Moriarty

Moriarty

Joined May 2026
5 days ago

quoted post:

Okay, I'll let him know. Thanks for the info. If he fixes it, will your filter edit show it separately by type?

If he sets his own class and not the other vanilla tiers classes then yes it wont bundle them. But if he sets it to any of the vanilla tiers it will be combined them.

5 days ago

quoted post:

The pickup filter item is shown on the right in the image. However, it also includes other vehicles.

obrázok.png
One vehicle is: MZ3000 economy hauler and second is: MZ Asphalt Paver

Mod [MZ Mining Fleet & Free Logistic](https://coigame.com/Mod/1150/MZ-Mini…

5 days ago

quoted post:

我修改了挖掘机和卡车的速度为4,但是他们现在在原地转圈,不会自动寻路了image.png

如果你指的是采矿塔的问题,目前已经修复了,这涉及游戏的物理机制。今天的更新将包含一项针对采矿塔的修复:现在进入采矿塔时速度会暂时降低,离开时则恢复至加速状态。此外,最高速度已调整为 3,因为 5 的速度超出了游戏引擎的承受能力。

5 days ago

I am not sure what you mean but i don't know what mod that is that referring to all my mods. But the filter works for my fuels and trucks.

image.pngimage.png

6 days ago

quoted post:

I tried to set

Cargo Ship Storages
Cargo Ship (2 modules)
Cargo Ship (4 modules)
Cargo Ship (6 modules)
Cargo Ship (8 modules)

To anything other than 0/60s and it rests automatically back to 0/60s

image.png

Now fixed and will be gone on tomorr…

6 days ago

quoted post:

quoted post:

are you using this setting?image.png

Yes

Now fixed and don't include anymore assigned vehicles. Will come tomorrow update to tweaks. Thanks again for report! 👍

6 days ago

quoted post:

I have tested using only your ++ mods.

And it reads in all settings EXCEPT: Computing Cost Scaling % on two settings.

I did notice I have to reload the game for the saved changes to take effect (not a problem just have to remember to save and reload when any changes to this menu are saved).

I had set all costs to 0 and all boosts to max (Ludicrous speed),…

6 days ago

I can confirm it's bugged and i get same problem i am fixing that thanks for report! 👍

6 days ago

quoted post:

quoted post:

I have tested using only your ++ mods.

And it reads in all settings EXCEPT: Computing Cost Scaling % on two settings.

I did notice I have to reload the game for the saved changes to take effect (not a problem just have to remember to save and reload when any changes to this menu are saved).

I had set all costs to 0…

6 days ago

I will not remove it but i will add an option to creating worldgen to turn it off. Thanks for suggestion. 😊

6 days ago

quoted post:

quoted post:

are you using this setting?image.png

Yes

that is a miss from me excluding assigned will fix that. Thanks for report.

6 days ago

quoted post:

It is not possible to complete tutorial tasks without it.

It is also hard to get by without early trade options.

will look in to make it spawn close at start. Thanks for report.

6 days ago

quoted post:

It looks bad.

Not really sure what you mean. Can you elaborate a bit more.

6 days ago

quoted post:

It's counterproductive.

And it is normal for vehicles being full, and waiting for empty space in Ore Sorting Plant.

It should not even produce warning, as long as they have accesible Ore Sorting Plant compatible with their cargo.

are you using this setting?![image.png](/content-images/28bc791a38250380d0581aec8ac83b11ea1a5d0f30f5c77f755bcac940a75fd7/image.png…

6 days ago

quoted post:

It's counterproductive.

And it is normal for vehicles being full, and waiting for empty space in Ore Sorting Plant.

It should not even produce warning, as long as they have accesible Ore Sorting Plant compatible with their cargo.

Trucks assigned to mining tower should not do that are you sure that its assigned trucks to mining tower?

6 days ago

quoted post:

Ok, it is official, I am blind. Did no see that O 😀👍

No Worries. 😂👍

6 days ago

quoted post:

I tried to set

Cargo Ship Storages
Cargo Ship (2 modules)
Cargo Ship (4 modules)
Cargo Ship (6 modules)
Cargo Ship (8 modules)

To anything other than 0/60s and it rests automatically back to 0/60s

image.png

that is a miss by me they not suppos…

6 days ago

quoted post:

I have tested using only your ++ mods.

And it reads in all settings EXCEPT: Computing Cost Scaling % on two settings.

I did notice I have to reload the game for the saved changes to take effect (not a problem just have to remember to save and reload when any changes to this menu are saved).

I had set all costs to 0 and all boosts to max (Ludicrous speed),…

6 days ago

quoted post:

Either I am blind or you moved it to where I can't find it.

Was going to be testing in sandbox mode for a few conflicts I have not looked for in a LONG time, The one where your Storage++ doesn't read the entire config file and a few others.

Loaded only your mods

Cheat++
Storage++
Tweaks++
Recipes++
WorldGen++
Utilities++
Boost++

6 days ago

I really don't have time for it now sorry. Either ask him if he has time or you have to pick witch mod you want to run.

I added it to the list but will be later down the road i check that and see what i can do then. Thanks for report.😊

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