wtmxhyy

wtmxhyy

Joined May 2026
24 days ago

quoted post:

Boss, regarding the platform interface — at the bottom of the window, you can see that there should be some statistics, but they're not there. Is this a bug, or a future feature?

老板,平台的界面底部那里,看着应该是有个统计数据的位置,但实际是空的。这是出错了,还是以后要加的功能?

image.png

那是一个内置标识区域,不是用户使用区域,是我设定…

24 days ago

你的问题在070版本已经修复.

24 days ago

能用,已经更新,你再试试

25 days ago

判断没有自适应的方案就是....把平台建设在山上.

然后,😆飞艇穿山而停在下面.说明我代码有误.我现在改

The workaround without an adaptive solution is... to build the platform on a mountain.

Then, 😆 the airship cuts through the mountain and lands underneath, which means there’s a bug in my code. I’ll fix it now.😅

25 days ago

啊,你没错,我没有写自适应代码,写了硬编码高度,我现在重写一下逻辑判定代码,看看让飞艇做地形匹配.

25 days ago

quoted post:

Here is my screen of 4 farms - no button. I use version 7.0.2 in existing save. I even made save recovery and loaded mod again - it did not help. May be fasrms should re-initialized when loaded? (similar to the case of food store)....

![.png](/content-images/2d6aefc7f19200c65823538f247c8d3fb9781f56cf8fecca3141f3b39175ad82/D47F8B9…

25 days ago

五级也许就是极限,也就是1800是算法的最大容许度.在游戏内置框架内,也许官方就是只允许1800.任何突破手段都被锁死.

😡我需要更多时间研究突破手段,我遇到了最大技术障碍.

25 days ago

我查到问题了,他没错!是我的mod存在bug,这个bug并非我的问题,而是游戏内核底层一个设定,不是变量,他是常量且是只读属性,无法实际突破和绕过!最终造成算法无数次出错.产生了视觉效果和实际不符.

我很苦恼,我知道问题在哪里,但是我没有解决的方案,他是只读的!!😤

I've found the root of the issue; he's not at fault! There's a bug in my mod. This bug isn't caused by anything I did—it stems from an underlying setting in the game core. It's not a variable, but a constant with read-only attributes, which cannot be overridd…

25 days ago

你反馈的属实.只是表面的提升了从速度上和外观能够有差异,而实际发送货物量,并没有突破系统内置的上限.这个限制造成了传送带永远只能堆叠3.这是一个很操蛋的事情.

25 days ago

我查看了,原版中并未image.png出现过这个窗口.
我无法确定你描述的问题.你阐述的应该并非本mod内容.经过多次验证,确认原版和dlc都没有这个界面.

我不能根据一个不存在的界面判断出问题.对此表示遗憾.

I have checked, and this window does not appear in the original game.
I cannot identify the issue you described. What you mentioned is likely not content from this mod. After multiple verif…

25 days ago

V1.0.1修复了这个问题.并且已经所有建筑都可以链接都可以发送物资,请测试.

25 days ago

image.png

关于你反馈的问题,我在处理中,我还在对每个接口进行多层次的测试.但是理论上已经修复了这个问题.

25 days ago

我明白了,你反馈了一个重要问题.

我没有深度测试,我现在明白了,你表明两个连接器链接之后未能发送货物,而运作的实际还是原本没有碰到一起的接口,这是bug,可以说是我设计缺陷.
我现在着手修正这个问题.这是严重的问题.非常感谢你的反馈.

I understand you have raised an important issue.

I failed to conduct in-depth testing. Now I realize what you described: goods cannot be dispatched after the two connectors are linked, and the system is still running based on the original unconnected interfaces. This is …

25 days ago

我将会研究这个问题..这属于平衡器的问题,我要考虑补丁是否碰触了这个位置.

已经列入研发清单,我在紧张的排查中.

I will look into this issue. It stems from the balancer, and I need to check if the patch has affected this position.

This has been added to the R&D task list, and I am conducting urgent troubleshooting.

25 days ago

Liquid Balancer (Long, Connectable) and Liquid Balancer (Long, Connectable)
可连接 链接 可连接

可连接 不能链接 不可链接.

他是试验性质,他是用来技术验证的,证明了可链接性,实现了两种接口能够链接这个功能.

将会继续更新和改进.我首先在一个建筑实现功能,然后实现了小接口能够实现功能.将会依次更新实现更多接口能够链接.

当所有都实现了可以链接了,那么最初的测试机,将会取消.

Connectable, link, connectable

Connectable, unable to link, non-linkable.

It is experimental and designed for technical verification. It proves linka…

25 days ago

让列车只有在有足够货物可装载时才到站?这不是卸货站的任务.这是火车行进规则.
从逻辑推断,这是一个发车信号💚,首先判断下一个目标站点是否有指定数量货物,而站点反馈发送一个发车信号,火车确认有这个信号时启动任务,抵达指定地点开始卸货.

那么,其实就是一个上货站,用来装载货物,他的缓冲区到了用户设定阀值,也就是缓冲区大于用户自定义阀值时,发送💚标志.标记为可抵达任务区.自动给火车发送一个任务,要截获火车当前任务面板,清空当前任务,添加一条新的任务,然后火车自动开往目的地开始自动装货,然后自动执行下一个逻辑任务,按照火车线路规划继续执行.

智能卸货站设计目的就是用于最终的终点站,他不管车上有什么货物,都会全部依次卸载.不用手工设定.当然保留了手工设定,用户可以自己决定什么卸载,如果不指定就全卸载.

![image.png](/content-images/9b06dc5…

25 days ago

重新描述,我没有理解问题,你要让我明白什么是正确的.现在是什么情况.我好有修改的方向.你的表述让我更加😵‍💫

25 days ago

quoted post:

quoted post:

afbeelding.png

Use icon in the red square to get cows if ther are none on the world trade towns

Is it available in 7.0.1? I do not have this button

![image.png](/content-images/c786330e3ec7c3d97ce6e329215e4fd63e20aa3cadf9260390…

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