Hoochie

Hoochie

Joined April 2026
22 days ago

So, here's the problem.

I built a bridge and set a demolition order for the middle sections, but it turns out this is impossible because the vehicles simply can't get there.

If you demolish the sections using "Unity," after complete demolition, there remains a section of terrain with a visually impassable path for vehicles, but in reality, you can apparently drive through, and in some cases …

24 days ago

问题在于:

你看,我可以自己创建一个本地化文件,放到模组文件夹里,然后就能享受到符合游戏风格的翻译。但是!总有这个该死的“但是”!:(

为了防止翻译文件在模组更新时被删除,我不得不手动从网站下载新版本的模组,然后进入模组文件夹,解压并替换文件。如果你的模组里没有我语言的本地化文件,那我自己的翻译文件就会留在文件夹里,一切正常。我只需要根据需要定期更新就行了。

如果我是通过游戏内的“模组管理器”来更新模组,那么每次更新都会先把模组文件夹完全删除,然后再解压新版本到原来的位置。这意味着如果我文件夹里放了翻译文件,更新后它也会被一起删掉。然后我就得重新进入模组文件夹,手动把文件再加回去。

也就是说,我得:退出游戏 → 进入模组文件夹 → 找到你的模组 → 找到我放翻译文件的文件夹 → 把翻译文件复制到模组文件夹里 → 启动游戏。整个过程非常烦人,也让人恼火。

所以我…

25 days ago

哇,这次更新太棒了!终于可以把平衡器连接起来了!谢谢!

25 days ago

可能这和沙盒模式以及海平面高度有关。

在普通游戏中,地形比海平面高 3 层。
在沙盒模式中,地形比海平面高 2 层。

也就是说,在普通游戏中,停机坪本身的高度上升了 1 层,而飞艇在坐标网格上的位置保持不变。由于平台高度被抬高了,飞艇就不是"停"在平台表面,而是"粘"在了建筑上——那里正好相差 1 层的高度,也就是建筑本体和平台之间的那段距离。

25 days ago

Boss, regarding the platform interface — at the bottom of the window, you can see that there should be some statistics, but they're not there. Is this a bug, or a future feature?

老板,平台的界面底部那里,看着应该是有个统计数据的位置,但实际是空的。这是出错了,还是以后要加的功能?

image.png

25 days ago

Continuing the closed topic.
https://coigame.com/Topic/1672/Minor-Bug-Air-Ship-lands-and-clips-inside-of-the-Heliport

I don't know about you, but for me, airships are sunk into the platform. In your screenshots, I see that they land normally on the top platform, lightly touching it, but for me, the airships sink into the platform, reaching the bottom of the building with their hull, rather …

25 days ago

Boss, hello!

There's a problem, and it's not a graphical bug — it's just a bug.

The platform has 2 fuel types, and the input for one of the fuels is located inside the platform itself, meaning you can't actually connect to it because the pipe placement is blocked by the building itself. I'm assuming that these 2 inputs were supposed to be rotated 90 degrees to the right (around their axis), but …

25 days ago

Then right now this concept is misleading for users.

The very name "connectable" implies that these 2 devices can be connected to each other and will transfer cargo — unlike the original, which cannot be connected together.

I understand that this was a test feature, but then I'm not entirely sure what the expected result was supposed to be. If 2 balancers are supposed to connect to each othe…

25 days ago

He's saying that the internal buffer of the balancer doesn't match what's normal.

For example (bottom screenshot), the internal buffer there is 3600 units, which is a very, very large amount, and this will cause cargo to first take a long time to fill the balancer's internal buffer, and only then start being distributed from it.

Most likely, the internal buffer of the balancers should not ex…

26 days ago

Well, at least I tried :)
The current translation is definitely not the one I proposed; it's essentially the same as it was.

26 days ago

We're waiting for an update with colors, because right now the conveyors are completely identical in terms of external visual appearance.

image.png

26 days ago

Boss, if possible (with the next update), please update the Russian localization file. I'm attaching the update:

{
    "Advanced channel with 100% higher throughput.": "Продвинутый термостойкий желоб с пропускной способностью в 240 единиц в минуту (на 100% выше, чем у предыдущего уровня). Перемещает расплавленные металлы. Может перемещать несколько разных типов расплавленных металлов одно…
26 days ago

Boss, if you update the mod, please add Russian localization to the others, I'm attaching the file.

Although some locales are not used, I did not find where they are used.

{
    "4x4 zipper with specific port count": "Распределитель 4x4 с определённым количеством портов",
    "Allows to sort selected fluid products to a separate port.": "Позволяет отсортировать выбранную жидкость в от…
26 days ago

Boss, as far as I understand, balancers should be able to connect to each other, at least it seems like small balancers should definitely be able to do this, but in fact, even though they allow you to connect to each other (without showing arrows that the connection is impossible), the flow of goods/liquids still doesn't go there, that is, this function is currently not working, if it was working …

26 days ago

Hey, boss!
Thanks for the mod!
There's a small graphical bug with the 1v1 balancers. See the screenshot for details.

image.png

26 days ago

Boss, hello!

First of all, I want to say thank you for the mod!

Now, I have a few questions about the technology tree layout.

Right now, all the technologies are arranged in a single row and unlock one after another (although for some reason you can research the last tier right away without researching the previous one).

![image.png](/content-images/acabaaf1ceb4336413c2dbaaa11cef1d07fa…

29 days ago

quoted post:

Which mod was it ?

Configurable Machine Outputs

29 days ago

Boss, stand down, this is a conflict with some other mod, I apologize for the false bug.

29 days ago

Just in case, I've sent the log.

29 days ago

Boss, hello!
Thanks for the update!
I haven't checked everything after it, but for sure, I can't build a dry dock — you select it, click on the construction site, and it just disappears, as if you canceled it.

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