wtmxhyy

wtmxhyy

Joined May 2026
1 day ago

告知我地面高度多少?你可以用挖矿或者填平来看看地面高度,让我知道问题出在什么地方?

Tell me what the ground elevation is? You can check the ground elevation by mining or filling in terrain, and let me know where the problem lies.

2 days ago

quoted post:

When 3 mods are loaded, and using the belts V and VI, Product disapears. On flat belt, the belt moves but no product appears on the belt nor arrives at the destination.

On U belts, Product travels on the belt but does not appear at the destination.

Though when I save the game, restart COI and load the game, they work.

These are the mods that need to be lo…

2 days ago

quoted post:

Thanks a lot for the quick fix. It works. 👍😀

😆感谢你啊,你提供了宝贵的报错日志,让我精准找到了这个问题的故障点,就是一个静态指令,我没考虑过有人半途加入mod,而是习惯写mod都是默认新建游戏使用.去掉这个指令可以让mod加载时首先判断游戏里面有没有mod物品,没有就加了,有了就不加了.但是不加了后面的都不加了.所以出问题了.游戏自己有去重能力,就断开了后面执行.

你提供的日志精准命中要害.感谢.

😆 Thank you so much. The valuable error log you provided helped me pinpoint the root cause of this issue. It stems from a static command. …

2 days ago

😃试试,也许可能解决.我已经更新了版本.

😃Give it a try. It might work. I've updated the version.

2 days ago

quoted post:

It take about a week game time for the mining airship to decent to dumping altitude. Also, if there is a airship helipad, it tends to go to the helipad for no reason repeatedly and far to frequently even if it does not need fuel.

Love the new Vehicle Graphic. Very nice. 😀

😆那是因为使用了全新的逻辑,可能比较频繁找加油站,这个只要不影响使用就没事.如果影响了,我会修改.

关于下降时间已经减少了许多,以前需要一个月😅

3 days ago

已经核实,重现了bug,感谢你们的反馈.
我正在重构逻辑代码,新的额版本将会更新掉这个问题.
的确,会出现偶发的事件,第一个正常,第二个不正常,第三个,第4个正常,
我正在修复,这需要时间.

The bug has been verified and reproduced. Thank you for your feedback.
I am refactoring the logical code, and this issue will be fixed in the new version.
Indeed, sporadic incidents may occur: the first one works normally, the second one malfunctions, the third one has an issue, and the fou…

5 days ago

quoted post:

Found 1 conflict. Cheat++ by Mori.

Blocks your menus in the Ground Helipad. I will Inform Mori. Maybe the two of you can get together and resolve the conflict.

这个问题,我无法解决,因为他是全局修改器,而我是单独对一个建筑修改.这个冲突在所难免.

而我的存储大师mod也和地面停机坪冲突.因为1,地面停机坪是仓库,2任何修改仓库容量和对ui等进行修改的功能都会天然冲突.

我在存储大师中发现了这个冲突然后紧急更新,方案就是跳过地面停机坪,把他列为例外,也就是不修改他.此时才能解决天然冲突的问题.

而之所以能解决冲突,那也是我拥有两个mod的源码版权,我…

6 days ago

quoted post:

It look like empty can production is too expensive. Can you adjust receipy to increase output 5 times with same level of resources?

image.pngimage.png

6 days ago

可以!我将会考虑考虑

6 days ago

quoted post:

I edited the Config.json file to adjust the Default settings but, the game does not change from the default settings. I have not tested this mod by it self yet so possible, I may have a conflicting mod installed.

image.png

你在沙盘模式下,单独加载本mod,重复你的操作.

如果没有问题,就是你加载了冲突mod引起…

6 days ago

我的修改配置的mod,仅仅是让你可以在存档之后可以再次修改mod配置,而让新的配置被存档许可运行.不是用来解决其中的其他问题引起的任何故障.

另外,本身使用了不同的系统,我需要提示的是,mod的dll是C#编写.其本身最适应的是windows系统.

