That's what I did. I'm not a programmer, so I don't know the background of the game engine.
For now, I'm just testing mods. Some are compatible and some aren't. I'm sending my findings to the mod authors. How they handle them is up to them. Thanks for the explanation. I just don't like that the mods are listed alphabetically. That's a very inappropriate method. In other games, the order of mods …
Vladovlak
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- Adjust the gate so that the bottom matches the texture of both sets of roads.\
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- Add the option of an animated ramp, as shown in the picture at the railway crossing.\
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- Add the option to select a font with pictograms. Because the text range is limited. The entire longer text …

It looks great now. These two mods of yours, "Roads and Markers" and "Walls", complement each other perfectly.
Thanks for the info. The idea that it could be integrated directly into the game is a good one. Hopefully the guys from Mafi will like it.
When using your FGWY Storage mod, there is a conflict with the Gameplay++ mod by Moriarty. The images make it clear what is going on.
Without your mod:

With your mod:

After saving and reloading, the road signs were as they were set. Then I quit the game and restarted it. The road signs were as I set them. It must be some kind of dynamic error.
I tested in sandbox mode and only your mods:
BeTTerLife: Roads and Signs
BeTTerLife: Retaining Walls
BeTTerLife: Transports
BeTTerLife: Assemblies
BeTTerLife: Buildings
Set and saved.

After starting the game and loading the saved position.

After starting the game and loading the saved position, it will display this.



 With CxU.Tweaks.Storage by ComplexUnit mod.
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Hello, I mean, for example, if it is allowed to store fumes in the liquid and gas warehouse, so that the relevant trucks can transport them between warehouses. Only between warehouses. The same goes for other products that the base game does not allow to be stored. Transport of such permitted products by the relevant trucks only between warehou…
Hello, I mean, for example, if it is allowed to store fumes in the liquid and gas warehouse, so that the relevant trucks can transport them between warehouses. Only between warehouses. The same goes for other products that the base game does not allow to be stored. Transport of such permitted products by the relevant trucks only between warehouses.
When using the mod FGWY Storage Master by wtmxhyy a problem occurred. See pictures:


I have a suggestion: if you added two buttons in Storage++: Allow All and Allow All Trucks. …
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Do you have the empty slider on for the other place you moving it from? Were are you trying to move it from?
I cleaned up the mods a bit and it's working so far. There was one case where the car had a larger capacity than the warehouse :) I adjusted the warehouse capacity and it's rolling and rolling...
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HMM, y can't control placement of those, you can even place them inside a building, just don't do it!!!
Think about im moving the design, not the tile, the origin tile will be always, the one where you placed down the sign.
Y will check that rotation issue.
Whats about those red and white lines border? Im think about to make them white too.
I would go …

Graphically perfect. The traffic signs are great. 👍😍🏆
After loading the game, the traffic signs rotate according to their own. This should not happen.

But there is a smal…

Trucks do cartwheels at the crossings and then continue in the right direction. Could it be a problem that the green shelves are intermittent and the wayfinder is in a mess?