can we refer to you all as admirals? or by some other nickname/title?
JustADragon
quoted post:
Hey, I've been having the same issue (also on Proton, GE 11.3), and I wanted to say that this is still an issue as of 8.7; I have a ~80% chance of CTD on loading a saved game, with 80% of those who don't immediately crash getting softlocked somewhere else instead (Although, one of the most fun softlocks I've seen a few times so far is one where 20% into loading, the loadi…
Welp, it happened didn't it?
Be it game issues, mod problems, or the world decided you've crashed one too many asteroids, your save file is broken, and is failing to load or work properly.
Sure, you could restart. but you've poured hundreds of hours into that world. You like what you built, and you're not about to step back to an older save or restart entirely.
You've tried everything you can t…
quoted post:
After my testing, in the latest version 0.8.1, after the vehicle depot produces one helicopter, subsequent production gets stuck. This is a serious bug; completed vehicles cannot be properly dispatched. Please confirm.
I've seen something similar, building T2 helicopters with the T1 heliport if it makes a difference
The first helicopter gets built, but doesn't spawn p…
according to the log file i sent with this report, i had 10 mods at the time:
Auto Forestry Designations
Auto Terrain Designations
Big Boy Mod
H4uklotz's Vertical Balancers
Night Mod
Real Life Time
Research Queue
Ship Auto Explore
Underground Transport Mod
Wind Power
i don't fully remember which versions of the mods i used were the ones i had, though they were probably the mo…
this exists, in the mass upgrade tool you can select lower tiers
Just got my hands on the universal wagons
I already love these things
they're going to make my train networks so much better, no longer will i have a dozen or so trains of the wrong wagon type just sitting in a yard doing nothing
Praise be to the universal wagon, savior of train network efficiency
it seems the newer version of the helicopter mod has changed its harmony version, so this problem doesn't seem to exist anymore
But the fact it could have happened with the current game's code is notable
this issue can be considered resolved, yet i'd still implore the dev's to at least take a look at how mods/dlc are loaded to ensure a problem like this can't happen again. As i have mentione…
i'd also like to note that cargo helecopters has been updated since i originally made this, i don't know if the bug is present on the newer versions so if you have problems recreating this issue use v 0.5.0
thanks for the input wtmxhyy, i've run some more tests
also apologies in advance, i don't understand Chinese and used google translate to understand you
I verified my game files through steam's game file integrity checker before starting these tests, it didn't say i had any issues. Nor have i had this issue with my game before in the 2 months i've been playing it
you are correct that this…
quoted post:
This would require full water simulation across the entire map to be implemented. This is too big of a feature to be thinking about, at least in Early Access.
what if it didn't require water simulation? I have 2 possible ideas that wouldn't require that
- the dam structure is built against the sea, like using land as a wall to excavate down. Say however far down th…
This is only really applicable to mixed use stations, but the ability to change the display order of handled products would be useful. This would allow players to change the order to match station modules, or to sort/group products in the GUI by priority or cargo type for example.
My reason for suggesting this is entirely personal,. i use empty station modules a lot for placeholders, meaning wh…
I've noticed a few discrepancies with the text formatting of posts like these.
The text is noticeably different between the pre-post version, and the posted version
I'll use this post as an example, compare all the oddities of this text with the attached screenshot below
things i've personally noticed are:\
- lists not being formatted before posting\
- the strange slash that appears when…
Not a bug with this mod, but your usage of harmony has lead me to discover a game breaking bug
I don't say this to be antagonistic, if anything it's celebratory. a critical problem can be fixed!
just giving a heads up since it was your mod that lead me to discover it, and this mod is mentioned in my bug report
<https://coigame.com/Topic/1642/Game-Crash-when-loading-due-to-harmony-interupting…
This started as a report that seemed to be outside intended circumstances, but i've dug deeper and have uncovered a critical problem in how the game loads, one that may have only cropped up for me but could very well become a problem as modpacks grow larger.
At the very least, i believe this is worth taking a look at
Edit: found a workaround that worked the 2 times i tested it, added to the work…

that little circle thing is attached to the wrong part of the tree harvester. it's attached to the treads instead of the cab, meaning it doesn't move when the upper half twists to harvest
it's clipping into the cab in this screenshot rather then being on top of that textured circle.
This was more present with v0.8.4b, but i had this specific crash bug come up again so i can now report it.
CHAIN OF EVENTS
- Load a save
- reloading the same save or an older save while in the game from the pause menu (instead of quitting back to main menu) (unsure if time is a factor between loading and reloading)\
- Game crash
ERROR SCREEN
Have you tried everything you can think of to fix it?
Are you playing on linux?
Then this guide is for you!
DISCLAIMER
Please consider this a companion guide to rofenix's beginner modding guide (<https://coigame.com/Topic/160/-Beginner-Guide-Ho…
I think this would be useful as it's a way for mods to show off what they have, especially mods that add new content like vehicles and buildings.
This could be an extra tab on the mod page, or a big front and center album like what blueprints and maps have.

