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Hey, thanks for your work on these mods so far — you’ve done a fantastic job.
I’m currently browsing your mods because I wanted fluids and gases to work on trains, and I’ve already managed that with exhaust. You can liquify it and then transport it via trains.
Now I wanted to do the same with steam. Obviously not liquify it, but transport it directly instead. S…
Moriarty
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Versions 1.03 and 1.04 not generating world properly. Version 1.02 still working. Here are images: The first 4 pics is version 1.04 ( 1.03 is the same ) and that is all the nodes it generated with max settings. The last 6 pics are version 1.02 at max settings. can't put all the nodes it generated on 1 image.
I have now a new version i been testing alot and gives all tech ev…
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i have the same bug 😅 any updates?
I finaly found the bug! it's when its saved with setting on it unchecks on laod but still on in the background! It can be fixed by turning checkmark on and off. I will fix this bug for next update! Thanks for reporting on it! …
Just tested Normal also and should now guarantee radar (as i got it 3 times) and other techs. Will come in next update batch.
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Is there any way someone could make a mod so that farms can have more than two exits? Thank you!
You mean 2 extra output ports? I guess you want to split up 4 types of things per belt?
Yes!
I will add it to the list and look in to it.
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It's basically normal, but there's one small issue: when placing the water pipes, there's a pillar at the beginning of each section, but it can be manually removed
Is that with his mod running…
Tested also with balancers and pipes to make sure and all fine.

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I noticed that only diesel was burning.
I tested this and i can't recreate the problem. Are you using any mod that changes the fluid transport?


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i have the same bug 😅 any updates?
I finaly found the bug! it's when its saved with setting on it unchecks on laod but still on in the background! It can be fixed by turning checkmark on and off. I will fix this bug for next update! Thanks for reporting on it!
This is now fixed and will come for next update batch this week. For now when loadi…
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i have the same bug 😅 any updates?
I finaly found the bug! it's when its saved with setting on it unchecks on laod but still on in the background! It can be fixed by turning checkmark on and off. I will fix this bug for next update! Thanks for reporting on it!
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No problem. Maybe the Radar system is at one of the pirate POIs, but those are to strong for my ship to beat.
Yes it can be on pirate i will take a look on the save when i get home from work and try to iron out the new problems reported. As soon as this part can finally be fixed i can move on to work on the 2 maps 1 campaign project for w…
Thank you will help a lot with the new building to test for balancing!
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It's basically normal, but there's one small issue: when placing the water pipes, there's a pillar at the beginning of each section, but it can be manually removed
Is that with his mod running with the cheats underground pipes?
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Want to have a Chinese interface
Its added on latest version for all mods. =)
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itis all ok, good work :)
Much thanks to Dez help! And you can move the Dez UI btw since you have tweaks, same way as other UI ctrl+left mouse button! 😊
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Moriarty wrote that he would look into it today.
I heard he uploaded a new version. But i might be wrong.😉 (sorry for cutting in here Dez)
It is all ok, good luck :)
I see you…
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Moriarty wrote that he would look into it today.
I heard he uploaded a new version. But i might be wrong.😉 (sorry for cutting in here Dez)
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Hello, I did a test:
New game plus DLC:
Added Night Mod - Day & Night Cycle v0.1.1a:
Moriarty set



