warrenc

Joined August 2025
7 days ago

Scale 125% Resolution 1920x1080

7 days ago

How do you assign a product to a port? I can not find any way to assign a product to a port??? The dirt auto assigned

I am using an new game not an old save.

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7 days ago

Minor Bug: Buttons off screen. Scroll works.

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7 days ago

I edited the Config.json file to adjust the Default settings but, the game does not change from the default settings. I have not tested this mod by it self yet so possible, I may have a conflicting mod installed.

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7 days ago

Oh, no, not worth rewriting 80% of the mod. Thanks for the consideration.

8 days ago

Also, When a Mining Airship dumps a mixed load, It dumps ALL of it into one Ground Helipad and all products not assigned to that helipad are lost. Disappear. Gone.

8 days ago

Spoke to soon. Belts connect but no product moves down the belts that are connected.

8 days ago

Ok. I had the Ground Helipads to close to each other. That caused the belts to not connect since the update. I spread them out more and they work.

8 days ago

Since the update today, (8/13/2026) belts no longer connect to the ground helipad.

8 days ago

Instead of using a separate Ground Helipad for each product mined. Just have it deposit just like trucks do. Into a sorter. Dumps all into a sorter and let it deal with the sorting. Might reduce the effort to code for the mining airship to deal with sorting using those ground helipads. Thanks for giving this a some thought. Note: i have no idea how difficult it would be to change code t…

9 days ago

New bug. Not sure if this is yours or not.

When I build the new Helicopter HQ (Same graphic as your Helicopter T2 port) When I request helicopters to upgrade those already built, it will not assign any to be built at the T2 port until I delete the new Helicopter HQ.

10 days ago

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Ok. Tested with ONLY boost loaded in the game but i do have many installed just not loaded into this game. I am in sandbox mode.

I created two assembly 1 buildings

Set and copied one building and boosted to max 250 (default not ludicrous mode) That works copy left one to the right.

Then Set the left one to 100% and…

11 days ago

Excavator got stuck in an area it should not get stuck. Recover by clicking the tow truck does not recover excavator.Though Requesting the vehicle to be scrapped or exchanged does work.

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11 days ago

Ok. Tested with ONLY boost loaded in the game but i do have many installed just not loaded into this game. I am in sandbox mode.

I created two assembly 1 buildings

Set and copied one building and boosted to max 250 (default not ludicrous mode) That works copy left one to the right.

Then Set the left one to 100% and copied and pasted to the right one and the boost % was not transferre…

11 days ago

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If I copy and paste settings from one building to another, 100% boost does not copy. Any other % high or lower than 100% does copy.

Any chance you can fix this? Thanks.

Just tested this and copy 100% works when i test so does under 100% or over it. Are you using any mods that might affect machines? It sound like it could be a conflict. …

12 days ago

If I copy and paste settings from one building to another, 100% boost does not copy. Any other % high or lower than 100% does copy.

Any chance you can fix this? Thanks.

12 days ago

Add a new digger, same idea as the bagger but not as big or as fast or as late in the tech tree. Offer this one earlier than the bagger, not as big nor as fast. Note, this particular one walks not moves on rollers thus has to be built on site just like the bagger 288. There are smaller one that do move on tracks but, there are already a few mods that offer competitive to the smaller drag line …

12 days ago

Was messing around with creating blueprints in sandbox mode. I noticed when placing a bagger then removing a bagger, and put another bagger in the same spot, is not allowed. Have to place it next to the old spot. I notice it does not have that issue if the bagger was not actively digging ore.

FINALLY, someone came up with the best digger out there. Nothing bigger or better at digging than the ol…

12 days ago

The current recipe for the oxygen furnace recipe requires both molten iron AND (not or) scrap iron. This will bring the steel mill to a halt when running out of scrap iron. Not that much scrap iron to work with. Is this your recipe? It should be a Separate recipe. One for Moten iron and another for scrap, or rely on the original open hearth to process scrap iron only.

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12 days ago

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New BUG Production of Helicopters has stalled. It acquires all materials, builds to 100% and stalls. Never actually builds the helicopter. I have a lot of mods so possible it is a conflict with other mods. I have not tested this with just your helicopter mod.

Note: I did check for updates this afternoon so as of this report, I have th…

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