Moriarty

Moriarty

Joined May 2026
6 days ago

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Minor Bug: Buttons off screen. Scroll works.

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Yes that is a bug! Since it is its own block it should always show.

What scaling are you using in settings and what resolution do you have?

This is now fixed and will …

6 days ago

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Looking for a way to set the output values of the fluid storage tanks for each individual output. So each pipe has its own levels of discharging values.

You mean for example storage tank t2 2 outputs and control how much goes out in throughput on each pipe?

6 days ago

quoted post: ****But don't people voluntarily sign up for the suffering of constant balance tweaks when they install a mod? Especially since you're pretty much the only one making mods here anyway. Like, there's nowhere else to run. I don't think balancing a couple of recipes is going to be worse than thousands of resources vanishing from warehouses after an update... In general, if you b…

6 days ago

quoted post: **Oh, I blanked out a bit yesterday regarding sulfur and diesel. Today I decided to re-read the changes. When I said there was too much sulfur in the recipe, I actually meant the synthetic diesel recipe. Given the current conversion rate of sulfur to sludge, making synthetic diesel using 8 sulfur for 32 synthetic diesel is just not profitable. ****By the way, sulfur is…

7 days ago

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Scale 125% Resolution 1920x1080

Can you do me a favor and set scale to 100 does it fix then?

7 days ago

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Minor Bug: Buttons off screen. Scroll works.

image.png

Yes that is a bug! Since it is its own block it should always show.

What scaling are you using in settings and what resolution do you have?

7 days ago

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I thought you said wrong and meant cargo modules so i added it to them. 😊
If you actually mean shipyard i see no point really adding it there and can be changed in cheat++ in 5 seconds.

I do not want to use c…

7 days ago

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New bug. Not sure if this is yours or not.

When I build the new Helicopter HQ (Same graphic as your Helicopter T2 port) When I request helicopters to upgrade those already built, it will not assign any to be built at the T2 port until I delete the new Helicopter HQ.

It's now updated to gameplay++ with the fix.

7 days ago

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New bug. Not sure if this is yours or not.

When I build the new Helicopter HQ (Same graphic as your Helicopter T2 port) When I request helicopters to upgrade those already built, it will not assign any to be built at the T2 port until I delete the new Helicopter HQ.

That's a problem from my HQ not assigning it to his depots and i missed that and sorry for that. Will upd…

7 days ago

quoted post: **This topicis mostly dedicated to my past suggestions... Let's go in order:

  1. **Coal Generator: there is no point in changing it unless this change happens in tandem with the coal liquefaction chain. Right now, coal liquefaction has become even more useless, IMHO of course. Personally, I just don't care for it anymore—it’s much more profitable for me to just buy o…
8 days ago

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Would it be possible to implement a cheat, that would either ignore focus point usage, or in some way give unlimited points for office system?

Appreciate your work by the way, works great!

Thanks.

I can add in to cheat++ a checkmark to ignore focus point if possible or add a text field to offices buildings to add fake boost points. I added it to the l…

9 days ago

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can it be implemented to modify cargo ship storage size?

I have now added this and it works and i added it to be in storage++ in ship tab to change all 4 tiers of cargo.
Will come tomorrow or on friday since i have some more things to do with storage++. 😊

image.png![im…

9 days ago

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Hi! Is there a way to copy boost settings for transport (like with V button for buildings or similar?)

I notice it did not do this. So i will add that in and will come tomorrow for boost++ Thanks for letting me know about it.😊👍

9 days ago

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Just please, don't break it completely! ))) I based my calculations on the core energy balance designed by the game developers. I used hydrogen as the base energy metric, with boilers and turbines defining its utilization efficiency. Interestingly enough, that's exactly how it works under the hood for them. These connections can be traced through many vanilla recipes.

N…

10 days ago

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Hi! Is there a way to copy boost settings for transport (like with V button for buildings or similar?)

Hmm that should already work if not i will take a look at that tomorrow and see. Will get back to you. =)

10 days ago

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Hello Moriarty,

Thank you for your answer,

Yes I did the mistake of updating everything at once, without thinking of consequences... I will try your method ASAP.

Thank you for your work, very pleasant for this game !

No problem and thank you very much. 😊

10 days ago

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Hello antonio220

i seen them all and i have on my list some of the tings i agree on to balance. Sorry just had a lot on my list and i am just one guy. it's just been a low priority for now. Also about the trucks, you are not the only one with balance suggestions. Some felt they ran out to fast and i am sorry but i can'…

10 days ago

I will try to look in to both this week to do some balance changes on them. Thanks for the suggestions. Sorry for late reply.

10 days ago

it's on my list and some things i will change but generator i will leave as it is as you can have 3 different ones and it will affect game balance. I will see what i change and update when i come to balancing part.

10 days ago

This was change before when asked to make it more like IRL. I will look in to changing the power usage a bit higher. But i will leave it at that for batch since this was requested by some and it will stay as it is.

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