Hi! How about helicopters running on hydrogen? I remember you planned to introduce them )
Denis
it is better to set 10 output with 1,5-2 input resources - this will help to decrease number of machines needed to produce it
It look like empty can production is too expensive. Can you adjust receipy to increase output 5 times with same level of resources?
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Running version 0.7.7 But the model is still boxed...
感谢你的提醒,我专门重新发布0.7.9版本修复这个问题.
我的测试和发布是分离,我更新了版本和dll,但是忘记修改一关键的模型文件里面的调用.
AssetBundles目录存放模型,mafi_bundles文件用来告诉游戏那些被加载.fgwy_hff_8e63是氢气飞艇模型.
而我忘记把他更新了.一直都忽略这个问题.😆万分感谢啊!让你久等了,实在抱歉.Thanks for your reminder. I've specifically re‑released version 0.7.9 to fix this issue. …
Running version 0.7.7 But the model is still boxed...
Why nice hydrogen baloons tranformed into this?

Hi! Is there a way to copy boost settings for transport (like with V button for buildings or similar?)
For cuttle farm - input of advanced feed is not setup - it does not consume food

-it does not consume advanced food, but consumes normal food
and also produces chickens
I think there is an overlap of normal farms and your new …
Hi! Finally your farms are working on existing save! I build few and started to generate milk, but it looks like output pipe is not setup - it does not transfer milk out of farm.

- + this farm produces chickens not cow byproduct…
and the ship is cruising from one port to another and back without any cargo loaded

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It seems to me that the topic author is a bit confused.
I have 50+ mods, everything works.
For the local terminal, standard modules are installed, just like for regular cargo terminals.
And the delivery settings are used in the terminal's interface itself.
Either the topic author really does have some kind of conflict. Then they could post their mod…
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Take a look at this mod, if you have it — there might be a conflict with it.
i don't use it
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YOu could give me your latest log file, it's in C:\Users\<user>\AppData\Roaming\Captain of Industry\Logs
I sent it in discord
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Does any of these 50 mods do anything with ships or docks?
no
I often see it in different mods when some functions cannot be added to existing saves. As Mori said - sometimes new features / buildings should be reinitiated in the code...
I can send a save game - but it is overloaded with 50 other mods...
What if you try to add your mod to already saved game?
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Umm in the first screenshot you showed a local dock, the last one is the vanilla dock that has nothing to do with the mod.
You build two local docks, add cargo modules, build a ship at one, check the export checkboxes on one and it goes.
where can i find Cargo module? I see only this
![{6A448A0E-98BC-4E47-AA91-47C142BE258E}.png](/content-images/190f2473bde4b5e…
Mod is great and very promising!
But i did not get how to make a slope...
And how to change fuel? Standard button is pressed to switch to hydrogen, but it still runs on petrol