而官方已经努力在做兼容处理,但是很多莫名其妙的故障依然会出现,而在windows系统下,我未能够重现其描述的故障点.

按照故障修复原则,必须让作者能够重现故障,确认故障的缘故,才能准确的给出解决方案,甚至可能没有解决方案.但是无法重现的故障,我们只能通过理论推导而无法直观的解决问题.

同时,我一直认可DraGon描述可能性是存在的.

My configuration‑editing mod only allows you to modify mod settings again after saving your …

6 days ago

quoted post:

Running version 0.7.7 But the model is still boxed...

感谢你的提醒,我专门重新发布0.7.9版本修复这个问题.
我的测试和发布是分离,我更新了版本和dll,但是忘记修改一关键的模型文件里面的调用.
AssetBundles目录存放模型,mafi_bundles文件用来告诉游戏那些被加载.fgwy_hff_8e63是氢气飞艇模型.
而我忘记把他更新了.一直都忽略这个问题.😆万分感谢啊!让你久等了,实在抱歉.

Thanks for your reminder. I've specifically re‑released version 0.7.9 to fix this issue.

My testing and release workflows are s…

6 days ago

你说模型还没有显示吗?
你是不是重建一下?

Did you say the model hasn't shown up yet?
Could you try rebuilding it?

6 days ago

😝感谢理解!😝Thanks for your understanding!

6 days ago

嗯,我知道了,你加入了修改仓库的其他mod,我的mod被篡改了.

容量被修改了,这说明这个mod没有做兼容处理,就是例外化.

我的存储大师mod,针对这一部分专门做了兼容.就是防止界面被篡改.

你现在看到的并非我的mod的界面,当然了基本的功能还是有的.

你如果继续使用其他mod,那么你只能接受现在这种默认模式.

Alright, I get it. You've added other mods that modify the repository, and my mod has been altered.

The capacity has been modified, which means this mod lacks compatibility handling — it uses exception‑based overriding.

M…

7 days ago

😛你满意就好!每次你都能提出让人意想不到又至关重要的独特见解,万分感谢!

😛Glad you're satisfied! Every time you come up with unexpected yet vital unique insights, thank you so much!

7 days ago

肯定你测试一下0.2.0版本是否支持蓝图保存???Please confirm and test whether version 0.2.0 supports blueprint saving???

7 days ago

你提出了一个非常尖锐的问题,我没有考虑过这个事情.

谢谢你的提醒.这是一个非常有独特见解的问题.蓝图是一个相当关键点,用户的标志牌应该能够被蓝图记录然后下一次使用蓝图的人能够分清楚!这很重要.

非常感谢.我需要写一下底层逻辑.需要一点时间

You've raised a very pointed question, and I haven't thought about this matter before.

Thanks for your reminder. This is a very insightful question. Blueprints are quite critical. User‑defined markers should be recorded by the blueprint so that the next person using t…

8 days ago

quoted post:

Instead of using a separate Ground Helipad for each product mined. Just have it deposit just like trucks do. Into a sorter. Dumps all into a sorter and let it deal with the sorting. Might reduce the effort to code for the mining airship to deal with sorting using those ground helipads. Thanks for giving this a some thought. Note: i have no idea how difficult it would be to…

8 days ago

quoted post:

Also, When a Mining Airship dumps a mixed load, It dumps ALL of it into one Ground Helipad and all products not assigned to that helipad are lost. Disappear. Gone.

1,你是否使用旧存档?
假设,你使用旧存档,你只要删除旧建筑,然后重建,既可以使用新版本在旧存档上了.

2,新的版本,应该是无需指定货物,你只要新建,飞艇会自己去卸载,此时地面停机坪会自动识别自动分类.

之所以,没有货物出来,那是你需要手动选择分配哪一个端口用来出货.这一步需要你来设定和矿石分拣厂一样操作方法.

  1. Are you using an old save file?
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