Moriarty

Moriarty

Joined May 2026
10 hours ago

Also added dump to storages on shipyard inspector to save clicks. =)

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10 hours ago

Now added and will come for next update batch. 😊
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11 hours ago

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Moriarty, hello!

If possible, please add a duplicate button for unloading the ship to the shipyard, directly to the ship's interface itself. That way, I wouldn't have to constantly open the mod's interface. It would be more convenient and faster.

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Great id…

1 day ago

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Hello Moriarty,

Nice project for this update ! Still based on storage emptiness though...

One case where it is useful to rely on productivity is when you have a long chain of production (titanium for example), I will not put a storage between each stage of production for auto boost only, it is wildly inefficient...

Maybe one day, my idea will be worth exploring, …

1 day ago

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Hello Moriarty, it's me again

I noticed the new "auto boost" function, which I find very promising and interesting. I tried it in my world, and turns out it does not work well for me yet (stall every factory at 10% no matter if the storages are full or empty). But it is not the subject here.

I understand the auto boost is based on the emptiness of storages for …

2 days ago

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How do I set the minimum speed to 100%?

It is inefficient because it drops to 10% when automatic acceleration is turned on.

Auto boost will go after your global storage if your good on the materials, it will under…

4 days ago

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I have it set to 60%

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Can this be adjusted somehow?

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It's at forced 100 for now to stop problems with wrapping. But good p…

4 days ago

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You heard my silent prayer. 😇

Haha what prayer have i fulfilled? 😂

But still, the coloring of the vehicle depends on what it is eats.

Will come a color wheel next update in RP++ that lets you pick color you want. =)

4 days ago

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You heard my silent prayer. 😇

Haha what prayer have i fulfilled? 😂

4 days ago

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更新了模组之后仍然是这样

请提供问题发生位置的图片,我会尽快修复。感谢您的反馈!😊👍

4 days ago

I notice this seams to have been fixed because adding to my save it was available to trade from settlements.

4 days ago

Hello ChugBuntley.

I will add it to my list and take a look at that when i have time if possible at least speed part. Thanks for suggestion! 😊

5 days ago

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Without Gameolay++

With Gameplay++

wtmxhyy was also informed.

I added it to the combability list, i will look in to it when i have time but low priority now. What does that button do that gets removed?

Adds cattle when the mod is added to an already started game. In th…

5 days ago

That looks really nice! I will post my mad max version when it gets out of poverty xD

5 days ago

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I really don't have time for it now sorry. Either ask him if he has time or you have to pick witch mod you want to run.

I added it to the list but will be later down the road i check that and see what i can do then. Thanks for report.😊

I did ask him, he refused, said yours is to complex and he can't accomplish anything to fi…

5 days ago

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I really don't have time for it now sorry. Either ask him if he has time or you have to pick witch mod you want to run.

I added it to the list but will be later down the road i check that and see what i can do then. Thanks for report.😊

I did ask him, he refused, said yours is to complex and he can't accomplish anything to fi…

5 days ago

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I really don't have time for it now sorry. Either ask him if he has time or you have to pick witch mod you want to run.

I added it to the list but will be later down the road i check that and see what i can do then. Thanks for report.😊

I did ask him, he refused, said yours is to complex and he can't accomplish anything to fi…

5 days ago

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It is not possible to complete tutorial tasks without it.

It is also hard to get by without early trade options.

Is now fixed and new worlds made from now on will have the correct starting settlement for trading concrete slab that was missing. Thanks for the report! 😊

![image.png](/content-images/546a82c4fe0ce70a7159e710b1cf080c29bca3c20dab0d86010acb7faee71753/image.p…

5 days ago

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It looks bad.

Not really sure what you mean. Can you elaborate a bit more.

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Good news turns out i can do this in runtime so you can do it on your save and don't have to start a new game!

Will be a b…

5 days ago

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Okay, I'll let him know. Thanks for the info. If he fixes it, will your filter edit show it separately by type?

If he sets his own class and not the other vanilla tiers classes then yes it wont bundle them. But if he sets it to any of the vanilla tiers it will be combined them.

Thanks

No probl…

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