wtmxhyy

wtmxhyy

Joined May 2026
1 month ago

quoted post:

Right now it only is used for antibiotics. Eventually will end up with to much fish oil and no way to use/dispose of it.

Flare it?

or

Possible other uses. For Animal Feed. Maybe mix with existing animal feed to get more animal feed. Like add 10% to 25% quantity of animal feed when mixed with it? Just make sure you can't mix repeatedly forever.

Or …

1 month ago

quoted post:

It doesn't look very appealing. It would be good to fix it. If I remember correctly, Keranik had it nicely done in COI Extendet mode.

现在试试 Try now

最新的版本,已经修正问题. The latest version has fixed the issue.

😞,给你截图,我发现又一个bug,我需要重新修复.

I'll send you a screenshot. I've found another bug and need to fix it again.
![image.png](/content-images/9e7217090783ec9556020…

2 months ago

quoted post:

Please add English text to GUI, or Localised strings

V2.0已经实现国际化 V2.0 has supported internationalization

现在支持中文和英文,已经测试过了.

Chinese and English are now supported and have been tested.

2 months ago

quoted post:

Hello, can you add more storage in ship? Thank you very much.

后续我将会跟进,加入更新进度中,但是我同时维护十多个mod,需要一一排序.后续更新将会有可能解决这个问题.

I will follow up on this and add it to the update roadmap. However, I maintain more than a dozen mods simultaneously and need to prioritize them one by one. This issue may be fixed in a future update.

2 months ago

quoted post:

Please fix the visuals

你的要求无法实现,因为视觉效果是模型的问题,需要更大模型来支持显示.我只能用代码解决问题,原版的码头已经是极限扩展,更大的添加造成了错误和不匹配现状,这无能为力.

Your request cannot be fulfilled, as the visual effects stem from model limitations and require a larger model to render properly. I can only resolve issues via code. The original dock has already been expanded to its maximum capacity; any further additions will t…

2 months ago

我正在借鉴Gameplay++ mod,他的仓库设计非常新颖,自带分拣和分别存储功能.我正在借鉴和研究这一部分,这是一个极其复杂的课题,而可以看出该作者具有极其深厚的功底,他已经完全掌握了分拣和独立存储的全部技术,而我一直徘徊未能突破.

我用了两天来逐字逐句看他的代码,试图理解他的逻辑和工作方式,但是技术水平有限,未能充分的还原出这个功能,我试图让原版的仓库实现这个功能,而他是用注册一个新建筑实现.这是差一点,新的建筑当然更加自由可以自定义,但是如何突破原版桎梏是一个课题.我需要仔细研究,这很有趣.

I am drawing inspiration from the Gameplay++ mod. Its warehouse design is highly innovative, featuring built-in sorting and separate …

2 months ago

quoted post:

QQ20260617-094422.png

如题,请教作者大佬,渔场没有传送带连接口,是专门设计成这样的,还是BUG啊?很喜欢渔场拓展,期待答疑。

那是设计成卡车运输的.本身代码中是有传送带接口代码的,但是在讨论研究后,不用传送,改用卡车,用以体现物流区的作用.避免有人在海边建设专门渔业生产线直接怼在鱼码头上.

2 months ago

本设计初衷就是扼制机器升级提升产能,必须使用低级或者更高级而不能简单升级就试图增加产能.
你不要试图用2级来生产,因为那时候还是铁时代.
只有你用3级时期,才会认为你进入钢铁时代,
能够使用五级机器,则你配套的铝工业已经完成,这是一整套完善逻辑

The original intention of this design is to curb capacity growth through straightforward machine upgrades. Instead of merely upgrading machines to boost output, you have to deploy either lower-tier or higher-tier equipment.
Do not attempt production with Tier 2 mach…

2 months ago

quoted post:

When I upgraded assembly I to assembly II it lost the ability to make empty cans.

正确,设定空罐子,是一,三,五级使用的.
你应该F1看一下配方库
That's correct. Empty cans are set to be used for Tier 1, Tier 3 and Tier 5.
You should press F1 to check the recipe library.image.png

2 months ago

quoted post:

Your button occours, if I have not activated gameplay++ (https://coigame.com/Mod/9/Gameplay) . Unfortunately, like yours, this mod cannot be removed from an existing save file.

