Mods COIExtended-Common a COIExtended-Cheat are from Keranik?
Vladovlak

Does not display the Keep Full and Keep Empty buttons even when they are enabled.
Detected conflict between mods:
Do not use together.
Extra Transports mod by Luminiel - https://coigame.com/Mod/1094/Extra-Transports
Grade 5 water pipe mod by wtmxhyy - https://hub.coigame.com/Mod/21
Very good work, now it works and looks good :)

It would help :)
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It doesn't look very appealing. It would be good to fix it. If I remember correctly, Keranik had it nicely done in COI Extendet mode.
现在试试 Try now
最新的版本,已经修正问题. The latest version has fixed the issue.
😞,给你截图,我发现又一个bug,我需要重新修复.
I'll send you a screenshot. I've found another bug and need to fix it again.

You have the current version of the Livestock And Agriculture mod by wtmxhyy - 2.0.0
It works for me.
Good job Moriarty, I just don't know if I'll live :)

You need to build this market as shown in the picture. There is also an entrance for liquids.

As can be seen in the image, the intersection of a road with a bridge shows an interruption of the route through the bridge that goes over the road. If the bridge is built first, the road under the bridge is impassable. I hope this problem can be solved.
The modular ramp needs to be researched first.

The picture shows where the objects are located.

Objects Entrance and Exit they won't keep trucks on the road.

The entrance object has an arrow pointing in the opposite direction and some trucks have a problem with thi…
- After the last update, when using the E key, it reports as shown in the image.

- When creating a blueprint, it does not save the settings.
- Not even when copying.
Try the mod [CxU.Tweaks.Storage] by ComplexUnit
It works without conflicting with other mods.
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Where can I find the aforementioned Keybind Framework mod?
Was a miss to include that changelog info it is not released yet so just ignore it. Wont affect you since the mod is not out yet. =)
Ok 😁
Where can I find the aforementioned Keybind Framework mod?
😁👍