

新版本现已发布——感谢你的反馈!

English:

Simple fix :) added harmony to the startup loading package. Apologies I've always ran the mod with many other mods so this was missed.
New version available now — thank you for the report!

13 days ago

image.png

Tausende rotierte Bäume und 14 FPS. Ein absoluter Traum wird wahr! 🙌

Die NEK-Mod bietet jetzt sogar vertrocknete Bäume als Keybind an = )

English:

1000s of rotated trees and 14 FPS.
It's a dream come true.
Not Enough Keybinds mod also exposes dried trees as a keybind = )

13 days ago

Thank you for report

Will fix right away

13 days ago

Vielen Dank! Ich freue mich schon darauf, dein Update auszuprobieren. Du kannst es gerne übersetzen oder ich nutze Google Translate. Auf die Bäume!


English:

Thank you, I look forward to trying your update soon

13 days ago

This is great i was actually planning on making tree anarchy mod next!

You mentioned that this mod doesn't patch tree placement spacing, do you intentionally not plan on adding that too? If so I could still make a separate tree anarchy mod if you do not plan to expand to these features:

  • Spacing Anarchy
  • Model changes so any cell can have any model
  • tree rotation, if possible

    Let me …
14 days ago

I'd love to see what people come up with when using linked cities!

share custom food districts, beach front properties, office zones, power & water infrastructure, mall districts, etc!
I might even use the screen shots on the main page! 🙏🏼

14 days ago

officially spanked 🤣

nice work and UI design insight & suggestions = )

14 days ago

quoted post:

Man, where have you been with that mod for so long? I mean it in a good way. Thanks for this effort.

I've been keeping this one a secret, while using it in my worlds to make sure everything continues to function as expected

have fun building your city factory empire 😉

15 days ago

Fantastic, glad to hear it! Nice filter setup, the same settings I use too.

If any new mod or updates cause any ui issues, feel free to post here. = )

21 days ago

quoted post:

Hello!
Thanks for the mod!
If it's possible to add localization for the mod, that would be just great! There aren't that many locales, but still...

I could definately try, I will look into it!

22 days ago

Not really a bug, just that The Helicopter base is missing collision detection when comming to terrain, Q / E height adjustments, & placement

here i was thinking i was about to get an awesome under ground helicopter base 🤣💀🚁
image.png
I was sadly mistaken lol

![image.png](/content-images…

1 month ago

Hi everyone,

I'm currently building a community wiki for COI mods and I'm trying to automate importing mod information into my own CMS.

Before I continue improving my HTML parser, I wanted to ask if COI Hub already provides a public or supported API/JSON endpoint for mod metadata.

If one exists, I'd much rather use that than parse the HTML pages. I'm mainly interested in things like:
• Mod nam…

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