Moriarty

Moriarty

Joined May 2026
10 days ago

quoted post: ****About a month ago, I pointed out a balance issue in several recipes: battery-powered vehicles, coal liquefaction, and a couple of other suggestions for new content. I precisely calculated the values to fit the vanilla balance... What do I see now? 'Large truck consumption reduced by 25%.' But the problem isn't a 25% difference—it's a 7 to 8-fold difference. And the coal re…

10 days ago

quoted post:

Ok. Tested with ONLY boost loaded in the game but i do have many installed just not loaded into this game. I am in sandbox mode.

I created two assembly 1 buildings

Set and copied one building and boosted to max 250 (default not ludicrous mode) That works copy left one to the right.

Then Set the left one to 100% and copied and pasted to the right one and t…

11 days ago

quoted post:

If I edit the values ​​in the colors section, will it change the color to the specified one? Will the game have problems with that?

I'm such a lazy 👀 worm, so I just bite and look in directories. 😇

Keep in mind that one is the profile version for save/load and you have to load to load that ingame if you change. Otherwise you can go to ut++ saved settings separat…

11 days ago

quoted post:

I have a game with this mod that didn't use Worldgen++ so I don't have access to Lithium mines.

If there were Lithium contracts available I could trade for it!

Thanks!

This is now updated to hub so you can get contracts for raw lithium. =)

11 days ago

quoted post:

  1. When the "KF/KE markers" function is active, things aren't always smooth with the icons. Sometimes the icon doesn't update when the mode is switched, or the icon doesn't appear at all.




    Update.

    This happens if both modes are enabled (the one from sandbox and the one from your mod). If the sandbox mode is enabled, the arrows…

11 days ago

quoted post:

If I copy and paste settings from one building to another, 100% boost does not copy. Any other % high or lower than 100% does copy.

Any chance you can fix this? Thanks.

Just tested this and copy 100% works when i test so does under 100% or over it. Are you using any mods that might affect machines? It sound like it could be a conflict.

11 days ago

quoted post:

quoted post:

quoted post:

quoted post:

well even if you do it in one go, it will still use as much time and fuel since they need to do it longer time if adding more than needed.

You do not need to go back for home several times and spend extra fuel and time.

  1. Load a lot of materials f…
11 days ago

quoted post:

welp.

Now fixed and uploading it to hub in 10min. 😊

11 days ago

quoted post:

If I copy and paste settings from one building to another, 100% boost does not copy. Any other % high or lower than 100% does copy.

Any chance you can fix this? Thanks.

Will take a look at it. thanks for the report.

12 days ago

quoted post:

Done

Great job man!

12 days ago

quoted post:

It would be possible for a car assigned to a gas station to park in the parking lot while waiting for a task. If that were possible, there would be no need to merge the parking lot with the gas station into a new building.

obrázok.png

That is something you have to…

13 days ago

quoted post:

can it be implemented to modify cargo ship storage size?

Most likely that should be possible. I will take a look at it when i get around to it and see. I will update you when i have more info on it. 😊

13 days ago

quoted post:

quoted post:

quoted post:

I thought you said wrong and meant cargo modules so i added it to them. 😊
If you actually mean shipyard i see no point really adding it there and can be changed in cheat++ in 5 seconds.

I do not want to use cheat module at all. 🧐

I usually play on harder than Admiral difficulty. ☠️

Ju…

13 days ago

quoted post:

quoted post:

quoted post:

quoted post:

well even if you do it in one go, it will still use as much time and fuel since they need to do it longer time if adding more than needed.

You do not need to go back for home several times and spend extra fuel and time.

  1. Load a lot of materials f…
13 days ago

quoted post:

quoted post:

quoted post:

Please add Shipyard Storage value override.

Sure will look in to add them to those ones to! 😊

Did you? Can't find that in options.

I thought you said wrong and meant cargo modules so i added it to them. 😊
If you actually mean shipyard i see no point really adding it there and can be change…

13 days ago


Thanks for report. I can recreate it and will update it to work again. 😊

14 days ago

quoted post:

Okay, but for the user, this is not clear. So, the user clicking (or moving the slider on the bar) expects to get a certain specific result, but in reality, they don't understand what's happening at all — what's being accelerated, what's being added to what, and especially they don't understand that items will move faster, and that's how they'll get the very increase they …

14 days ago

quoted post:

Most likely, this is a general acceleration calculation formula, and it's not particularly suitable for small values.

In this case, you'd either need to add conditional logic to the calculation, or assign a separate formula for each building type :(

There is nothing strange with it. It's how it suppose to work. It will boost throughput and amount of items moving o…

14 days ago

I will keep you updated when i come to start on working on Boost UI. 😊

14 days ago

quoted post:

quoted post:

Point 12 is most likely not relevant, since after changing the localization everything fell into place :)

image.png

That i will not do to long and messy. The red text.

Showing 61–80 of 560