Moriarty

Moriarty

Joined May 2026
1 month ago

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The Terex is ~2.28 times the capacity of the haul truck, so the size of the in game model should only be scaled up to 1.32 to 1.4 times the dimensions of the haul truck. (Volume increases by cube so 1.32^3 is ~2.3 times the volume)

The fuel use nearly 2 times the dump truck, so the fuel tank should probably be double the capacity of the haul truck.

Sorry for lat…

1 month ago

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hi !
And about the Cheats++ note — that's a known conflict I just fixed in the next update (0.9.1): with both mods loaded, both were protecting the buried pipes, so my button alone wasn't enough. In 0.9.1 that same button now frees Cheats++ as well, so it'll actually delete the pipes with Cheats++ loaded. Updating should sort it out — let me know if it doesn't!

HI…

1 month ago

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Truck strikes no longer occur. This issue has been resolved.

Instead, vehicles that have climbed onto collapsed mine piles not be auto-recovery. Is this intentional?
(vehicle in a state where even manual movement is impossible)

Good. If they are blocked 360 by pathfinding they will be recovered after 20 seconds. But if they still can path somewhere else they w…

1 month ago

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I can change speed below 5 using +/- but when the speed become 5,i cant change to a higher one

That sounds strange. Your not using another mod that affect speed? Also try to remove the folder and redownload it. I have not gotten any reports on this or have this problem myself with all the mods running.…

1 month ago

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It's possible to modify (increase) the throughput of loading and unloading the storage from the freighter to/from the ship modules?

Sure i can take a look at it next week when i have time. 😊

1 month ago

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😀👍🤣

Test latest version i released last week. I have completely reworked the auto recovery and should now save 100% stuck trucks/excavators only if they have no pathfinding to go anywere.

1 month ago

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I am playing the game with save files from multiple maps, but if I use auto-recovery, all the trucks go on strike after a while.

++ I am using the entire mod series.

The occurrence cycle may be within a few minutes after loading, or it may appear after a few hours.

The number of vehicles is over 280.

Test latest version i released last week that has re…

1 month ago

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Well, yeah... Yes, the scaling is higher than 100% :)
Thank you!

No problem. 😊

1 month ago

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In Gameplay++ you have synthetic diesel cars and heavy haulers. When using the warehouse access filter you have them grouped differently, as you can see from the pictures. It would be good to dissolve the synthetic diesel group by vehicle type.

For example, a truck powered by synthetic diesel was in the group, as shown in the picture. And the other two vehicles were …

1 month ago

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Boss!
It's not exactly a bug, but you could call it a bug :)
Basically, during localization, the tab widths became inconsistent, and some letters wrap to the next line:

I looked through the settings files and found a setting that seems to be responsible for this. At least, through trial and error, it worked :) . I don't do…

1 month ago

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BeTTerLife: Roads and Signs

If use this mode, cannot select(Click to select) Booster Group Items.

Please think carefully before installing the recommended mode(by Gameplay++ mod page) above until this issue is resolved.

That sounds strange that that mod would affect that. I will take a look at that next week. Thanks for the report.👍

1 month ago

quoted post:

I can change speed below 5 using +/- but when the speed become 5,i cant change to a higher one

That sounds strange. Your not using another mod that affect speed? Also try to remove the folder and redownload it. I have not gotten any reports on this or have this problem myself with all the mods running.

1 month ago

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Hello, boss!

This isn't entirely my own idea — I saw it in another mod and thought it would be cool to implement here.

The main inconvenience is switching the inclined pipe function, since you always have to open the panel, then the corresponding tab, and then click the "inclined pipe" menu item. An additional option that would work great is a shortcut availabl…

1 month ago

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Molten iron flows and molten lift does not move.

obrázok.png

Will take a look at it next week. Thanks for report.👍

1 month ago

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I've corrected translations, minimized inaccuracies, and added missing strings (missing locales).

Will updated it next week when I am done with the moving. 😊

1 month ago

quoted post:

Boss!
It's not exactly a bug, but you could call it a bug :)
Basically, during localization, the tab widths became inconsistent, and some letters wrap to the next line:

image.png

I looked through the settings files and found a setting that seems to be responsi…

1 month ago

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The Bulldoze Includes Underground Pipes setting on the Cheats tab is not saved. Please set that to save just like the Allow Pipes Underground setting.

Thanks.

I'm against this idea, even if it's a bit of a mistake.
I'll explain why it's better to leave it as is; at least, I wouldn't want this setting to persist between saves…

1 month ago

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Hello, dear!

First of all, thank you for the mods; they make the game less boring and monotonous!

Secondly, if I want to improve one of the localizations, what should I do? Overall, the translation is excellent, but it could use some tweaks to better suit the game's style (a little here and a lot there).

If it's on GitHub, great, it's easier to keep track of loca…

1 month ago

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could you please also check balancing for your pesticide and GMO productions? I have 30k pops and need to produce hundreds items of both (1200 GMO, 700 pesticides). My 27 farms require massive production which may take more space and resources than just add 40% of new farms.... I think bioprocessor should produce ~100 pesticides and ~ 100-200 GMOs in a month - somewhere …

1 month ago

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Is it possible to add new threshold options for alert ?

like 90% , 80% ?

Don't know, i can take a look at it when i get the time. I added it to the list. 😊

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