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Hey Tom!
I love the ideas about new Food markets i will add that in to the list for gameplay++would new recipes be worth looking in too as well? flour is used for 3 things. it could be used for so much more, Quartz is next door to useless, and why can't we make beer/spirits? I mean, we have an abundance of potatoes, so why n…
Moriarty
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When we create a new game, there is a customized difficulty page, which contains: additional starting materials, ore mining output, and construction costs ... and so on, there are many items that need to be set one by one. It would be great if they could be saved after being set up
AAAAh ok those ones! Hmm i will look in to if i can make it possible to save them combine…
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No problem. Maybe the Radar system is at one of the pirate POIs, but those are to strong for my ship to beat.
Yes it can be on pirate i will take a look on the save when i get home from work and try to iron out the new problems reported. As soon as this part can finally be fixed i can move on to work on the 2 maps 1 campaign project for worldgen that is on halt for now.…
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Versions 1.03 and 1.04 not generating world properly. Version 1.02 still working. Here are images: The first 4 pics is version 1.04 ( 1.03 is the same ) and that is all the nodes it generated with max settings. The last 6 pics are version 1.02 at max settings. can't put all the nodes it generated on 1 image.
Thanks for detail report, i tried to make it safe to generate …
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It's the new 1.0.4 version with Custom Worldgen Setting "Normal".
Thanks for the report i will fix it. Can you send me your save would help a lot.
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When saving the configuration, can we also save the official "custom difficulty"? Every time we open a new file, we need to carefully set each item, it's too troublesome
You can load all profiles you save so you don't have to set them everytime. But i guess when you say official you want a way to always have the default saved or a reset button? Or am i understanding it …
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Hello, I did a test:
New game plus DLC:
Added Night Mod - Day & Night Cycle v0.1.1a:
Moriarty set

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You have done a great job and have already met my needs. This minor issue doesn't have a significant impact. Thank you
Both problems fixed both pillars and slopes. Will come on next update batch. 😊

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You have done a great job and have already met my needs. This minor issue doesn't have a significant impact. Thank you
Thank you. I will see if i can get it fixed with deconstruct protection. I won't promise anything since it was a pain to get working and that was the workaround.
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I explored as far as possible but can't go further because Radar I is missing.
Hi Lofwyr.
Is this with new version or old 1.0.2 version?
Good to know thanks for the info Warrenc!
Gmo gives you more yield and pesticide increases harvesting speed. The buttons on the greenhouse will tell you this also, if you hover over them. 😊


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Trucks will leave garage and non stop, turn around and go right back in. Not affecting game play that I can tell but, its a bit annoying.
That's weird. can you send me your save so i can take a look at it since i do not have that problem.
Also are you on 0.8.5 or stable build?
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Thank you very much, you never disappoint!👍
No problem. It will come with todays update batch! 😊
Hello, I found a problem: After enabling this feature, the elevation of the pipeline has become slanted (like a conveyor belt), whereas it was vertical before.

