Moriarty

Moriarty

Joined May 2026
2 months ago

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Although it's deactivated and in paused it's hidden, after resume game, overlay appears:

Pause and activated:

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Pause and deactivated:

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Ru…

2 months ago

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Yes, I will definitely attach a save file tomorrow.

Thank you for the link, I will definitely follow to be informed, thank you very much.

Thanks and no problem! 🫡

2 months ago

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Thank you so much for paying attention to this, somehow it is not even embarrassing to distract you with such small exceptions. Thank you very much for your work.

Don't worry just report everything bugs,improvements and so on. Even small stuff is important to make the mods better in the long run. 😊

2 months ago

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It happens that pieces of equipment leave the garage on their own and immediately return back in the cycle, wasting fuel.

completely optional point:

And it happens that loaded dump trucks, when the final route is canceled, when, for example, the space for dumping has run out, they drive into th…

2 months ago

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It happens that pieces of equipment leave the garage on their own and immediately return back in the cycle, wasting fuel.

completely optional point:

And it happens that loaded dump trucks, when the final route is canceled, when, for example, the space for dumping has run out, they drive into the garage and lose the cargo and it is transferred to the shipyard (I…

2 months ago

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When using mods of the ++ series, there is no formatting of the original notification window to fit the size.

I added back the background panel and scales with alert Hud and moves with it also. Will come on next update batch. Thanks for reminding me about it! 😊
![image.png](/content-images/6812202e252cc51763323c079258d7e400379216814c08b3f93105fd57a46085/image.png?w=1…

2 months ago

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You can even increase the loot multiplier to x5

It has now been fixed and loot rewarded are now working. 😊
Coming on next update batch.

3X multiplier
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0.5X multiplier
![image.png](/content-images/08118f94d0c71308c55311d8976031482f21bf918880d8fdfef8ba51e311f9e4/i…

2 months ago

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![Снимок экрана 2026-06-06 152251.png](/content-images/814c20289d2143f43ef88889740fed9a08a891e79582b4815cad55d6f103204d/%D0%A1%D0%BD%D0%B8%D0%BC%D0%BE%D0%BA%D1%8D%D0%BA%D1%80%D0%B0%D0%BD%D0%B02026-06-06152251.png "Also, the information plate with information about parked vehicles is not obscured during the in-game pause menu. And it does not display all types of parked equip…

2 months ago

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When using mods of the ++ series, there is no formatting of the original notification window to fit the size.

Its Tweaks++ that does this to move, resize and hide windows. I will look in to adding back the background panels.

2 months ago

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Thanks. I updated it and works like a champ.

Great to hear! 😀👍

2 months ago

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Wow! This looks great! Why isn't this in the Hub?

In fact why hasn't MaFi Games incorporated this and make it as part of the Hub?🤔

It's not on hub because it's not a mod, it's a program. 😊
I am sure that you will love it and say goodbye to old ways of manually have to check and update mods. 👍

2 months ago

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In version 1.0.7, it is not possible to interact with the storage.

Are you using Nimbs Storage mod? If so this one has not been updated for 0.8.5 and that is same problem some people have reported that is not from my mod. You can see forum post about it here https://coigame.com/Topic/1399/No-Access-to-any-storage

Because my storage mod works fine in latest versio…

2 months ago

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Without having to go searching dozens of mod pages in the HUB and manually checking to see if the mod has updates every time I play COI, is there a way to know if a Mod has a new update when starting COI or any other way?

Hi ComputerNerd.

I would highly recommend Fabios great Mod Manager he made for the community. It will make updating mods very easy for you.
It also ha…

2 months ago

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I haven't used Tweaks before. I didn't know the solution already existed, just in a different mod. I'm downloading it now. Thank you!

No problem! I will still add in the new button function you recommended it's a great idea!

2 months ago

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Add Tree Harvesters and Planters to the Excavator HQ

Allowing those to rotate for Maintenance.

And maybe change the name to Heavy Equipment HQ. Well, Maybe not on the name. The Haul Trucks would be considered heavy equipment so that might not work. Maybe.

Yes that's a good i…

2 months ago

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Due to issues with another mod, I noticed the need to recover multiple vehicles at once in "Vehicle Mover" part. Perhaps I'm an exception, or maybe this will be useful to others as well.

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Great idea. I do have auto recover in tweaks but it only works if they are reall…

2 months ago

Do you have the empty slider on for the other place you moving it from? Were are you trying to move it from?

2 months ago

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Can you add the option to store everything in warehouses?
Is it possible to set up trucks to transport everything that is allowed to be stored?

I will only allow what a regular unit storage allow because of balance reasons.
I am working on allowing trucks to works with the extra slots 2-4…

2 months ago

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Can you add the option to store everything in warehouses?
Is it possible to set up trucks to transport everything that is allowed to be stored?

I will only allow what a regular unit storage allow because of balance reasons.
I am working on allowing trucks to works with the extra slots 2-4 and slider options, if possible.

2 months ago

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Some mods failed to load. Update or remove the affected mods and try again.

System.MissingMethodException: Method not found: void Mafi.Core.Population.PopNeedProto..ctor(Mafi.Core.Prototypes.Proto/ID,Mafi.Core.Prototypes.Proto/Str,Mafi.Upoints,Mafi.Core.Population.UpointsCategoryProto,System.Nullable1<Mafi.Core.Population.PopNeedProto/HealthData>,System.Nullable1&l…

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