Отдельная версия выпущена в знак признательности за вклад сообщественного игрока Hoochie в русификацию этого мода.V2.0.4😜
wtmxhyy
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太变态了😵您真是疯狂的程序员啊
至少你的建议解决了.熔融的问题已经更新,你测试一下.
分为不可链接型和可链接型,两个可连接型号可以链接.对于不能链接的不能和可链接的一起用.It is divided into non-linkable type and linkable type. Two linkable models can be linked together. Non-linkable types cannot be used alongside linkable types.
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你看修改后,系统报错,通过报错提示,运输设备 MoltenMetalChannelT2 速度 0.1992188 必须能被产品间距 0.5 整除 计算商值:2.509766,理论要求整数3,差值 0.4902344 不匹配
系统要求能够整除算法.
这就是fix32的精度问题,在数学中,fix32最容易出现无法整除\(v = \frac{65536},\quad k\in\mathbb\)
所以,我的质…
1,对你的测试反馈表示感谢.
2,我有一个mod叫做机器超频mod,你可以试试,通过超频一个机器可以达到1600.在以前版本曾经达到几千几万的产能,但是我做了更新,确保数字不爆炸做了限定.如果以铁熔融来计算最高级别他可以做到686
这设定是为了安全,以前都是好几千产量的.但是为了符合游戏设定规则而进行了重构,降低产能了.
通过他,我测试出熔融管道的确没有提升吞吐.管道的吞吐确实没有被修改. 我将会检查这一部分.
熔融的速度现在还处于瓶颈.
IoPort.GetMaxThroughputPerTick 对于非Transport实体返回 MAX_TRANSFER_PER_TICK = 3。
对于熔融通道:
- ThroughputPerTick = 2/sec / 60 ticks/sec = 1/30 tick ≈ 0.033/tick
这个值…
为了防止用户使用旧存档,而旧存档已经开辟了地图,无法触发第一次获取鸡的过程,所以在建筑中有获取牛的图标.
那是补救措施.这个问题,我在更新中曾经表述过.
To prevent players from using old save files in which the map has already been unlocked, making it impossible to trigger the process of obtaining chickens for the first time, an icon for acquiring cattle has been placed in the buildings.
This serves as a workaround. I have addressed this issue in the update notes.
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Greetings to all!
Did I understand correctly that these stations, especially for unloading goods, will only work in the classic scheme and will not work for unloading goods on the network?Online mode? Wait a minute—this game has no native online multiplayer support. Are you referring to using …
SyncArrivalRules 和 tryGetModuleDirection 的工作流程:
tryGetModuleDirection 检查模块的 StoredProduct 是否等于产品,如果智能站的 StoredProduct 被清除了(卸载完成后),返回 false
SyncArrivalRules 使用 tryGetModuleDirection ,如果返回 false ,则删除到达规则
最后遍历模块,只有有 StoredProduct 的模块才会添加到达规则
问题在于:智能站卸载完成后会清除 StoredProduct ,导致到达规则被删除,列车网络系统无法找到有效的装卸站!
Workflow of SyncArrivalRules and tryGetModuleDirection:tryGetModuleDir…
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Greetings to all!
Did I understand correctly that these stations, especially for unloading goods, will only work in the classic scheme and will not work for unloading goods on the network?Online mode? Wait a minute—this game has no native online multiplayer support. Are you referring to using …
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Greetings to all!
Did I understand correctly that these stations, especially for unloading goods, will only work in the classic scheme and will not work for unloading goods on the network?
Online mode? Wait a minute—this game has no native online multiplayer support. Are you referring to using an online multiplayer mod? I have no experience with that and cannot perf…
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你的名字很有个性😎,你的操作充满智慧.感谢你不断的测试,让我不断进步.
通过名字,我认为你是捷克的国籍,是否准确?
You have a very unique name 😎, and your operations show great wisdom. Thank you for your continuous testing, which helps me make constant progress.
Judging from your name, I assume you hold Czech nationality. Is that correct?
Right next door. A littl…
你的名字很有个性😎,你的操作充满智慧.感谢你不断的测试,让我不断进步.
通过名字,我认为你是捷克的国籍,是否准确?
You have a very unique name 😎, and your operations show great wisdom. Thank you for your continuous testing, which helps me make constant progress.
Judging from your name, I assume you hold Czech nationality. Is that correct?
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我没有解释过这个mod的使用,你怎么能够准确测出他的用途的😜
I never explained how to use this mod, so how did you figure out its exact function? 😜
Well, I built 2 trains. Two stations for goods. One on a parallel track for refueling the locomotives. I created a line. I connected the warehouses to the modules and let the trains onto the track and watched w…
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can you make screenshot? i see standard balancers and splitters, but they do not attach to each other


你看不懂中文,但是应该能看懂图标,很清晰,在堆垛塔图标后面你会看到很多很多建筑.
You can't r…
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If you add this mod during the game, you won't get to the cattle. You have to start a new game. Or someone will figure out how to refresh the world map so that the things offered by different mods are added. If possible.
你点击牛牧场,是否有一个填满的图标?When you click on the cattle ranch, is there a filled icon?
我没有解释过这个mod的使用,你怎么能够准确测出他的用途的😜
I never explained how to use this mod, so how did you figure out its exact function? 😜
好的,我刚刚获得086版本DLC,我现在开始研发对DLC内容的支持.请稍作等待
Okay, I've just obtained the DLC for version 086 and will start developing support for the DLC content now. Please wait a moment.
感谢你的反馈,2.0.2版本修正了这个问题.本故障找到了,因为字段在086版本中被官方修改了,所以做出了修正.请测试v2.02版本
Thank you for your feedback. This issue has been fixed in version 2.0.2. The root cause of this malfunction has been identified: the relevant field was officially altered in build 086, hence we rolled out this fix. Please test version v2.02.👍
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新版本有个问题,农业、固体、液体压缩机的建造花费不同,分别 50、200、20 个建筑零件。是故意这么设计的吗?
故意的,根据里面配方量衡量出使用率,固体包含两个传送带,大量物品都是平板和散货.而被压缩几率最大是散装u型货物,其实就矿产类.造价要高.
农产品产量大需要压缩时候,基本都是用来生成酒精或者制作燃料,此时囤积大量农产品所以稍微高点,使用次数不会太多.
而液态,大家用他主要处理副产品积累或者直接收集尾气啊,污水啊等,或者多余油料被压缩留着用.我认为用的频繁但是量不大.
所以可以设定不同的品类机器不同的定价.