明确已知,本人设计的mod会和gameplay++产生冲突,这是很正常的.因为我们同时对游戏做了相同位置的修改.

我认为是那个一键填满的功能引起的,那个按钮没有添加之前不会引起问题,但是加入这个按钮功能后就会冲突.

已知,gameplay++带有这个按钮功能,而我的mod也带有这个按钮功能,可能因此会产生冲突.

It is confirmed that the mo…

2 months ago

quoted post:

On a new game, I got the option to buy it from the village, after chicken research. But my existing game not and I also do not have this button, although I've already chicken.

image.png

1,你新建游戏.
2,不用研究,不用生产,不用建造.只需要在食物生产菜单找到牧场,肉牛或者奶牛场都行,直接建设.
3,即使没有红色cp,也能够点击建筑,可以看到ui界面…

2 months ago

quoted post:

No, this button is not exist:

image.png

I've build 8 dairy farms and 8 cattle farms. Should I've to build only one first?

你是不是应该新建?你是在旧存档里面使用?尝试新建一个牧场看看是否被应用?
Should you create a new save file? Are you using an old save? Try building a new ranch to see if it work…

2 months ago

quoted post:

I also can not fill any cows to my existing game. With Cheat++ Fishes are possible, and all byproducts, but now cows or cattle.Playing with V2.0 .

image.png

image.png

你仔细看看你…

2 months ago

常识性问题,不要同时使用同样功能的mod!
我们都对同一个建筑使用了相同代码,很简单的问题,就是ui是独占的,他写了ui,我写了ui.

都有一个通用规则,就是删除原版游戏ui,加载原版ui+个人mod自定义ui

既然都是这种写法,必然会出现先加载的被后加载的卸载掉.

而G开头要比F开头mod首先加载.所以很有可能被我设计的mod替换掉.

如果我想要曝光率,我可以把mod名字写A开头,可以保证你一开始就看到我,但是这么做将会很可能被别人的mod卸载掉,因此我依然使用F开头的名字.

这样我不会太靠后也不会太靠前,而很遗憾这样的结果就是Gameplay++ 模组被卸载了
这是这个游戏编写的规则造成的,官方没有提供添加ui的合理api手段,我们要实现自定义ui.要么就是完全自定义.要么就是卸载官方ui然后加载官方和自定义同时显示.

这种冲突是必然的.同样…

2 months ago

🎉V2.0 has been updated🐟️
You can give it a try now!

2 months ago

quoted post:

Thanks for your hard work. Excellent mods. 😀

🎉V2.0更新了🐟️
你可以试试了!

🎉V2.0 has been updated🐟️
You can give it a try now!

2 months ago

quoted post:

Hey I appreciate the mod, would be nice to have 12 but if your gonna make a mod make it right please.

首先感谢你能够喜欢这个mod,我已经测试过了,本mod支持10和12个槽.

First of all, thank you for liking this mod. I have tested it, and this mod supports 10 and 12 slots.

2 months ago

quoted post:

Was trying your mod and here is how it worked: The 1st pic is with 10 and the next is with 12. Look at the fuel tank in both.

J}%V32$S24)~BBTDJUZ06Q9.png
经过确认可以加油!Confirmed, refueling is available!

2 months ago

quoted post:

Thanks i have added the mod you recommended, but where would the fill button be? I tried loading only these two mods to sandbox as well but do not see any bottom on the farm UI to fill it

我测试了一下,很抱歉,未能有有效解决方案.
你可以尝试加载能够在码头添加产品的mod,也许能够加入新的产品,但是我不确定.
你说的这个问题,我没有考虑过,我现在考虑对他加入一个能够添加牛的方案.
当然,这个工程将会在下一个更新处理.
1,添加渔场,和罐头厂相关产线.

2,添加国际化处理方案.

3,添加牛而解决没有牛产生问题.

天啊,…

2 months ago

quoted post:

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可否告知此mod名稱,這類平衡器我只在Keranik的COI-extended里使用過,似乎作者放棄更新停留在v118現新遊戲版本已無法使用。感謝您的回答!!

image.png

FGWY.Logistics
测试支持084-085.
有少量碰撞错误提示,不影响功能.已经免费发布,国内用户是普遍装配的一个mod,并非国际发布版本.你可以找个q群找必然有,如果那个群没有我…

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