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I only have your mods in sandbox mode.
It processes recyclable waste, but the internal containers are empty and nothing happens at the output. It looks like a bug in the game itself. It doesn't even work without mods in sandbox mode. I sent a message on D…
Moriarty
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- Building new storage: My preferred default: No vehicle may remove or insert anything. Perhaps also specific to storage: no bulk goods, but yes to unit loads.
- Mining tower: Default only stone dumping (not stone, earth, waste and slag)
Just so i understand right.
- Do you mean impor…
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- Building new storage: My preferred default: No vehicle may remove or insert anything. Perhaps also specific to storage: no bulk goods, but yes to unit loads.
- Mining tower: Default only stone dumping (not stone, earth, waste and slag)
Just so i understand right.
- Do you mean import/export set to always default to disallow but not for unit storages?
- Do you mean Wh…
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Since buildings are designed for one fluid outlet, when multiple recipes are consumed, the exhaust is then released along with carbon dioxide. Example in the picture.
It would be nice if there was something like this for unit and bulk, see picture.
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can we get a toggle for instant ore sorter and toggle for "infinite" storage
I can add instant for cheat mod. But storage you can set to whatever you want with storage++ mod. =)
Thanks a lot for this mod!
So many times i done "i need to do that or add that later" then later down the road i forget xD
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Mafi.Core.Mods.DataRegistrationException: MissingMethodException thrown on registration of data 'SteamHeaterData'. ---> System.MissingMethodException: Method not found: Mafi.Core.Factory.Recipes.RecipeProtoBuilder/State Mafi.Core.Factory.Recipes.RecipeProtoBuilder.Start(string,Mafi.Core.Factory.Recipes.RecipeProto/ID,Mafi.Core.Factory.Machines.MachineProto)
at Mafi.…
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Mafi.Core.Mods.DataRegistrationException: MissingMethodException thrown on registration of data 'SyntheticDieselData'. ---> System.MissingMethodException: Method not found: Mafi.Core.Factory.Recipes.RecipeProtoBuilder/State Mafi.Core.Factory.Recipes.RecipeProtoBuilder.Start(string,Mafi.Core.Factory.Recipes.RecipeProto/ID,Mafi.Core.Factory.Machines.MachineProto)
at M…
pique Do you have discord and are you on coi server? Have question for you.
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Checked the math - it is still to much...
My 27 farms consume 1200 GMO, 600 pesticides
It means I need 40 bioprocessors for GMO and 20 of pesticides - it's too much (+ respecitve chains of sub-products)
Can you change the recipy of bioprocessor to produce 200 items per month? Or better reduce consumption of farms by 5-6 times (it should take much less of …
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Thank you i will take a look at it tomorrow. Thanks for posting it!
Problem still persists. I also am locked out of ship bridge II. Possibly the random system has placed it to far away. Currently adding more fuel tank space a little at a time via Cheat++ and still have not found it.
Strange since not a single report has come in since i fixed i…
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By upgrading or moving storage, the override capacity is not preserved.
In this pictures: upper storage is upgrading, lower storage is moving
This has now been fixed for both upgrading and moving and will come in this weeks update batch. Again thanks for the report! 😊
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Another modder ( wtmxhyy ) added blimps and a HeliPad for AirShips. Pretty cool mod. Might ease your efforts to work with him on your Heli HQ for the sky crane helicopters. Just a wild thought here. 😀
For now i will start with adding HQ that supports Pique mod. I can look in later to talk to wtmxhyy about adding support…
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Yes, that's right. Having the ability to display HUD elements according to individual needs. Thanks for your willingness. 😀
It's now added in tweaks hud tab a checkmark in top to show all hud in research, space and worldmap if users want that. Will come for next update batch this week. 😊
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Is it possible to add new threshold options for alert ?
like 90% , 80% ?
Don't know, i can take a look at it when i get the time. I added it to the list. 😊
Thanks for adding the 80% and 90% thresholds!
Would it be possible …
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Cool!
I'll be eagerly awaiting the update! ☺️
And good luck with the move! I know firsthand what it's like and how draining it can be.
It has been added on latest update, sorry forgot to update you it's now added. 😊
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Thanks a lot! Now it works well!
Sorry forgot to tell you when it was updated! But glad to hear it works better now! 😊
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Is it possible to add new threshold options for alert ?
like 90% , 80% ?
Don't know, i can take a look at it when i get the time. I added it to the list. 😊
Thanks for adding the 80% and 90% thresholds!
Would it be possible to also add 10% and 20%, or even make the thresholds …
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Is there no way to activate the mode in my current save file?
Hello!
You can activate the mod by pressing load save instead of continue. And at bottom right you have "Mods & DLC's" click that one and add the speed++ or any other mod to load it to your save. =)
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Yes, that's right. Having the ability to display HUD elements according to individual needs. Thanks for your willingness. 😀
Sure. Can add a checkmark to show the ones i hide. Will come for next update batch. =)

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