Moriarty

Moriarty

Joined May 2026
2 months ago

quoted post:

Add Tree Harvesters and Planters to the Excavator HQ

Allowing those to rotate for Maintenance.

And maybe change the name to Heavy Equipment HQ. Well, Maybe not on the name. The Haul Trucks would be considered heavy equipment so that might not work. Maybe.

Yes that's a good idea and don't know why i didn't think of that in the first place haha. I will add the…

2 months ago

quoted post:

Hi, michi_cc fixed it. He just changed the min. version of the game to 0.8.5, so I edited the manifest and it works. I wrote to him to officially fix the manifest.
obrázok.png

Great to hear and that easy to fix! Thanks for the update Vladovlak!

2 months ago

In version 1.1.8 I noticed some changes compared to V 1.1.4. Are these on purpose or a glitch. Just Thought I would Ask

quoted post:

Oh sorry i might have missed mention this in Changelog! I have removed the old construction parts and now it has a new system for maintenance system instead. Deconstruct old building and place new one and you get updated layout change. 👍

Thanks for remind…

2 months ago

quoted post:

The explored map. I want to reexplore the map again. Sadly I forgot that I enabled the cheat

Oh you mean the cheat "reveal whole map" that can't be undone once you done it. Only way to redo it, is to go back on save/autosave.

2 months ago

quoted post:

A "pin" button would be useful.

Zrzut ekranu 2026-05-31 144528.png

Great idea and i will add it for all mods windows!

2 months ago

quoted post:

Thanks for your great work, love all your mods.

Thank you and no problem. I am glad you like it all! 😀👍

2 months ago

quoted post:

Is there a way to hide the map again? I accidentally activated the cheats but forgot where the save file was and now the entire map is visible

Hide map? What do you mean?

Save files for cheats are located in cheats mod folder under folder "saved settings"

2 months ago

quoted post:

No knock for 13 hours. I'll wait until Monday evening.

Give him at least 2-3 days to respond. 😊

2 months ago

Thank you so much this will save so much time!

2 months ago

quoted post:

Thank you.

No problem! 😊

2 months ago

quoted post:

Especially in the later stages, most of the asteroids found have a very large radius, which is really annoying. Not to mention finding asteroids with the desired mineral types. It would be great if we could customize the search criteria.

I wonder if the developers have locked this feature. Is it possible to add customization options, such as setting specific radius range…

2 months ago

quoted post:

Thanks for the fix. And thanks for all your mods, their fantastic.

No problem and thanks!
And keep the reports coming in i apricate it. The more fixes i can fix, the closer we get WG++ to stable. 😊

2 months ago

quoted post:

I finally found the mod responsible for this problem.
obrázok.png
Metallurgy+ Mod by michi_cc. I'm sending him a message about the problem. Thank you for your patience with my "annoyance".

Oh so that was it! No problem thanks for finding out what it was i was re…

2 months ago

quoted post:

Here I agree of course, the mod can be used, but I think that it will affect everything at once, and I wanted to have a research tile as usual

Boost only affect individually not everything of same thing. But i will find a good way to make them both work together.

2 months ago

quoted post:

You can even increase the loot multiplier to x5

oh you mean the loot multiplier if that is broken thanks for the report will then test it and fix it for next version then.

2 months ago

quoted post:

I noticed something odd about the world generator mod: setting the discovery generation to X3 in locations has no effect. I know the world generator is still in beta, but I noticed something similar. Let me explain: the ship found a location and only found 100 copper instead of the expected 300 or even more, even though it could have found the same amount in the standard v…

2 months ago

quoted post:

I noticed something odd about the world generator mod: setting the discovery generation to X3 in locations has no effect. I know the world generator is still in beta, but I noticed something similar. Let me explain: the ship found a location and only found 100 copper instead of the expected 300 or even more, even though it could have found the same amount in the standard v…

2 months ago

quoted post:

And I apologize for not being in this topic, but I noticed something strange about the world generator mod: if you set the generation of finds in X3 locations, it doesn't affect anything. I know the world generator is still in beta, but I noticed something like this.

Test new version i just uploaded of worldgen it fixes it but you need to make a new game to make it work…

2 months ago

quoted post:

My mistake, diesel nothing burning efect.

Strange i don't understand why that is happening for you. What mods are you using?

2 months ago

quoted post:

Mori hello, will it be possible to make 4-level belt conveyors?

Hi Syava Sensey!

You mean a tier 4 belt?

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