Moriarty

Moriarty

Joined May 2026
1 month ago

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Hello, the mod FGWY Storage Master has the option to 'Allow All' storage types. **Basically allows you to store items like core fuel ect in their respective storages, the mod listed above has conflicts with your mod, however it would be nice if you could natively support this.

By adding this feature to allow all item types in their storages, it will help p…

1 month ago

quoted post:

quoted post:

quoted post:

Hello, the mod FGWY Storage Master has the option to 'Allow All' storage types.**Basically allows you to store items like core fuel ect in their respective storages, the mod listed above has conflicts with your mod, however it would be nice if you could natively support this.

By adding this featu…

1 month ago

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Is the comp kidding me? This morning I'll start the comp, start the game, and load the saved position. And then suddenly everything is fine. I'm a deer. 🤪

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You might have missed the description. You need to reload game from main menu after turning on that se…

1 month ago

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You have the function, to fill an marked area. I want remove an area, which is marked as mining area and its not enclosed by an control turm. Workaround can be filling with water an marked area (if negative value), but you dont have waterfill.

For example: there is a mountain, that have 120M gold - I don't need so much, but I want this mountain away....

Just so i …

1 month ago

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Mas Select Only shows items boosted to max, not those boosted partially nor does it get the name assigned by the user, it pulls the name assigned by the game at time of creation. Sure would be nice if the boost manager shows all items on the map that can be adjusted.

Or maybe I just don't understand how it is intended to work.

I did notice the mass select only refres…

1 month ago

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Hello,

In the majority of my factory designs as I progress, I can't help but find I keep having a disproportioned amount of iron sheets, and i usually burn through my iron ore supply long before I am able to start steel production, which by then I tend to exhaust my iron ore supply.

The shredder as we know has a means to shred various items into a loose…

2 months ago

quoted post:

Hello, the mod FGWY Storage Master has the option to 'Allow All' storage types. **Basically allows you to store items like core fuel ect in their respective storages, the mod listed above has conflicts with your mod, however it would be nice if you could natively support this.

By adding this feature to allow all item types in their storages, it will help p…

2 months ago

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Thanks for the recommendation, but this isn't quite the functionality that will help :)))
Where did the request come from? The thing is, when there's a large quarry, trucks deliver ore to the sorting center, and as soon as it fills up, I clean the ore, thereby sending it to the shipyard (where it's stored like a very, very large buffer :)). Since the sorting center doe…

2 months ago

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Hi!
Thanks for the mod!
I wonder if it's possible to add a similar setting for ore sorters? It would be great to be able to customize the sorter storage in the same way.

Hi Hoochie.
No problem and glad you like it!
You can with Boost++ it has setting for both the unsorted and sorted storage and also speed how fast it sorts. So i …

2 months ago

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Very nice. Thanks for all your work on these mods. They make the game much more enjoyable.

No problem and thank you! 😊

2 months ago

Have now added it and will come for this weeks update batch on friday. Combined with my compacted it will take up even less space on the screen. I also made sure to support up to 4 columns instead of just 3. 😊


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![image.png](/content-images/87a0ee61db023a4fd79fbba581e576c1156890fbb5fea…

2 months ago

Yes this have been reported and i will take a look at it this week to improve the auto recovery feature. If not i will remove it otherwise. Since it is a bit wonky now.

2 months ago

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Hi, thanks for the great mod! Could you please add an option to manually set the number of columns (e.g., 3 columns) for Pinned Products?

Currently, on an ultrawide monitor (3440x1440), when using a Scale of 0 or negative values, the bounding box of the panel remains locked or just narrows down. The products keep overflowing past the bottom of the screen in 2 columns ins…

2 months ago

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Poor guy stranded. 🤣

2 months ago

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The Auto-recover stuck vehicles seams to not include excavators. They periodically get surrounded by collapsed ore and can't reach any trucks. The Auto-Recover does not recover those excavators. Any chance you can add that? Thanks.

More often the excavators save them selves but some times, they dig(Paint) themselves into a corner and can't get out. And an error comes…

2 months ago

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The new change to connectors is great, but for some reason the drag to select isn't catching them. You have to go in to your factory and adjust connectors and lifts one at a time to use the new boost speed on them currently.

Now updated and added some extra nice things like sorting, apply to working on the 3 new things added for boost and more. Read the changelog to see…

2 months ago

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The new change to connectors is great, but for some reason the drag to select isn't catching them. You have to go in to your factory and adjust connectors and lifts one at a time to use the new boost speed on them currently.

Ah good catch i have to add them! Will update that soon sorry for missing this!

2 months ago

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This was always hidden when Maintenance was disabled on the mod by the other guy who was banned. (Who shall not be named.)

I have seen it hidden occasionally on some saves but there is no consistency with this.

I was able to hide the top of the menu (thus covering up the maintenance t…

2 months ago

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This was always hidden when Maintenance was disabled on the mod by the other guy who was banned. (Who shall not be named.)

I have seen it hidden occasionally on some saves but there is no consistency with this.

I was able to hide the top of the menu (thus covering up the maintenance t…

2 months ago

Mass select is not suppose to read everything on map and i will not do that, since i removed that when i overhauled boost manager.
Since it is a massive performance hog when huge bases.

But i will fix so it shows everything that is boosted since that is what it is suppose to do, but i see it broken after i reworked boost manager.
Also will fix so it shows renamed buildings/belts correct…

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