Moriarty

Moriarty

Joined May 2026
3 months ago

That's fine i do not mind maybe he will fix it before me πŸ˜‚. I will start working on it tomorrow and see if i can make it finally work. I have not forgoten about you just alot of things been done to mods and alot of other things on top of that πŸ˜‚.

il keep you updated-

3 months ago

quoted post:

Any chance you can get the boost to go faster? If were gonna cheat, why not push it till the game crashes. πŸ˜€πŸ‘

You can go to boost manager and settings tab and you can go bananas if you wanna cheat and change all settings like you want. =)

3 months ago

His save is now Saved. 😊

3 months ago

quoted post:

I've got the same issue with Poppy seeds.

I used the Cheat++ Explore World command and it didn't provide the poppies with it.

Maybe it needs options to give any world found tech

I will add that also when i am home from work in about 2,5h. Also I have reworked the whole world generation and it will now be much better but will take maybe 1-2 weeks to test it fully, si…

3 months ago

You don't know how long i have been waiting to get some balancing FEEDBACK! Finally! πŸ˜‚ It's so hard to set balance and very easy to get biased or feels rights for you, but maybe not the best choice. Also not much time to play a lot so it's hard to balance test. πŸ˜…

I agree with you and i did not think it through enough when i made this. I will rework all recipes and also keep whole numbers as …

3 months ago

quoted post:

Wow, this is amazing :) Thanks for your hard work. The game has become much better with your mods.

Glad you like it and thank you. 😊

3 months ago

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I'm using a total of 11 mods on a custom map I made myself (based on the Island Hopping map published here) and a few days ago the game started to sometimes crash when I was deleting belts, pipes or rail tracks. Since then this has worsened to where I'm barely able to play for a few minutes between crashes.

I tried to isolate the problem, but loading a different save…

3 months ago

quoted post:

I'm using a total of 11 mods on a custom map I made myself (based on the Island Hopping map published here) and a few days ago the game started to sometimes crash when I was deleting belts, pipes or rail tracks. Since then this has worsened to where I'm barely able to play for a few minutes between crashes.

I tried to isolate the problem, but loading a different save…

3 months ago

quoted post:

hi!
first of, i started my game with version 1.02, map New Haven; max world map size (6000) and max locations (200) if i remember correctly

fully explored the World Map, except:\

  1. some locations are out of reach even with max upgrades
    i cant reach a few of the outer most locations at all (screenshots)
    from what i can tell, most of them would technically b…
3 months ago

quoted post:

Hi Mori. It seems the New Efficiency tab is displaying incorrect data - I've never seen a number below 100%, even if the building is running intermittently... It actually shows 3 modes: 100%, no in, full, with a quick switch between them. In my opinion, it would be better if only the percentages from the vanilla statistics were displayed.

![1.png](/content-images/239…

3 months ago

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Since these things are essentialy item teleporters, is it possible to create an abstracted away underground pipe network for water?

With pumping stations going in or out at any point of the island?

It's not teleporters it feeds to first bridge connection and travels from beginning of bridge to end and feed out the exit port on hub. πŸ˜‰

About the underground ne…

3 months ago

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Hi,

Thank you for the Cheat++ mod! It’s a fantastic tool.

I noticed that several pollution-related features (like No Air Pollution, No Water Pollution, No Ship Pollution, etc.) are currently missing or haven't been implemented yet. Could you consider adding these in a future update?

Regarding the UI, I think there are two great ways to implement this:

…

3 months ago

quoted post:

This idea is for a new button in the shipyard tab that with try to empty the shipyard by transferring all the items to available storage spaces...Posibly to higher import priority storages first , and lastly to storages set to storage

This will now come on next update batch. =)

3 months ago

Check DeznekCZ Mod. He has made a recipe maker and also planning a UI for it So i will not make it since he already made one. 😊Check it out here.

3 months ago

quoted post:

This idea is for a new button in the shipyard tab that with try to empty the shipyard by transferring all the items to available storage spaces...Posibly to higher import priority storages first , and lastly to storages set to storage

Great idea and nice to get some new ideas to that starving tab in cheats. Will add it to the list! 😊

3 months ago

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When in f11 screenshot mode usually the ui gets hidden automatically which can be toggled using keybinds......But with the mod the ui cannot be hidden at all

Oh i never use that so never thought about that! Thanks for reporting on it, i will fix it so it hides when pressing f11.

3 months ago

quoted post:

πŸ‘πŸ˜

I'll let you know how it works.

Thanks might come out tomorrow or latest on Monday. Waiting on a thing to be done from other person can't say yet what it is but its a collab. =)

3 months ago

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Would it be possible for storage throughput slider to also apply to train loading/unloading? Or a separate slider for that?

Sure when i add the train cargo load to cheats i can look in to this. Thanks for the suggestion! 😊

3 months ago

quoted post:

(Fusion not fission) Fission is what we already have and generates dangerous waste. To save on asset generation (making a building), just reuse an already existing reactor. This is an advanced research for well up in the research list.

Recipe. Power in to get it started only if easy to set it up that way. Takes a lot of power to get the tokomak going.

Fuel made…

3 months ago

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Maybe add some way for the player to create/edit their own list of recipes. Maybe user edit a config file before starting the game.

I have no idea how complex this might be. So, ignore if this is to difficult.

I have no idea but i can add it to the list and take a look at it when i have more time to play around with things and less bug hunting to do. 😊

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