Moriarty, hello!
If possible, please add a duplicate button for unloading the ship to the shipyard, directly to the ship's interface itself. That way, I wouldn't have to constantly open the mod's interface. It would be more convenient and faster.

Moriarty, hello!
If possible, please add a duplicate button for unloading the ship to the shipyard, directly to the ship's interface itself. That way, I wouldn't have to constantly open the mod's interface. It would be more convenient and faster.

Hello.
The mod increases the internal storage of ore sorters. By default, it has a capacity of 3 units. After the mod is activated, the internal storage becomes 20 for loose materials and 15 for unit products.

Hello!
Thanks for the mod. I have a suggestion — remove the header panel, as it's not very informative and only makes the interface window longer. You could either keep just the button with the description, or add an option where the header panel can be expanded, with the button inside it.
And a separate request — center the button with the description within the panel.
". This is exactly why you can't place a 1x1 designation or align it to a finer grid.
This limitation affects many players and has been a topic of discussion…
Look, I can send you a save, but it has 50+ mods loaded.
I should mention right away that I'm using your latest version, the one you shared here in Discord, not the public one from the website.
Everything seems fine right now, but there are some odd things.
Right after loading a new game, I did what's shown in the screenshot, and took a screenshot as soon as the counter ticked to 11.8k. O…

+1
I spent quite a while trying to create the embankment and build the shipyard flush with the walls. Yes, I really miss being able to build structures on the surface of the coastal walls; that would make creating ports much easier.
Hello!
Thanks for the mod!
I suggest adding a function to remove resources (oil and water). Currently, these resources can only be placed, but cannot be removed. I understand they can be depleted, but that's slow and inefficient.
Why is this needed? If a user makes a mistake — chooses the wrong radius or the wrong amount of resources — they won't be able to fix it, unless, of course, they…
Hello!
I would be extremely grateful if you could add a localization system to the mod, at least with a base English language file.
Okay, but for the user, this is not clear. So, the user clicking (or moving the slider on the bar) expects to get a certain specific result, but in reality, they don't understand what's happening at all — what's being accelerated, what's being added to what, and especially they don't understand that items will move faster, and that's how they'll get the very increase they set.
For you, as a dev…
Again, at a value of 200% (assuming this is not the base value but the actual increase), the buffer value should be "4," not "3," because the standard buffer is "2" units. Multiplying "2" by 200% gives us "4."
But at the same time, the calculation in the tooltip stubbornly shows that we'll only get +25% capacity.

At 181%, it already shows +11% to buffer capacity, but eve…
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Point 12 is most likely not relevant, since after changing the localization everything fell into place :)
That i will not do to long and messy. The red text.
Everything is fine h…
Point 12 is most likely not relevant, since after changing the localization everything fell into place :)

Commander-in-Chief! Hello! :)
A few interface change requests.
Let's separate the lines from each other a bit. Right now they blend together and don't look very "presentable." They could simply be separated by a line or a horizontal divider, which would look much better — especially since the main menu opens on the 3rd line, it should turn out great.
![image.png](/content-images/b…
Boss, a special request — please adjust some of the localization descriptions in the next update.
Why this request?
The thing is, I read a bit about this excavator and realized it's a unique machine of its kind, so I added a bit of history about the excavator from Wikipedia to its description. This way, users can learn a little more about it and at least briefly dive into the history of this …